#include "const.h" #include "text.h" #include #include // Constructor Text::Text(std::string bitmapFile, std::string textFile, SDL_Renderer *renderer) { texture = new LTexture(); loadTextureFromFile(texture, bitmapFile, renderer); SDL_Rect rect = {0,0,0,0}; mSprite = new Sprite(rect, texture, renderer); mSprite->setTexture(texture); mSprite->setRenderer(renderer); mFile = textFile; init(); } // Destructor Text::~Text() { texture->unload(); delete texture; texture = nullptr; delete mSprite; mSprite = nullptr; } // Inicializador void Text::init() { // Inicializa a cero el vector con las coordenadas for (int i = 0; i < 128; i++) { mOffset[i].x = 0; mOffset[i].y = 0; mOffset[i].w = 0; } // Carga los offsets desde el fichero initOffsetFromFile(); // Inicia los valores del sprite que dibuja las letras mSprite->setWidth(mBoxWidth); mSprite->setHeight(mBoxHeight); mSprite->setPosX(0); mSprite->setPosY(0); mSprite->setSpriteClip(0, 0, mSprite->getWidth(), mSprite->getHeight()); // Establece las coordenadas para cada caracter ascii de la cadena y su ancho for (int i = 32; i < 128; i++) { mOffset[i].x = ((i - 32) % 15) * mBoxWidth; mOffset[i].y = ((i - 32) / 15) * mBoxHeight; } } // Escribe texto en pantalla void Text::write(int x, int y, std::string text, int kerning, int lenght) { Uint16 shift = 0; if (lenght == -1) lenght = text.length(); for (int i = 0; i < lenght; ++i) { mSprite->setSpriteClip(mOffset[int(text[i])].x, mOffset[int(text[i])].y, mSprite->getWidth(), mSprite->getHeight()); mSprite->setPosX(x + shift); mSprite->setPosY(y); mSprite->render(); shift += (mOffset[int(text[i])].w + kerning); } } // Escribe el texto con colores void Text::writeColored(int x, int y, std::string text, color_t color, int kerning, int lenght) { mSprite->getTexture()->setColor(color.r, color.g, color.b); write(x, y, text, kerning, lenght); mSprite->getTexture()->setColor(255, 255, 255); } // Escribe el texto con sombra void Text::writeShadowed(int x, int y, std::string text, color_t color, Uint8 shadowDistance, int kerning, int lenght) { mSprite->getTexture()->setColor(color.r, color.g, color.b); write(x + shadowDistance, y + shadowDistance, text, kerning, lenght); mSprite->getTexture()->setColor(255, 255, 255); write(x, y, text, kerning, lenght); } // Escribe el texto centrado en un punto x void Text::writeCentered(int x, int y, std::string text, int kerning, int lenght) { x -= (Text::lenght(text, kerning) / 2); write(x, y, text, kerning, lenght); } // Escribe texto con extras void Text::writeDX(Uint8 flags, int x, int y, std::string text, int kerning, color_t textColor, Uint8 shadowDistance, color_t shadowColor, int lenght) { const bool centered = ((flags & TXT_CENTER) == TXT_CENTER); const bool shadowed = ((flags & TXT_SHADOW) == TXT_SHADOW); const bool colored = ((flags & TXT_COLOR) == TXT_COLOR); const bool stroked = ((flags & TXT_STROKE) == TXT_STROKE); if (centered) x -= (Text::lenght(text, kerning) / 2); if (shadowed) writeColored(x + shadowDistance, y + shadowDistance, text, shadowColor, kerning, lenght); if (stroked) { writeColored(x + shadowDistance, y + shadowDistance, text, shadowColor, kerning, lenght); writeColored(x - shadowDistance, y + shadowDistance, text, shadowColor, kerning, lenght); writeColored(x + shadowDistance, y - shadowDistance, text, shadowColor, kerning, lenght); writeColored(x - shadowDistance, y - shadowDistance, text, shadowColor, kerning, lenght); writeColored(x, y + shadowDistance, text, shadowColor, kerning, lenght); writeColored(x, y - shadowDistance, text, shadowColor, kerning, lenght); writeColored(x + shadowDistance, y, text, shadowColor, kerning, lenght); writeColored(x - shadowDistance, y, text, shadowColor, kerning, lenght); } if (colored) writeColored(x, y, text, textColor, kerning, lenght); else write(x, y, text, kerning, lenght); } // Obtiene la longitud en pixels de una cadena Uint16 Text::lenght(std::string text, int kerning) { Uint16 shift = 0; for (int i = 0; i < (int)text.length(); ++i) shift += (mOffset[int(text[i])].w + kerning); return shift; } // Inicializa el vector de offsets desde un fichero void Text::initOffsetFromFile() { std::ifstream rfile(mFile); if (rfile.is_open() && rfile.good()) { std::string buffer; // Lee los dos primeros valores del fichero std::getline(rfile, buffer); std::getline(rfile, buffer); mBoxWidth = std::stoi(buffer); std::getline(rfile, buffer); std::getline(rfile, buffer); mBoxHeight = std::stoi(buffer); // lee el resto de datos del fichero int index = 32; int line_read = 0; while (std::getline(rfile, buffer)) { // Almacena solo las lineas impares if (line_read % 2 == 1) mOffset[index++].w = std::stoi(buffer); // Limpia el buffer buffer.clear(); line_read++; }; } } // Devuelve el valor de la variable Uint8 Text::getCharacterWidth() { return mBoxWidth; }