#pragma once #include "ltexture.h" #ifndef GLOBALS2_H #define GLOBALS2_H //Texturas con gráficos LTexture gPlayerTexture; LTexture gGameBackgroundTexture; LTexture gTitleBackgroundTexture; LTexture gWhiteFontTexture; LTexture gBlackFontTexture; LTexture gMenuTexture; LTexture gBalloonTexture; LTexture gBulletTexture; LTexture gMiscTexture; #endif