Files
super_pang_clone/ltexture.cpp
2022-10-20 13:45:49 +02:00

141 lines
2.8 KiB
C++

#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <stdio.h>
#include <string>
#include "const.h"
#include "globals.h"
#include "ltexture.h"
LTexture::LTexture()
{
//Initialize
mTexture = NULL;
mWidth = 0;
mHeight = 0;
}
LTexture::~LTexture()
{
//Deallocate
free();
}
bool LTexture::loadFromFile(std::string path)
{
//Get rid of preexisting texture
free();
//The final texture
SDL_Texture *newTexture = NULL;
//Load image at specified path
SDL_Surface *loadedSurface = IMG_Load(path.c_str());
if (loadedSurface == NULL)
{
printf("Unable to load image %s! SDL_image Error: %s\n", path.c_str(), IMG_GetError());
}
else
{
//Color key image
SDL_SetColorKey(loadedSurface, SDL_TRUE, SDL_MapRGB(loadedSurface->format, COLOR_KEY_R, COLOR_KEY_G, COLOR_KEY_B));
//Create texture from surface pixels
newTexture = SDL_CreateTextureFromSurface(gRenderer, loadedSurface);
if (newTexture == NULL)
{
printf("Unable to create texture from %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
}
else
{
//Get image dimensions
mWidth = loadedSurface->w;
mHeight = loadedSurface->h;
}
//Get rid of old loaded surface
SDL_FreeSurface(loadedSurface);
}
//Return success
mTexture = newTexture;
return mTexture != NULL;
}
bool LTexture::createBlank( int width, int height, SDL_TextureAccess access )
{
//Create uninitialized texture
mTexture = SDL_CreateTexture( gRenderer, SDL_PIXELFORMAT_RGBA8888, access, width, height );
if( mTexture == NULL )
{
printf( "Unable to create blank texture! SDL Error: %s\n", SDL_GetError() );
}
else
{
mWidth = width;
mHeight = height;
}
return mTexture != NULL;
}
void LTexture::free()
{
//Free texture if it exists
if (mTexture != NULL)
{
SDL_DestroyTexture(mTexture);
mTexture = NULL;
mWidth = 0;
mHeight = 0;
}
}
void LTexture::setColor(Uint8 red, Uint8 green, Uint8 blue)
{
//Modulate texture rgb
SDL_SetTextureColorMod(mTexture, red, green, blue);
}
void LTexture::setBlendMode(SDL_BlendMode blending)
{
//Set blending function
SDL_SetTextureBlendMode(mTexture, blending);
}
void LTexture::setAlpha(Uint8 alpha)
{
//Modulate texture alpha
SDL_SetTextureAlphaMod(mTexture, alpha);
}
void LTexture::render(int x, int y, SDL_Rect *clip, double angle, SDL_Point *center, SDL_RendererFlip flip)
{
//Set rendering space and render to screen
SDL_Rect renderQuad = {x, y, mWidth, mHeight};
//Set clip rendering dimensions
if (clip != NULL)
{
renderQuad.w = clip->w;
renderQuad.h = clip->h;
}
//Render to screen
SDL_RenderCopyEx(gRenderer, mTexture, clip, &renderQuad, angle, center, flip);
}
void LTexture::setAsRenderTarget()
{
//Make self render target
SDL_SetRenderTarget( gRenderer, mTexture );
}
int LTexture::getWidth()
{
return mWidth;
}
int LTexture::getHeight()
{
return mHeight;
}