23 lines
292 B
C
23 lines
292 B
C
#pragma once
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_mixer.h>
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#ifndef GLOBALS_H
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#define GLOBALS_H
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//Estructura para definir un circulo
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struct Circle
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{
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Uint16 x;
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Uint16 y;
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Uint8 r;
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};
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//El renderizador de la ventana
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SDL_Renderer *gRenderer = NULL;
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#endif |