Migració de SDL_Mixer a JailAudio completa
This commit is contained in:
2
source/.gitignore
vendored
Normal file
2
source/.gitignore
vendored
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
.vscode
|
||||||
|
volcano
|
||||||
@@ -21,13 +21,13 @@ void allocatePointers()
|
|||||||
prog.sprite = new LTexture();
|
prog.sprite = new LTexture();
|
||||||
|
|
||||||
// Sounds
|
// Sounds
|
||||||
game.sound_drop_enemy = new Mix_Chunk();
|
//game.sound_drop_enemy = new Mix_Chunk();
|
||||||
game.sound_drop_splat = new Mix_Chunk();
|
//game.sound_drop_splat = new Mix_Chunk();
|
||||||
menu.sound_logo = new Mix_Chunk();
|
//menu.sound_logo = new Mix_Chunk();
|
||||||
menu.sound_start = new Mix_Chunk();
|
//menu.sound_start = new Mix_Chunk();
|
||||||
player.sound_coin = new Mix_Chunk();
|
//player.sound_coin = new Mix_Chunk();
|
||||||
player.sound_death = new Mix_Chunk();
|
//player.sound_death = new Mix_Chunk();
|
||||||
player.sound_jump = new Mix_Chunk();
|
//player.sound_jump = new Mix_Chunk();
|
||||||
|
|
||||||
// Music
|
// Music
|
||||||
//game.music = new Mix_Music();
|
//game.music = new Mix_Music();
|
||||||
@@ -47,13 +47,13 @@ void deletePointers()
|
|||||||
delete prog.sprite;
|
delete prog.sprite;
|
||||||
|
|
||||||
// Sounds
|
// Sounds
|
||||||
delete game.sound_drop_enemy;
|
JA_DeleteSound(game.sound_drop_enemy);
|
||||||
delete game.sound_drop_splat;
|
JA_DeleteSound(game.sound_drop_splat);
|
||||||
delete menu.sound_logo;
|
JA_DeleteSound(menu.sound_logo);
|
||||||
delete menu.sound_start;
|
JA_DeleteSound(menu.sound_start);
|
||||||
delete player.sound_coin;
|
JA_DeleteSound(player.sound_coin);
|
||||||
delete player.sound_death;
|
JA_DeleteSound(player.sound_death);
|
||||||
delete player.sound_jump;
|
JA_DeleteSound(player.sound_jump);
|
||||||
|
|
||||||
// Music
|
// Music
|
||||||
//game.music = new Mix_Music();
|
//game.music = new Mix_Music();
|
||||||
@@ -75,17 +75,17 @@ bool loadTextureFromFile(LTexture *texture, std::string path, SDL_Renderer *rend
|
|||||||
return success;
|
return success;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CloseSound(Mix_Chunk *sound)
|
void CloseSound(JA_Sound sound)
|
||||||
{
|
{
|
||||||
if (sound != nullptr)
|
if (sound != nullptr)
|
||||||
Mix_FreeChunk(sound);
|
JA_DeleteSound(sound);
|
||||||
sound = nullptr;
|
sound = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CloseMusic(Mix_Music *music)
|
void CloseMusic(JA_Music music)
|
||||||
{
|
{
|
||||||
if (music != nullptr)
|
if (music != nullptr)
|
||||||
Mix_FreeMusic(music);
|
JA_DeleteMusic(music);
|
||||||
music = nullptr;
|
music = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -154,11 +154,11 @@ void SetMapMusic(Uint8 zone)
|
|||||||
switch (zone)
|
switch (zone)
|
||||||
{
|
{
|
||||||
case ZONE_SURFACE:
|
case ZONE_SURFACE:
|
||||||
game.music = Mix_LoadMUS(FILE_MUSIC_SURFACE.c_str());
|
game.music = JA_LoadMusic(FILE_MUSIC_SURFACE.c_str());
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ZONE_VOLCANO:
|
case ZONE_VOLCANO:
|
||||||
game.music = Mix_LoadMUS(FILE_MUSIC_VOLCANO.c_str());
|
game.music = JA_LoadMusic(FILE_MUSIC_VOLCANO.c_str());
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -187,7 +187,7 @@ void SetZone(int room)
|
|||||||
|
|
||||||
SetMapGFX(game.zone);
|
SetMapGFX(game.zone);
|
||||||
SetMapMusic(game.zone);
|
SetMapMusic(game.zone);
|
||||||
Mix_PlayMusic(game.music, -1);
|
JA_PlayMusic(game.music, -1);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetPlayerAnimation(Uint8 anim)
|
void SetPlayerAnimation(Uint8 anim)
|
||||||
@@ -473,9 +473,9 @@ void IniMenu()
|
|||||||
menu.enabled = true;
|
menu.enabled = true;
|
||||||
menu.section = MENU_SECTION_ANIMATION;
|
menu.section = MENU_SECTION_ANIMATION;
|
||||||
|
|
||||||
menu.music = Mix_LoadMUS(FILE_MUSIC_MENU.c_str());
|
menu.music = JA_LoadMusic(FILE_MUSIC_MENU.c_str());
|
||||||
menu.sound_logo = Mix_LoadWAV(FILE_SOUND_MENU_LOGO.c_str());
|
menu.sound_logo = JA_LoadSound(FILE_SOUND_MENU_LOGO.c_str());
|
||||||
menu.sound_start = Mix_LoadWAV(FILE_SOUND_MENU_START.c_str());
|
menu.sound_start = JA_LoadSound(FILE_SOUND_MENU_START.c_str());
|
||||||
|
|
||||||
loadTextureFromFile(menu.sprite, FILE_MENU.c_str(), renderer);
|
loadTextureFromFile(menu.sprite, FILE_MENU.c_str(), renderer);
|
||||||
menu.frame = 0;
|
menu.frame = 0;
|
||||||
@@ -685,9 +685,9 @@ void IniPlayer()
|
|||||||
player.coins = 0;
|
player.coins = 0;
|
||||||
for (Uint8 i = 0; i < 6; i++)
|
for (Uint8 i = 0; i < 6; i++)
|
||||||
player.key[i] = false;
|
player.key[i] = false;
|
||||||
player.sound_jump = Mix_LoadWAV(FILE_SOUND_JUMP.c_str());
|
player.sound_jump = JA_LoadSound(FILE_SOUND_JUMP.c_str());
|
||||||
player.sound_death = Mix_LoadWAV(FILE_SOUND_DEATH.c_str());
|
player.sound_death = JA_LoadSound(FILE_SOUND_DEATH.c_str());
|
||||||
player.sound_coin = Mix_LoadWAV(FILE_SOUND_COIN.c_str());
|
player.sound_coin = JA_LoadSound(FILE_SOUND_COIN.c_str());
|
||||||
|
|
||||||
player.animation[0].num_frames = 33;
|
player.animation[0].num_frames = 33;
|
||||||
player.animation[0].index = 0;
|
player.animation[0].index = 0;
|
||||||
@@ -826,8 +826,8 @@ void EndHud()
|
|||||||
|
|
||||||
void IniGame(Uint8 zone)
|
void IniGame(Uint8 zone)
|
||||||
{
|
{
|
||||||
game.sound_drop_enemy = Mix_LoadWAV(FILE_SOUND_DROP_ENEMY.c_str());
|
game.sound_drop_enemy = JA_LoadSound(FILE_SOUND_DROP_ENEMY.c_str());
|
||||||
game.sound_drop_splat = Mix_LoadWAV(FILE_SOUND_DROP_SPLAT.c_str());
|
game.sound_drop_splat = JA_LoadSound(FILE_SOUND_DROP_SPLAT.c_str());
|
||||||
game.enabled = true;
|
game.enabled = true;
|
||||||
game.zone = zone;
|
game.zone = zone;
|
||||||
|
|
||||||
@@ -859,8 +859,8 @@ void EndGame()
|
|||||||
EndMap();
|
EndMap();
|
||||||
CloseSound(game.sound_drop_enemy);
|
CloseSound(game.sound_drop_enemy);
|
||||||
CloseSound(game.sound_drop_splat);
|
CloseSound(game.sound_drop_splat);
|
||||||
if (Mix_PlayingMusic() == 1)
|
if (JA_GetMusicState() == JA_MUSIC_PLAYING)
|
||||||
Mix_HaltMusic();
|
JA_StopMusic();
|
||||||
CloseMusic(game.music);
|
CloseMusic(game.music);
|
||||||
game.enabled = false;
|
game.enabled = false;
|
||||||
}
|
}
|
||||||
@@ -876,7 +876,7 @@ void KillPlayer()
|
|||||||
else
|
else
|
||||||
SetPlayerAnimation(PLAYER_ANIMATION_DYING_RIGHT);
|
SetPlayerAnimation(PLAYER_ANIMATION_DYING_RIGHT);
|
||||||
|
|
||||||
Mix_PlayChannel(-1, player.sound_death, 0);
|
JA_PlaySound(player.sound_death, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool OnFloor()
|
bool OnFloor()
|
||||||
@@ -1195,7 +1195,7 @@ void MoveActors()
|
|||||||
while (actor[k].enabled)
|
while (actor[k].enabled)
|
||||||
k++;
|
k++;
|
||||||
CreateActor(actor[k], KIND_DROP_ENEMY, 0, actor[i].dst_rect.x, actor[i].dst_rect.y, 16, 16, 0, 8 * 16, 0, 2, 0, 0, DOWN, i);
|
CreateActor(actor[k], KIND_DROP_ENEMY, 0, actor[i].dst_rect.x, actor[i].dst_rect.y, 16, 16, 0, 8 * 16, 0, 2, 0, 0, DOWN, i);
|
||||||
Mix_PlayChannel(-1, game.sound_drop_enemy, 0);
|
JA_PlaySound(game.sound_drop_enemy, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Animacio
|
// Animacio
|
||||||
@@ -1226,7 +1226,7 @@ void MoveActors()
|
|||||||
actor[i].frame = 0;
|
actor[i].frame = 0;
|
||||||
actor[i].timer = 30;
|
actor[i].timer = 30;
|
||||||
actor[i].src_rect.y = 11 * 16;
|
actor[i].src_rect.y = 11 * 16;
|
||||||
Mix_PlayChannel(-1, game.sound_drop_splat, 0);
|
JA_PlaySound(game.sound_drop_splat, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Animacio
|
// Animacio
|
||||||
@@ -1302,7 +1302,7 @@ void MovePlayer(int direction)
|
|||||||
player.dst_rect.y = player.dst_rect.y + player.speed_y;
|
player.dst_rect.y = player.dst_rect.y + player.speed_y;
|
||||||
|
|
||||||
// Soroll de saltar
|
// Soroll de saltar
|
||||||
Mix_PlayChannel(-1, player.sound_jump, 0);
|
JA_PlaySound(player.sound_jump, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Nou frame d'animaci<63>
|
// Nou frame d'animaci<63>
|
||||||
@@ -1629,7 +1629,7 @@ void CheckPlayerCollisionWithActors()
|
|||||||
player.coins++;
|
player.coins++;
|
||||||
actor[i].enabled = false;
|
actor[i].enabled = false;
|
||||||
SetActor((actor[i].dst_rect.x / 16), (actor[i].dst_rect.y / 16), 0);
|
SetActor((actor[i].dst_rect.x / 16), (actor[i].dst_rect.y / 16), 0);
|
||||||
Mix_PlayChannel(-1, player.sound_coin, 0);
|
JA_PlaySound(player.sound_coin, 0);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@@ -1647,7 +1647,7 @@ void CheckPlayerCollisionWithActors()
|
|||||||
player.lifes++;
|
player.lifes++;
|
||||||
actor[i].enabled = false;
|
actor[i].enabled = false;
|
||||||
SetActor((actor[i].dst_rect.x / 16), (actor[i].dst_rect.y / 16), 0);
|
SetActor((actor[i].dst_rect.x / 16), (actor[i].dst_rect.y / 16), 0);
|
||||||
Mix_PlayChannel(-1, player.sound_coin, 0);
|
JA_PlaySound(player.sound_coin, 0);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@@ -1664,7 +1664,7 @@ void CheckPlayerCollisionWithActors()
|
|||||||
player.key[actor[i].id] = true;
|
player.key[actor[i].id] = true;
|
||||||
actor[i].enabled = false;
|
actor[i].enabled = false;
|
||||||
SetActor((actor[i].dst_rect.x / 16), (actor[i].dst_rect.y / 16), 0);
|
SetActor((actor[i].dst_rect.x / 16), (actor[i].dst_rect.y / 16), 0);
|
||||||
Mix_PlayChannel(-1, player.sound_coin, 0);
|
JA_PlaySound(player.sound_coin, 0);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@@ -1739,10 +1739,10 @@ void IniProgram()
|
|||||||
SetProgSection(SECTION_MENU);
|
SetProgSection(SECTION_MENU);
|
||||||
prog.debug = false;
|
prog.debug = false;
|
||||||
|
|
||||||
if (prog.music_enabled)
|
/*if (prog.music_enabled) // [TODO] Jail_Audio encara no permet canviar el volum
|
||||||
Mix_VolumeMusic(100);
|
Mix_VolumeMusic(100);
|
||||||
else
|
else
|
||||||
Mix_VolumeMusic(0);
|
Mix_VolumeMusic(0); */
|
||||||
|
|
||||||
loadTextureFromFile(prog.sprite, FILE_FILTER.c_str(), renderer);
|
loadTextureFromFile(prog.sprite, FILE_FILTER.c_str(), renderer);
|
||||||
|
|
||||||
@@ -1777,7 +1777,8 @@ int main(int argc, char *args[])
|
|||||||
SDL_RenderSetLogicalSize(renderer, 320, 240);
|
SDL_RenderSetLogicalSize(renderer, 320, 240);
|
||||||
|
|
||||||
// Inicializa el audio
|
// Inicializa el audio
|
||||||
Mix_OpenAudio(MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, 2, 2048);
|
//Mix_OpenAudio(MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, 2, 2048);
|
||||||
|
JA_Init(22050, AUDIO_S16SYS, 2);
|
||||||
|
|
||||||
allocatePointers();
|
allocatePointers();
|
||||||
// Inicializa el programa
|
// Inicializa el programa
|
||||||
@@ -1801,7 +1802,7 @@ int main(int argc, char *args[])
|
|||||||
LoadRoom(STARTING_ROOM);
|
LoadRoom(STARTING_ROOM);
|
||||||
|
|
||||||
// Conecta la musica
|
// Conecta la musica
|
||||||
Mix_PlayMusic(game.music, -1);
|
JA_PlayMusic(game.music, -1);
|
||||||
|
|
||||||
// Bucle de joc
|
// Bucle de joc
|
||||||
while (game.enabled)
|
while (game.enabled)
|
||||||
@@ -1859,10 +1860,10 @@ int main(int argc, char *args[])
|
|||||||
|
|
||||||
case SDL_SCANCODE_M:
|
case SDL_SCANCODE_M:
|
||||||
prog.music_enabled = !prog.music_enabled;
|
prog.music_enabled = !prog.music_enabled;
|
||||||
if (prog.music_enabled)
|
/*if (prog.music_enabled) // [TODO] Jail_Audio encara no permet canviar el volum
|
||||||
Mix_VolumeMusic(100);
|
Mix_VolumeMusic(100);
|
||||||
else
|
else
|
||||||
Mix_VolumeMusic(0);
|
Mix_VolumeMusic(0);*/
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SDL_SCANCODE_T:
|
case SDL_SCANCODE_T:
|
||||||
@@ -2021,7 +2022,7 @@ int main(int argc, char *args[])
|
|||||||
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
|
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
|
||||||
|
|
||||||
// Apaga la musica
|
// Apaga la musica
|
||||||
Mix_HaltMusic();
|
JA_StopMusic();
|
||||||
|
|
||||||
while (menu.enabled)
|
while (menu.enabled)
|
||||||
{
|
{
|
||||||
@@ -2063,10 +2064,10 @@ int main(int argc, char *args[])
|
|||||||
// (Des)Activa la musica
|
// (Des)Activa la musica
|
||||||
case SDL_SCANCODE_M:
|
case SDL_SCANCODE_M:
|
||||||
prog.music_enabled = !prog.music_enabled;
|
prog.music_enabled = !prog.music_enabled;
|
||||||
if (prog.music_enabled)
|
/*if (prog.music_enabled) // [TODO] Jail_Audio encara no permet canviar el volum
|
||||||
Mix_VolumeMusic(100);
|
Mix_VolumeMusic(100);
|
||||||
else
|
else
|
||||||
Mix_VolumeMusic(0);
|
Mix_VolumeMusic(0);*/
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// (Des)Activa les scanlines
|
// (Des)Activa les scanlines
|
||||||
@@ -2079,9 +2080,9 @@ int main(int argc, char *args[])
|
|||||||
if (menu.timer > 99)
|
if (menu.timer > 99)
|
||||||
{
|
{
|
||||||
menu.timer = 99;
|
menu.timer = 99;
|
||||||
Mix_HaltMusic();
|
JA_StopMusic();
|
||||||
Mix_HaltChannel(-1);
|
JA_StopChannel(-1);
|
||||||
Mix_PlayChannel(-1, menu.sound_start, 0);
|
JA_PlaySound(menu.sound_start, 0);
|
||||||
menu.frame = 0;
|
menu.frame = 0;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@@ -2118,10 +2119,10 @@ int main(int argc, char *args[])
|
|||||||
DrawSprite(menu.sprite, menu.src_rect_logo, menu.dst_rect_logo_zoom);
|
DrawSprite(menu.sprite, menu.src_rect_logo, menu.dst_rect_logo_zoom);
|
||||||
|
|
||||||
if (menu.frame == (154 / 4))
|
if (menu.frame == (154 / 4))
|
||||||
Mix_PlayChannel(-1, menu.sound_logo, 0);
|
JA_PlaySound(menu.sound_logo, 0);
|
||||||
if (menu.frame == (300 / 4))
|
if (menu.frame == (300 / 4))
|
||||||
// Conecta la musica
|
// Conecta la musica
|
||||||
Mix_PlayMusic(menu.music, -1);
|
JA_PlayMusic(menu.music, -1);
|
||||||
|
|
||||||
if (menu.frame > (300 / 4))
|
if (menu.frame > (300 / 4))
|
||||||
{
|
{
|
||||||
@@ -2210,8 +2211,8 @@ int main(int argc, char *args[])
|
|||||||
else
|
else
|
||||||
// Animaci<63> segona en loop
|
// Animaci<63> segona en loop
|
||||||
{
|
{
|
||||||
if (Mix_PlayingMusic() == 0)
|
if (JA_GetMusicState() != JA_MUSIC_PLAYING)
|
||||||
Mix_PlayMusic(menu.music, -1);
|
JA_PlayMusic(menu.music, -1);
|
||||||
|
|
||||||
// Borrem pantalla
|
// Borrem pantalla
|
||||||
SDL_RenderSetLogicalSize(renderer, 320, 240);
|
SDL_RenderSetLogicalSize(renderer, 320, 240);
|
||||||
@@ -2244,7 +2245,7 @@ int main(int argc, char *args[])
|
|||||||
else
|
else
|
||||||
// Hem pulsat el bot<6F> d'start
|
// Hem pulsat el bot<6F> d'start
|
||||||
{
|
{
|
||||||
Mix_HaltMusic();
|
JA_StopMusic();
|
||||||
|
|
||||||
// Borrem pantalla
|
// Borrem pantalla
|
||||||
SDL_RenderSetLogicalSize(renderer, 320, 240);
|
SDL_RenderSetLogicalSize(renderer, 320, 240);
|
||||||
@@ -2299,12 +2300,12 @@ int main(int argc, char *args[])
|
|||||||
CloseSound(game.sound_drop_enemy);
|
CloseSound(game.sound_drop_enemy);
|
||||||
CloseSound(game.sound_drop_splat);
|
CloseSound(game.sound_drop_splat);
|
||||||
|
|
||||||
Mix_HaltMusic();
|
JA_StopMusic();
|
||||||
|
|
||||||
CloseMusic(game.music);
|
CloseMusic(game.music);
|
||||||
CloseMusic(menu.music);
|
CloseMusic(menu.music);
|
||||||
|
|
||||||
Mix_CloseAudio();
|
//Mix_CloseAudio();
|
||||||
|
|
||||||
EndProgram();
|
EndProgram();
|
||||||
|
|
||||||
|
|||||||
@@ -32,9 +32,9 @@ struct Tprogram
|
|||||||
struct Tgame
|
struct Tgame
|
||||||
{
|
{
|
||||||
bool enabled;
|
bool enabled;
|
||||||
Mix_Chunk *sound_drop_enemy;
|
JA_Sound sound_drop_enemy;
|
||||||
Mix_Chunk *sound_drop_splat;
|
JA_Sound sound_drop_splat;
|
||||||
Mix_Music *music;
|
JA_Music music;
|
||||||
Uint8 zone; // Zona en la que estamos
|
Uint8 zone; // Zona en la que estamos
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -45,9 +45,9 @@ struct Tmenu
|
|||||||
int timer;
|
int timer;
|
||||||
LTexture *sprite_animation;
|
LTexture *sprite_animation;
|
||||||
LTexture *sprite;
|
LTexture *sprite;
|
||||||
Mix_Chunk *sound_logo;
|
JA_Sound sound_logo;
|
||||||
Mix_Chunk *sound_start;
|
JA_Sound sound_start;
|
||||||
Mix_Music *music;
|
JA_Music music;
|
||||||
SDL_Rect dst_rect_animation;
|
SDL_Rect dst_rect_animation;
|
||||||
SDL_Rect dst_rect_fondo;
|
SDL_Rect dst_rect_fondo;
|
||||||
SDL_Rect dst_rect_logo_zoom;
|
SDL_Rect dst_rect_logo_zoom;
|
||||||
@@ -80,9 +80,9 @@ struct Tplayer
|
|||||||
int speed_x; // Cantidad de pixeles a desplazarse
|
int speed_x; // Cantidad de pixeles a desplazarse
|
||||||
int speed_y; // Cantidad de pixels a desplazarse
|
int speed_y; // Cantidad de pixels a desplazarse
|
||||||
LTexture *sprite; // Textura con los graficos del jugador
|
LTexture *sprite; // Textura con los graficos del jugador
|
||||||
Mix_Chunk *sound_coin; // Sonido al coger monedas
|
JA_Sound sound_coin; // Sonido al coger monedas
|
||||||
Mix_Chunk *sound_death; // Sonido al morir
|
JA_Sound sound_death; // Sonido al morir
|
||||||
Mix_Chunk *sound_jump; // Sonido al saltar
|
JA_Sound sound_jump; // Sonido al saltar
|
||||||
SDL_Rect dst_rect; // Rectangulo donde dibujar el sprite del jugador. Es la posición del jugador
|
SDL_Rect dst_rect; // Rectangulo donde dibujar el sprite del jugador. Es la posición del jugador
|
||||||
SDL_Rect src_rect; // Rectangulo con el dibujo del jugador a pintar
|
SDL_Rect src_rect; // Rectangulo con el dibujo del jugador a pintar
|
||||||
Tanimation animation[8]; // Vector con las animaciones del jugador
|
Tanimation animation[8]; // Vector con las animaciones del jugador
|
||||||
@@ -171,9 +171,9 @@ void ApplyGravity();
|
|||||||
void CheckPlayerCollisionWithActors();
|
void CheckPlayerCollisionWithActors();
|
||||||
void CheckPlayerCollisionWithActors();
|
void CheckPlayerCollisionWithActors();
|
||||||
void CheckPlayerCollisionWithMap();
|
void CheckPlayerCollisionWithMap();
|
||||||
void CloseMusic(Mix_Music *music);
|
void CloseMusic(JA_Music music);
|
||||||
void ClosePicture(LTexture *picture);
|
void ClosePicture(LTexture *picture);
|
||||||
void CloseSound(Mix_Chunk *sound);
|
void CloseSound(JA_Sound sound);
|
||||||
void CreateActor(Tactor &a, Uint8 kind, Uint8 id, Sint16 dstx, Sint16 dsty, Sint16 dstw, Sint16 dsth, Sint16 srcx, Sint16 srcy, Sint16 sx, Sint16 sy, Sint16 timer, Sint16 frame, Uint8 direction, Uint8 parent);
|
void CreateActor(Tactor &a, Uint8 kind, Uint8 id, Sint16 dstx, Sint16 dsty, Sint16 dstw, Sint16 dsth, Sint16 srcx, Sint16 srcy, Sint16 sx, Sint16 sy, Sint16 timer, Sint16 frame, Uint8 direction, Uint8 parent);
|
||||||
void DrawHud();
|
void DrawHud();
|
||||||
void DrawMap();
|
void DrawMap();
|
||||||
|
|||||||
Reference in New Issue
Block a user