#pragma once

#include <SDL2/SDL.h>
#include "actor.h"
#include <string>

#ifndef ACTOR_DIAMOND_H
#define ACTOR_DIAMOND_H

// Clase Actor
class ActorDiamond : public Actor
{
private:

public:
	// Constructor
	ActorDiamond(actor_t actor);

	// Destructor
	~ActorDiamond();


};

#endif
