"""Workers QThread para no congelar la GUI durante git/build/run. Cada worker es un QRunnable que ejecuta una operación bloqueante (download o run) y emite señales hacia la UI a través de un objeto de señales propio. """ from __future__ import annotations from pathlib import Path from PySide6.QtCore import QObject, QRunnable, Signal from . import gitops, runner from .config import Game from .metadata import GameMeta class _Signals(QObject): log = Signal(str) # línea de log finished = Signal(object) # payload según el worker (GameMeta o int exit code) error = Signal(str) # mensaje de error class DownloadWorker(QRunnable): """Clona o actualiza (forzado) y refresca la metadata de un juego.""" def __init__(self, root: Path, game: Game) -> None: super().__init__() self.root = root self.game = game self.signals = _Signals() def run(self) -> None: # noqa: D401 - API de QRunnable try: meta: GameMeta = gitops.download( self.root, self.game, log=self.signals.log.emit ) except Exception as exc: # noqa: BLE001 - reportar a la UI self.signals.error.emit(str(exc)) return self.signals.finished.emit(meta) class RunWorker(QRunnable): """Compila (si procede) y ejecuta el juego.""" def __init__(self, root: Path, game: Game) -> None: super().__init__() self.root = root self.game = game self.signals = _Signals() def run(self) -> None: # noqa: D401 - API de QRunnable try: code = runner.run_game(self.root, self.game, log=self.signals.log.emit) except Exception as exc: # noqa: BLE001 - reportar a la UI self.signals.error.emit(str(exc)) return self.signals.finished.emit(code)