@@ -21,13 +21,13 @@ void allocatePointers()
prog . sprite = new LTexture ( ) ;
// Sounds
game. sound_drop_enemy = new Mix_Chunk ( ) ;
game . sound_drop_splat = new Mix_Chunk ( ) ;
menu . sound_logo = new Mix_Chunk ( ) ;
menu . sound_start = new Mix_Chunk ( ) ;
player. sound_coin = new Mix_Chunk ( ) ;
player. sound_death = new Mix_Chunk ( ) ;
player. sound_jump = new Mix_Chunk ( ) ;
// game. sound_drop_enemy = new Mix_Chunk();
//game. sound_drop_splat = new Mix_Chunk();
//menu.sound_logo = new Mix_Chunk();
//menu.sound_start = new Mix_Chunk();
// player. sound_coin = new Mix_Chunk();
// player. sound_death = new Mix_Chunk();
// player. sound_jump = new Mix_Chunk();
// Music
//game.music = new Mix_Music();
@@ -47,13 +47,13 @@ void deletePointers()
delete prog . sprite ;
// Sounds
delete game . sound_drop_enemy ;
delete game . sound_drop_splat ;
delete menu . sound_logo ;
delete menu . sound_start ;
delete player . sound_coin ;
delete player . sound_death ;
delete player . sound_jump ;
JA_DeleteSound ( game . sound_drop_enemy ) ;
JA_DeleteSound ( game . sound_drop_splat ) ;
JA_DeleteSound ( menu . sound_logo ) ;
JA_DeleteSound ( menu . sound_start ) ;
JA_DeleteSound ( player . sound_coin ) ;
JA_DeleteSound ( player . sound_death ) ;
JA_DeleteSound ( player . sound_jump ) ;
// Music
//game.music = new Mix_Music();
@@ -75,17 +75,17 @@ bool loadTextureFromFile(LTexture *texture, std::string path, SDL_Renderer *rend
return success ;
}
void CloseSound ( Mix_Ch unk * sound )
void CloseSound ( JA_So und sound )
{
if ( sound ! = nullptr )
Mix_FreeCh unk ( sound ) ;
JA_DeleteSo und ( sound ) ;
sound = nullptr ;
}
void CloseMusic ( Mix _Music * music )
void CloseMusic ( JA _Music music )
{
if ( music ! = nullptr )
Mix_Fre eMusic( music ) ;
JA_Delet eMusic( music ) ;
music = nullptr ;
}
@@ -154,11 +154,11 @@ void SetMapMusic(Uint8 zone)
switch ( zone )
{
case ZONE_SURFACE :
game . music = Mix _LoadMUS ( FILE_MUSIC_SURFACE . c_str ( ) ) ;
game . music = JA _LoadMusic ( FILE_MUSIC_SURFACE . c_str ( ) ) ;
break ;
case ZONE_VOLCANO :
game . music = Mix _LoadMUS ( FILE_MUSIC_VOLCANO . c_str ( ) ) ;
game . music = JA _LoadMusic ( FILE_MUSIC_VOLCANO . c_str ( ) ) ;
break ;
}
}
@@ -187,7 +187,7 @@ void SetZone(int room)
SetMapGFX ( game . zone ) ;
SetMapMusic ( game . zone ) ;
Mix _PlayMusic( game . music , - 1 ) ;
JA _PlayMusic( game . music , - 1 ) ;
}
void SetPlayerAnimation ( Uint8 anim )
@@ -473,9 +473,9 @@ void IniMenu()
menu . enabled = true ;
menu . section = MENU_SECTION_ANIMATION ;
menu . music = Mix _LoadMUS ( FILE_MUSIC_MENU . c_str ( ) ) ;
menu . sound_logo = Mix _LoadWAV ( FILE_SOUND_MENU_LOGO . c_str ( ) ) ;
menu . sound_start = Mix _LoadWAV ( FILE_SOUND_MENU_START . c_str ( ) ) ;
menu . music = JA _LoadMusic ( FILE_MUSIC_MENU . c_str ( ) ) ;
menu . sound_logo = JA _LoadSound ( FILE_SOUND_MENU_LOGO . c_str ( ) ) ;
menu . sound_start = JA _LoadSound ( FILE_SOUND_MENU_START . c_str ( ) ) ;
loadTextureFromFile ( menu . sprite , FILE_MENU . c_str ( ) , renderer ) ;
menu . frame = 0 ;
@@ -685,9 +685,9 @@ void IniPlayer()
player . coins = 0 ;
for ( Uint8 i = 0 ; i < 6 ; i + + )
player . key [ i ] = false ;
player . sound_jump = Mix _LoadWAV ( FILE_SOUND_JUMP . c_str ( ) ) ;
player . sound_death = Mix _LoadWAV ( FILE_SOUND_DEATH . c_str ( ) ) ;
player . sound_coin = Mix _LoadWAV ( FILE_SOUND_COIN . c_str ( ) ) ;
player . sound_jump = JA _LoadSound ( FILE_SOUND_JUMP . c_str ( ) ) ;
player . sound_death = JA _LoadSound ( FILE_SOUND_DEATH . c_str ( ) ) ;
player . sound_coin = JA _LoadSound ( FILE_SOUND_COIN . c_str ( ) ) ;
player . animation [ 0 ] . num_frames = 33 ;
player . animation [ 0 ] . index = 0 ;
@@ -826,8 +826,8 @@ void EndHud()
void IniGame ( Uint8 zone )
{
game . sound_drop_enemy = Mix _LoadWAV ( FILE_SOUND_DROP_ENEMY . c_str ( ) ) ;
game . sound_drop_splat = Mix _LoadWAV ( FILE_SOUND_DROP_SPLAT . c_str ( ) ) ;
game . sound_drop_enemy = JA _LoadSound ( FILE_SOUND_DROP_ENEMY . c_str ( ) ) ;
game . sound_drop_splat = JA _LoadSound ( FILE_SOUND_DROP_SPLAT . c_str ( ) ) ;
game . enabled = true ;
game . zone = zone ;
@@ -859,8 +859,8 @@ void EndGame()
EndMap ( ) ;
CloseSound ( game . sound_drop_enemy ) ;
CloseSound ( game . sound_drop_splat ) ;
if ( Mix_PlayingMusic ( ) = = 1 )
Mix_Halt Music( ) ;
if ( JA_GetMusicState ( ) = = JA_MUSIC_PLAYING )
JA_Stop Music( ) ;
CloseMusic ( game . music ) ;
game . enabled = false ;
}
@@ -876,7 +876,7 @@ void KillPlayer()
else
SetPlayerAnimation ( PLAYER_ANIMATION_DYING_RIGHT ) ;
Mix _PlayChannel ( - 1 , player . sound_death , 0 ) ;
JA _PlaySound ( player . sound_death , 0 ) ;
}
bool OnFloor ( )
@@ -1195,7 +1195,7 @@ void MoveActors()
while ( actor [ k ] . enabled )
k + + ;
CreateActor ( actor [ k ] , KIND_DROP_ENEMY , 0 , actor [ i ] . dst_rect . x , actor [ i ] . dst_rect . y , 16 , 16 , 0 , 8 * 16 , 0 , 2 , 0 , 0 , DOWN , i ) ;
Mix _PlayChannel ( - 1 , game . sound_drop_enemy , 0 ) ;
JA _PlaySound ( game . sound_drop_enemy , 0 ) ;
}
// Animacio
@@ -1226,7 +1226,7 @@ void MoveActors()
actor [ i ] . frame = 0 ;
actor [ i ] . timer = 30 ;
actor [ i ] . src_rect . y = 11 * 16 ;
Mix _PlayChannel ( - 1 , game . sound_drop_splat , 0 ) ;
JA _PlaySound ( game . sound_drop_splat , 0 ) ;
}
// Animacio
@@ -1302,7 +1302,7 @@ void MovePlayer(int direction)
player . dst_rect . y = player . dst_rect . y + player . speed_y ;
// Soroll de saltar
Mix _PlayChannel ( - 1 , player . sound_jump , 0 ) ;
JA _PlaySound ( player . sound_jump , 0 ) ;
}
// Nou frame d'animaci<63>
@@ -1629,7 +1629,7 @@ void CheckPlayerCollisionWithActors()
player . coins + + ;
actor [ i ] . enabled = false ;
SetActor ( ( actor [ i ] . dst_rect . x / 16 ) , ( actor [ i ] . dst_rect . y / 16 ) , 0 ) ;
Mix _PlayChannel ( - 1 , player . sound_coin , 0 ) ;
JA _PlaySound ( player . sound_coin , 0 ) ;
}
break ;
@@ -1647,7 +1647,7 @@ void CheckPlayerCollisionWithActors()
player . lifes + + ;
actor [ i ] . enabled = false ;
SetActor ( ( actor [ i ] . dst_rect . x / 16 ) , ( actor [ i ] . dst_rect . y / 16 ) , 0 ) ;
Mix _PlayChannel ( - 1 , player . sound_coin , 0 ) ;
JA _PlaySound ( player . sound_coin , 0 ) ;
}
break ;
@@ -1664,7 +1664,7 @@ void CheckPlayerCollisionWithActors()
player . key [ actor [ i ] . id ] = true ;
actor [ i ] . enabled = false ;
SetActor ( ( actor [ i ] . dst_rect . x / 16 ) , ( actor [ i ] . dst_rect . y / 16 ) , 0 ) ;
Mix _PlayChannel ( - 1 , player . sound_coin , 0 ) ;
JA _PlaySound ( player . sound_coin , 0 ) ;
}
break ;
@@ -1739,10 +1739,10 @@ void IniProgram()
SetProgSection ( SECTION_MENU ) ;
prog . debug = false ;
if ( prog . music_enabled )
/*if (prog.music_enabled) // [TODO] Jail_Audio encara no permet canviar el volum
Mix_VolumeMusic(100);
else
Mix_VolumeMusic( 0 ) ;
Mix_VolumeMusic(0); */
loadTextureFromFile ( prog . sprite , FILE_FILTER . c_str ( ) , renderer ) ;
@@ -1777,8 +1777,9 @@ int main(int argc, char *args[])
SDL_RenderSetLogicalSize ( renderer , 320 , 240 ) ;
// Inicializa el audio
Mix_OpenAudio( MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, 2 , 2048 ) ;
// Mix_OpenAudio( MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, 2, 2048);
JA_Init ( 22050 , AUDIO_S16SYS , 2 ) ;
allocatePointers ( ) ;
// Inicializa el programa
IniProgram ( ) ;
@@ -1801,7 +1802,7 @@ int main(int argc, char *args[])
LoadRoom ( STARTING_ROOM ) ;
// Conecta la musica
Mix _PlayMusic( game . music , - 1 ) ;
JA _PlayMusic( game . music , - 1 ) ;
// Bucle de joc
while ( game . enabled )
@@ -1859,10 +1860,10 @@ int main(int argc, char *args[])
case SDL_SCANCODE_M :
prog . music_enabled = ! prog . music_enabled ;
if ( prog . music_enabled )
/*if (prog.music_enabled) // [TODO] Jail_Audio encara no permet canviar el volum
Mix_VolumeMusic(100);
else
Mix_VolumeMusic( 0 ) ;
Mix_VolumeMusic(0);*/
break ;
case SDL_SCANCODE_T :
@@ -2021,7 +2022,7 @@ int main(int argc, char *args[])
SDL_SetRenderDrawColor ( renderer , 255 , 255 , 255 , 255 ) ;
// Apaga la musica
Mix_Halt Music( ) ;
JA_Stop Music( ) ;
while ( menu . enabled )
{
@@ -2063,10 +2064,10 @@ int main(int argc, char *args[])
// (Des)Activa la musica
case SDL_SCANCODE_M :
prog . music_enabled = ! prog . music_enabled ;
if ( prog . music_enabled )
/*if (prog.music_enabled) // [TODO] Jail_Audio encara no permet canviar el volum
Mix_VolumeMusic(100);
else
Mix_VolumeMusic( 0 ) ;
Mix_VolumeMusic(0);*/
break ;
// (Des)Activa les scanlines
@@ -2079,9 +2080,9 @@ int main(int argc, char *args[])
if ( menu . timer > 99 )
{
menu . timer = 99 ;
Mix_Halt Music( ) ;
Mix_Halt Channel( - 1 ) ;
Mix _PlayChannel ( - 1 , menu . sound_start , 0 ) ;
JA_Stop Music( ) ;
JA_Stop Channel( - 1 ) ;
JA _PlaySound ( menu . sound_start , 0 ) ;
menu . frame = 0 ;
}
break ;
@@ -2118,10 +2119,10 @@ int main(int argc, char *args[])
DrawSprite ( menu . sprite , menu . src_rect_logo , menu . dst_rect_logo_zoom ) ;
if ( menu . frame = = ( 154 / 4 ) )
Mix _PlayChannel ( - 1 , menu . sound_logo , 0 ) ;
JA _PlaySound ( menu . sound_logo , 0 ) ;
if ( menu . frame = = ( 300 / 4 ) )
// Conecta la musica
Mix _PlayMusic( menu . music , - 1 ) ;
JA _PlayMusic( menu . music , - 1 ) ;
if ( menu . frame > ( 300 / 4 ) )
{
@@ -2210,8 +2211,8 @@ int main(int argc, char *args[])
else
// Animaci<63> segona en loop
{
if ( Mix_PlayingMusic ( ) = = 0 )
Mix _PlayMusic( menu . music , - 1 ) ;
if ( JA_GetMusicState ( ) ! = JA_MUSIC_PLAYING )
JA _PlayMusic( menu . music , - 1 ) ;
// Borrem pantalla
SDL_RenderSetLogicalSize ( renderer , 320 , 240 ) ;
@@ -2244,7 +2245,7 @@ int main(int argc, char *args[])
else
// Hem pulsat el bot<6F> d'start
{
Mix_Halt Music( ) ;
JA_Stop Music( ) ;
// Borrem pantalla
SDL_RenderSetLogicalSize ( renderer , 320 , 240 ) ;
@@ -2299,12 +2300,12 @@ int main(int argc, char *args[])
CloseSound ( game . sound_drop_enemy ) ;
CloseSound ( game . sound_drop_splat ) ;
Mix_Halt Music( ) ;
JA_Stop Music( ) ;
CloseMusic ( game . music ) ;
CloseMusic ( menu . music ) ;
Mix_CloseAudio( ) ;
// Mix_CloseAudio();
EndProgram ( ) ;