Menú d'opcions: ocultar no descarregats i comprovar actualitzacions, amb persistència

This commit is contained in:
2026-05-29 21:29:12 +02:00
parent 9d13c2434b
commit 235a3966d2
7 changed files with 200 additions and 6 deletions
+73 -2
View File
@@ -5,6 +5,7 @@ from __future__ import annotations
from pathlib import Path
from PySide6.QtCore import QThreadPool, Qt
from PySide6.QtGui import QAction
from PySide6.QtWidgets import (
QMainWindow,
QPlainTextEdit,
@@ -15,7 +16,8 @@ from PySide6.QtWidgets import (
)
from ..config import Config, Game
from ..workers import DownloadWorker, RunWorker
from ..settings import load_settings, save_settings
from ..workers import CheckUpdatesWorker, DownloadWorker, RunWorker
from .game_row import GameRow
APP_NAME = "Jail Launcher"
@@ -27,6 +29,7 @@ class MainWindow(QMainWindow):
super().__init__(parent)
self.config = config
self.root = root
self.settings = load_settings()
self.pool = QThreadPool.globalInstance()
self.rows: dict[str, GameRow] = {}
# Mantener referencias a los workers en vuelo: si no, Python los recolecta
@@ -37,6 +40,8 @@ class MainWindow(QMainWindow):
self.setWindowTitle(WINDOW_TITLE)
self.resize(720, 640)
self._build_menu()
splitter = QSplitter(Qt.Vertical)
# --- Lista de juegos con scroll ---
@@ -68,6 +73,66 @@ class MainWindow(QMainWindow):
self.setCentralWidget(splitter)
# Estado persistido: marcas de update + filtro de ocultar no descargados.
for game_id in self.settings.updates_pending:
if game_id in self.rows:
self.rows[game_id].set_update_available(True)
self._apply_filter()
# --------------------------------------------------------------- menú
def _build_menu(self) -> None:
menu = self.menuBar().addMenu("Opciones")
self.action_hide = QAction("Ocultar juegos no descargados", self, checkable=True)
self.action_hide.setChecked(self.settings.hide_not_downloaded)
self.action_hide.toggled.connect(self._on_toggle_hide)
menu.addAction(self.action_hide)
self.action_check = QAction("Comprobar actualizaciones", self)
self.action_check.triggered.connect(self._check_updates)
menu.addAction(self.action_check)
def _on_toggle_hide(self, checked: bool) -> None:
self.settings.hide_not_downloaded = checked
save_settings(self.settings)
self._apply_filter()
def _apply_filter(self) -> None:
hide = self.action_hide.isChecked()
for row in self.rows.values():
row.setVisible(not (hide and not row.is_installed()))
# ------------------------------------------------------ comprobar updates
def _check_updates(self) -> None:
self.action_check.setEnabled(False)
self._log("=== Comprobando actualizaciones ===")
worker = CheckUpdatesWorker(self.root, self.config.games)
worker.signals.log.connect(self._log)
worker.signals.result.connect(self._mark_update)
worker.signals.finished.connect(self._check_done)
worker.signals.error.connect(self._check_error)
self._track(worker)
self.pool.start(worker)
def _mark_update(self, game_id: str, has_update: bool) -> None:
row = self.rows.get(game_id)
if row is not None:
row.set_update_available(has_update)
pending = set(self.settings.updates_pending)
pending.add(game_id) if has_update else pending.discard(game_id)
self.settings.updates_pending = sorted(pending)
save_settings(self.settings)
def _check_done(self, _payload) -> None:
self.action_check.setEnabled(True)
self._log("=== Comprobación de actualizaciones terminada ===")
def _check_error(self, msg: str) -> None:
self.action_check.setEnabled(True)
self._log(f"!!! Error comprobando actualizaciones: {msg}")
# --------------------------------------------------------------- helpers
def _log(self, text: str) -> None:
@@ -99,7 +164,13 @@ class MainWindow(QMainWindow):
self._log(f"=== {game.name}: descarga completada ===")
row = self.rows[game.id]
row.set_busy(False)
row.refresh()
row.set_update_available(False) # recién traído del remoto → al día
if game.id in self.settings.updates_pending:
self.settings.updates_pending = [
g for g in self.settings.updates_pending if g != game.id
]
save_settings(self.settings)
self._apply_filter() # un juego antes no instalado puede aparecer ahora
def _on_run(self, game: Game) -> None:
row = self.rows[game.id]