#include "text.h" Text::Text() { mSprite = new Sprite(); init(nullptr, nullptr, 0); } Text::~Text() { delete mSprite; } void Text::init(LTexture *texture, SDL_Renderer *renderer, Uint8 height) { // Inicializa variables mHeight = height; // Inicia los valores del sprite que dibuja las letras mSprite->setWidth(mHeight); mSprite->setHeight(mHeight); mSprite->setPosX(0); mSprite->setPosY(0); mSprite->setTexture(texture); mSprite->setRenderer(renderer); mSprite->setSpriteClip(0, 0, mSprite->getWidth(), mSprite->getHeight()); // Cadena con los caracteres ascii que se van a inicializar std::string text = " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ{\\[]]^_`abcdefghijklmnopqrstuvwxyz"; // Inicializa a cero el vector con las coordenadas for (Uint8 i = 0; i < 255; i++) { mOffset[i].x = 0; mOffset[i].y = 0; mOffset[i].w = 0; } // Establece las coordenadas para cada caracter ascii de la cadena y su ancho for (Uint8 i = 0; i < text.length(); ++i) { mOffset[int(text[i])].x = ((int(text[i]) - 32) % 15) * mSprite->getWidth(); mOffset[int(text[i])].y = ((int(text[i]) - 32) / 15) * mSprite->getHeight(); mOffset[int(text[i])].w = mHeight; mOffset[int(text[i])].h = mHeight; } } void Text::write(int x, int y, std::string text, Sint8 kerning, Uint8 lenght) { Uint16 shift = 0; std::string text2; if (lenght > 0) text2 = text.substr(0, lenght); else text2 = text; for (Uint8 i = 0; i < text2.length(); ++i) { mSprite->setSpriteClip(mOffset[int(text2[i])].x, mOffset[int(text2[i])].y, mSprite->getWidth(), mSprite->getHeight()); mSprite->setPosX(x + shift); mSprite->setPosY(y); mSprite->render(); shift += (mOffset[int(text2[i])].w + kerning); } } void Text::writeColored(int x, int y, std::string text, Uint8 R, Uint8 G, Uint8 B) { mSprite->getTexture()->setColor(R, G, B); write(x, y, text); mSprite->getTexture()->setColor(255, 255, 255); } void Text::writeCentered(int x, int y, std::string text, int kerning) { // Uint16 lenght = Text::lenght(text, kerning); x = x - (Text::lenght(text, kerning) / 2); Uint16 shift = 0; for (Uint8 i = 0; i < text.length(); ++i) { mSprite->setSpriteClip(mOffset[int(text[i])].x, mOffset[int(text[i])].y, mSprite->getWidth(), mSprite->getHeight()); mSprite->setPosX(x + shift); mSprite->setPosY(y); mSprite->render(); shift += (mOffset[int(text[i])].w + kerning); } } Uint16 Text::lenght(std::string text, int kerning) { Uint16 shift = 0; for (Uint8 i = 0; i < text.length(); ++i) { shift += (mOffset[int(text[i])].w + kerning); } return shift; } Uint8 Text::getHeight() { return mHeight; } void Text::setHeight(Uint8 size) { mHeight = size; }