diff --git a/data/map/01.tmx b/data/map/01.tmx index a092352..756ef23 100644 --- a/data/map/01.tmx +++ b/data/map/01.tmx @@ -12,22 +12,22 @@ 0,18,19,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,50,51,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,18,19,20,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,51,52,0, -0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,159,160,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, -0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,191,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,93,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,237,238,0,0,0,0,0,0,0,0,125,126,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,362,364,0,0,0,0,0,0,0,0,369,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,426,428,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,362,364,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,426,428,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,583,584,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, -0,0,0,0,239,240,0,0,0,0,0,0,127,0,0,0,0,0,0,0,0,0,0,0,0,69,70,0,0,0,0,0,0,0,0,0,0,0,0,0, -0,0,0,366,367,367,368,0,0,0,0,0,189,190,0,0,0,0,0,0,0,0,0,0,0,101,102,0,0,0,0,0,0,0,0,0,0,0,0,0, -0,0,0,430,431,431,432,0,0,0,0,577,578,579,580,581,582,0,0,0,0,0,0,0,0,583,584,0,0,0,0,0,0,0,0,0,0,0,0,0, -0,0,0,0,0,0,0,0,0,0,0,0,0,189,190,0,0,0,0,0,0,0,0,0,0,615,616,69,70,0,0,0,93,94,0,0,0,0,0,0, -0,0,0,0,0,0,0,0,0,0,0,0,0,189,190,0,0,0,0,0,0,0,0,0,0,189,190,101,102,0,0,0,125,126,0,0,0,0,0,0, -363,364,0,0,0,0,0,193,194,0,0,0,0,189,190,0,0,0,0,0,0,0,362,282,277,278,279,274,364,0,0,0,157,158,0,0,0,0,0,0, -295,396,0,0,0,0,0,225,226,0,0,0,0,189,190,0,0,362,275,275,275,275,313,314,309,310,311,312,396,0,0,0,189,190,0,0,0,0,0,0, -265,264,263,264,263,264,263,264,263,264,263,264,263,264,263,264,263,264,263,266,266,266,283,284,266,265,266,264,263,264,263,264,263,264,263,264,263,264,263,264, +0,0,0,0,239,240,0,0,0,0,0,0,127,0,0,0,0,0,0,0,0,0,0,0,0,93,94,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,366,367,367,368,0,0,0,0,0,189,190,0,0,0,0,0,0,0,0,0,0,0,125,126,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,430,431,431,432,0,0,0,0,577,578,579,580,581,582,0,0,0,0,0,0,0,0,159,160,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,189,190,0,0,0,0,0,0,0,0,0,0,191,192,0,0,0,0,0,93,94,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,189,190,0,0,0,0,0,0,0,0,0,0,189,190,241,242,0,0,0,125,126,0,0,0,0,0,0, +363,364,0,0,0,0,0,193,194,0,0,0,0,189,190,0,0,0,237,238,0,0,362,282,277,278,279,274,364,0,0,0,157,158,0,0,0,0,0,0, +295,396,0,0,0,0,0,225,226,0,0,0,0,189,190,0,0,362,275,275,275,275,313,314,309,310,311,312,396,0,0,0,189,190,0,0,237,238,0,0, +265,264,263,264,263,264,263,264,263,264,263,264,263,264,263,264,263,264,267,266,266,266,283,284,266,265,266,267,263,264,263,264,263,264,263,264,263,264,263,264, 295,296,295,296,295,296,295,296,295,265,295,296,295,296,295,296,295,296,295,296,295,296,315,316,298,297,298,296,295,296,295,296,295,296,295,296,295,296,295,296 diff --git a/data/map/02.ene b/data/map/02.ene index 72cf460..c6af4bc 100644 --- a/data/map/02.ene +++ b/data/map/02.ene @@ -11,4 +11,19 @@ x1=9 y1=12 x2=9 y2=20 +[/path] + +[path] +tileset=flying_eye_horn.png +animation=flying_eye_horn.ani +width=16 +height=16 +x=15 +y=5 +vx=0.5 +vy=0 +x1=5 +y1=5 +x2=30 +y2=5 [/path] \ No newline at end of file diff --git a/data/map/03.ene b/data/map/03.ene new file mode 100644 index 0000000..445a697 --- /dev/null +++ b/data/map/03.ene @@ -0,0 +1,44 @@ +[path] +tileset=walking_eye.png +animation=walking_eye.ani +width=16 +height=16 +x=13 +y=23 +vx=0.4 +vy=0 +x1=3 +y1=23 +x2=18 +y2=23 +[/path] + +[path] +tileset=walking_eye.png +animation=walking_eye.ani +width=16 +height=16 +x=22 +y=13 +vx=0.4 +vy=0 +x1=20 +y1=13 +x2=24 +y2=13 +[/path] + +[path] +tileset=walking_eye.png +animation=walking_eye.ani +width=16 +height=16 +x=27 +y=8 +vx=-0.4 +vy=0 +x1=25 +y1=8 +x2=29 +y2=8 +[/path] \ No newline at end of file diff --git a/data/map/03.map b/data/map/03.map index f82ee76..febd1a8 100644 --- a/data/map/03.map +++ b/data/map/03.map @@ -1,4 +1,5 @@ tileset_img=surface.png +enemy_file=03.ene bgColor1=143,86,59 bgColor2=69,40,60 @@ -31,4 +32,13 @@ x=22 y=12 [/diamond] +[diamond] +tileset=diamond.png +animation=diamond.ani +width=16 +height=16 +x=2 +y=22 +[/diamond] + [/actors] \ No newline at end of file diff --git a/source/animatedsprite.cpp b/source/animatedsprite.cpp index eaedf5a..a2036a0 100644 --- a/source/animatedsprite.cpp +++ b/source/animatedsprite.cpp @@ -28,7 +28,7 @@ AnimatedSprite::~AnimatedSprite() // Obtiene el indice de la animación a partir del nombre int AnimatedSprite::getIndex(std::string name) { - int index = 0; + int index = -1; for (int i = 0; i < animation.size(); i++) { if (animation[i].name == name) @@ -36,6 +36,12 @@ int AnimatedSprite::getIndex(std::string name) index = i; } } + + if (index == -1) + { + printf("** Warning: could not find \"%s\" animation\n", name.c_str()); + index = 0; + } return index; } diff --git a/source/enemy_engine.cpp b/source/enemy_engine.cpp index 270289c..0f4e731 100644 --- a/source/enemy_engine.cpp +++ b/source/enemy_engine.cpp @@ -22,8 +22,6 @@ EnemyEngine::~EnemyEngine() delete enemy; } enemies.clear(); - - delete enemy; } // Pinta los enemigos en pantalla @@ -33,7 +31,6 @@ void EnemyEngine::render() { enemy->render(); } - enemy->render(); } // Actualiza las variables del objeto @@ -43,7 +40,6 @@ void EnemyEngine::update() { enemy->update(); } - enemy->update(); } // Carga las variables desde un fichero @@ -88,8 +84,7 @@ bool EnemyEngine::load(std::string file_path) } while (line != "[/path]"); printf("** enemy path loaded\n\n"); - //enemies.push_back(new EnemyPath(enemy, p1, p2)); - this->enemy = new EnemyPath(enemy, p1, p2); + enemies.push_back(new EnemyPath(enemy, p1, p2)); } } @@ -172,20 +167,4 @@ bool EnemyEngine::setEnemy(enemy_t *enemy, SDL_Point *p1, SDL_Point *p2, std::st } return success; -} - -// Carga el vector de enemigos -//bool EnemyEngine::setEnemies(std::string file) -//{ -// // Elimina todos los enemigos anteriores -// for (auto enemy : enemies) -// { -// delete enemy; -// } -// enemies.clear(); -// -// // Carga el vector de enemigos desde un fichero -// const bool success = load(file); -// -// return success; -//} \ No newline at end of file +} \ No newline at end of file diff --git a/source/enemy_engine.h b/source/enemy_engine.h index 6e2dca0..c1b05f4 100644 --- a/source/enemy_engine.h +++ b/source/enemy_engine.h @@ -22,7 +22,6 @@ private: Map *map; // Mapa con la información de la habitación Player *player; // Puntero con el jugador std::vector enemies; // Vector con la lista de enemigos - EnemyPath *enemy; // Carga las variables desde un fichero bool load(std::string file_path); @@ -42,9 +41,6 @@ public: // Actualiza las variables del objeto void update(); - - // Carga el vector de enemigos - //bool setEnemies(std::string file); }; #endif diff --git a/source/game.cpp b/source/game.cpp index 58a5737..f01b25c 100644 --- a/source/game.cpp +++ b/source/game.cpp @@ -219,25 +219,16 @@ bool Game::changeMap(std::string file) { // Verifica que exista el fichero que se va a cargar if (asset->get(file) != "") { - // Elimina la habitación actual + // Elimina la habitación actual y crea un objeto nuevo a partir del fichero delete map; - - // Crea un objeto habitación nuevo a partir del fichero map = new Map(asset->get(file), renderer, asset, itemTracker); + // Elimina el gestor de enemigos y crea uno nuevo a partir de un fichero delete enemyEngine; enemyEngine = new EnemyEngine(renderer, asset, player, map, asset->get(map->getEnemyFile())); success = true; } - - // Carga los enemigos - // const std::string enemyFile = asset->get(map->getEnemyFile()); - // if (enemyFile != "") - //{ - // enemyEngine->setEnemies(enemyFile); - // success = true; - //} } return success; diff --git a/source/prog.cpp b/source/prog.cpp index e21b5be..c25ab97 100644 --- a/source/prog.cpp +++ b/source/prog.cpp @@ -146,6 +146,7 @@ bool Prog::setFileList() asset->add("/data/map/02.ene", data); asset->add("/data/map/03.map", data); asset->add("/data/map/03.tmx", data); + asset->add("/data/map/03.ene", data); asset->add("/data/map/surface.png", bitmap); // Ficheros de configuración