#include #ifndef CONST_H #define CONST_H //Tamaño de bloque const int BLOCK = 8; //Tamaño de la pantalla real const int SCREEN_WIDTH = 256; const int SCREEN_HEIGHT = SCREEN_WIDTH * 3 / 4; //Tamaño de la pantalla que se muestra const int VIEW_WIDTH = SCREEN_WIDTH * 3; const int VIEW_HEIGHT = SCREEN_HEIGHT * 3; //Zona de juego const int PLAY_AREA_TOP = (0 * BLOCK); const int PLAY_AREA_BOTTOM = SCREEN_HEIGHT - (4 * BLOCK); const int PLAY_AREA_LEFT = (0 * BLOCK); const int PLAY_AREA_RIGHT = SCREEN_WIDTH - (0 * BLOCK); const int PLAY_AREA_WIDTH = PLAY_AREA_RIGHT - PLAY_AREA_LEFT; const int PLAY_AREA_HEIGHT = PLAY_AREA_BOTTOM - PLAY_AREA_TOP; //Color transparente para los sprites const int COLOR_KEY_R = 0xff; const int COLOR_KEY_G = 0x00; const int COLOR_KEY_B = 0xff; //Opciones de menu const int MENU_NO_OPTION = -1; const int MENU_OPTION_START = 0; const int MENU_OPTION_QUIT = 1; const int MENU_OPTION_TOTAL = 2; //Selector de menu const int MENU_SELECTOR_BLACK = (BLOCK * 0); const int MENU_SELECTOR_WHITE = (BLOCK * 1); //Tipos de fondos para el menu const int MENU_BACKGROUND_TRANSPARENT = 0; const int MENU_BACKGROUND_SOLID = 1; //Estados del jugador const int PLAYER_STATE_STOPPED = 0; const int PLAYER_STATE_WALKING_LEFT = 1; const int PLAYER_STATE_WALKING_RIGHT = 2; const int PLAYER_STATE_TOTAL = 3; //Estados del juego const int GAME_STATE_TITLE = 0; const int GAME_STATE_PLAYING = 1; const int GAME_STATE_PAUSED = 2; const int GAME_STATE_QUIT = 3; const int GAME_STATE_TOTAL = 4; //Anclajes para el marcador de puntos const int SCORE_WORD_X = (SCREEN_WIDTH / 4) - ((5 * BLOCK) / 2); const int SCORE_WORD_Y = SCREEN_HEIGHT - (3 * BLOCK) + 4; const int SCORE_NUMBER_X = (SCREEN_WIDTH / 4) - (3 * BLOCK); const int SCORE_NUMBER_Y = SCREEN_HEIGHT - (2 * BLOCK) + 4; const int HISCORE_WORD_X = ((SCREEN_WIDTH / 4) * 3) - ((8 * BLOCK) / 2); const int HISCORE_WORD_Y = SCREEN_HEIGHT - (3 * BLOCK) + 4; const int HISCORE_NUMBER_X = ((SCREEN_WIDTH / 4) * 3) - (3 * BLOCK); const int HISCORE_NUMBER_Y = SCREEN_HEIGHT - (2 * BLOCK) + 4; //Ningun tipo const int NO_KIND = 0; //Tipos de globo const int BALLOON_1 = 1; const int BALLOON_2 = 2; const int BALLOON_3 = 3; const int BALLOON_4 = 4; //Velocidad del globo const float BALLON_VELX_POSITIVE = 0.7; const float BALLON_VELX_NEGATIVE = -0.7; //Tipos de bala const int BULLET_UP = 1; const int BULLET_LEFT = 2; const int BULLET_RIGHT = 3; //Estados de entrada const int NO_INPUT = 0; const int INPUT_UP = 1; const int INPUT_DOWN = 2; const int INPUT_LEFT = 3; const int INPUT_RIGHT = 4; const int INPUT_FIRE = 5; //Zona muerta del mando analógico const int JOYSTICK_DEAD_ZONE = 8000; //Mapeo de bottones (8bitdo) const int BUTTON_A = 0; const int BUTTON_B = 1; const int BUTTON_X = 3; const int BUTTON_Y = 4; const int BUTTON_SELECT = 10; const int BUTTON_START = 11; const int BUTTON_L = 6; const int BUTTON_R = 7; //Estado del teclado SDL const Uint8 *keystates; #endif