#pragma once #include "utils.h" #ifndef CONST_H #define CONST_H // Textos #define WINDOW_CAPTION "Volcano" #define TEXT_COPYRIGHT "2016,2022 JAILDESIGNER & JAILBROTHER" #define VERSION "0.6" // Tamaño de bloque #define BLOCK 8 #define HALF_BLOCK 4 // Tamaño de la pantalla virtual #define GAMECANVAS_WIDTH 320 #define GAMECANVAS_HEIGHT 240 // Zona de juego const int PLAY_AREA_TOP = (4 * BLOCK); const int PLAY_AREA_BOTTOM = (30 * BLOCK); const int PLAY_AREA_LEFT = (0 * BLOCK); const int PLAY_AREA_RIGHT = (40 * BLOCK); const int PLAY_AREA_WIDTH = PLAY_AREA_RIGHT - PLAY_AREA_LEFT; const int PLAY_AREA_HEIGHT = PLAY_AREA_BOTTOM - PLAY_AREA_TOP; const int PLAY_AREA_CENTER_X = PLAY_AREA_LEFT + (PLAY_AREA_WIDTH / 2); const int PLAY_AREA_CENTER_FIRST_QUARTER_X = (PLAY_AREA_WIDTH / 4); const int PLAY_AREA_CENTER_THIRD_QUARTER_X = (PLAY_AREA_WIDTH / 4) * 3; const int PLAY_AREA_CENTER_Y = PLAY_AREA_TOP + (PLAY_AREA_HEIGHT / 2); const int PLAY_AREA_FIRST_QUARTER_Y = PLAY_AREA_HEIGHT / 4; const int PLAY_AREA_THIRD_QUARTER_Y = (PLAY_AREA_HEIGHT / 4) * 3; // Anclajes de pantalla const int GAMECANVAS_CENTER_X = GAMECANVAS_WIDTH / 2; const int GAMECANVAS_FIRST_QUARTER_X = GAMECANVAS_WIDTH / 4; const int GAMECANVAS_THIRD_QUARTER_X = (GAMECANVAS_WIDTH / 4) * 3; const int GAMECANVAS_CENTER_Y = GAMECANVAS_HEIGHT / 2; const int GAMECANVAS_FIRST_QUARTER_Y = GAMECANVAS_HEIGHT / 4; const int GAMECANVAS_THIRD_QUARTER_Y = (GAMECANVAS_HEIGHT / 4) * 3; // Secciones del programa #define SECTION_PROG_LOGO 0 #define SECTION_PROG_INTRO 1 #define SECTION_PROG_TITLE 2 #define SECTION_PROG_CREDITS 3 #define SECTION_PROG_GAME 4 #define SECTION_PROG_QUIT 5 // Subsecciones #define SUBSECTION_GAME_PLAY 0 #define SUBSECTION_GAME_PAUSE 1 #define SUBSECTION_GAME_GAMEOVER 2 #define SUBSECTION_TITLE_1 3 #define SUBSECTION_TITLE_2 4 #define SUBSECTION_TITLE_3 5 #define SUBSECTION_TITLE_INSTRUCTIONS 6 // Colores const color_t borderColor = {0x27, 0x27, 0x36}; #endif