#include "const.h" #include "player.h" // Constructor Player::Player(SDL_Renderer *renderer, LTexture *texture) { init(renderer, texture); } // Destructor Player::~Player() { delete sprite; sprite = nullptr; } // Inicializa todas las variables void Player::init(SDL_Renderer *renderer, LTexture *texture) { rect = {0, 0, 16, 24}; can_jump = false; enabled = false; jump_pressed_before = false; jump_pressed_now = false; for (Uint8 i = 0; i < 6; i++) key[i] = false; standing = false; was_on_background = false; coins = 0; cooldown = 0; jumpforce = 0; respawn_x = 0; respawn_y = 0; speed_x = 0; speed_y = 0; sprite = new AnimatedSprite(); sprite->init(texture, renderer); sprite->setSpriteClip(rect); sound_coin = 0; sound_death = 0; sound_jump = 0; active_animation = 0; direction = 0; lifes = 0; respawn_direction = 0; } // Resetea ciertas variables void Player::reset() { } // Actualiza todas las variables void Player::update() { sprite->setPosX(rect.x); sprite->setPosY(rect.y); } // Dibuja el objeto void Player::render() { sprite->render(); }