175 lines
6.4 KiB
Python
175 lines
6.4 KiB
Python
"""Fila de la llista: la fila sencera actua com un botó.
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Un clic fa l'acció principal segons l'estat:
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- no descarregat → descarrega
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- update pendent → actualitza
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- descarregat i al dia → juga
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Un indicador d'icona a la dreta (passiu) mostra què farà el clic. L'esborrat es
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gestiona per fora (mètode a definir); aquest widget només exposa la senyal.
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"""
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from __future__ import annotations
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from pathlib import Path
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from PySide6.QtCore import Qt, Signal
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from PySide6.QtGui import QPalette, QPixmap
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from PySide6.QtWidgets import (
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QFrame,
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QHBoxLayout,
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QLabel,
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QVBoxLayout,
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)
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from ..config import Game
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from ..metadata import GameMeta, icon_path, load_meta
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from ..paths import repo_dir
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ICON_SIZE = 64
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class GameRow(QFrame):
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"""Fila clicable. Emet `activated` en clic i `delete_requested` per al futur esborrat."""
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activated = Signal(object) # Game — clic sobre la fila (acció principal)
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delete_requested = Signal(object) # Game — esborrar la descàrrega local
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def __init__(self, game: Game, root: Path, parent=None) -> None:
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super().__init__(parent)
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self.game = game
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self.root = root
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self._update_available = False
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self._busy = False
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self.setObjectName("gameRow")
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self.setFrameShape(QFrame.StyledPanel)
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# La fila és un botó: cursor de mà i ressaltat en passar el ratolí.
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self.setCursor(Qt.PointingHandCursor)
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self.setStyleSheet(
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"QFrame#gameRow:hover { background: rgba(127, 127, 127, 0.15); }"
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)
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layout = QHBoxLayout(self)
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layout.setContentsMargins(10, 8, 10, 8)
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layout.setSpacing(12)
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# --- Icona del joc ---
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self.icon_label = QLabel()
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self.icon_label.setFixedSize(ICON_SIZE, ICON_SIZE)
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self.icon_label.setAlignment(Qt.AlignCenter)
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layout.addWidget(self.icon_label)
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# --- Text (nom + descripció + estat) ---
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text_box = QVBoxLayout()
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text_box.setSpacing(2)
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self.name_label = QLabel(game.name)
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self.name_label.setStyleSheet("font-weight: bold; font-size: 14px;")
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self.desc_label = QLabel("")
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self.desc_label.setWordWrap(True)
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# Text atenuat que segueix la paleta (clar/fosc) en lloc d'un gris fix.
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self.desc_label.setForegroundRole(QPalette.PlaceholderText)
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self.status_label = QLabel("")
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self.status_label.setStyleSheet("color: #6fae6f; font-size: 11px;")
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text_box.addWidget(self.name_label)
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text_box.addWidget(self.desc_label)
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text_box.addWidget(self.status_label)
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text_box.addStretch(1)
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layout.addLayout(text_box, stretch=1)
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# --- Indicador d'acció (passiu, text): què farà el clic ---
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self.action_label = QLabel()
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self.action_label.setAlignment(Qt.AlignRight | Qt.AlignVCenter)
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self.action_label.setMinimumWidth(96)
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layout.addWidget(self.action_label)
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# Els fills no intercepten el ratolí: tot clic arriba a la fila.
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for child in (
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self.icon_label,
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self.name_label,
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self.desc_label,
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self.status_label,
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self.action_label,
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):
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child.setAttribute(Qt.WA_TransparentForMouseEvents)
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self.refresh()
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# ------------------------------------------------------------- clic fila
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def mouseReleaseEvent(self, event) -> None:
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if (
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event.button() == Qt.LeftButton
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and not self._busy
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and self.rect().contains(event.position().toPoint())
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):
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self.activated.emit(self.game)
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super().mouseReleaseEvent(event)
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# ----------------------------------------------------------------- estat
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def is_installed(self) -> bool:
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return (repo_dir(self.root, self.game.id) / ".git").exists()
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def primary_action_is_download(self) -> bool:
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"""True si el clic ha de descarregar/actualitzar; False si ha de jugar."""
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return (not self.is_installed()) or self._update_available
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def set_update_available(self, available: bool) -> None:
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"""Marca/desmarca la fila com a 'té actualització pendent'."""
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self._update_available = available
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self.refresh()
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def refresh(self) -> None:
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"""Recarrega icona, descripció i estat des de la cache local."""
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meta = load_meta(self.root, self.game.id)
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self._set_icon()
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self.desc_label.setText(meta.description or "(sense descripció encara)")
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self._set_status(meta)
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def _set_icon(self) -> None:
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path = icon_path(self.root, self.game.id)
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pixmap = QPixmap(str(path)) if path.exists() else QPixmap()
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if pixmap.isNull():
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self.icon_label.setText("🎮")
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self.icon_label.setStyleSheet("font-size: 32px;")
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else:
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self.icon_label.setStyleSheet("")
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self.icon_label.setPixmap(
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pixmap.scaled(
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ICON_SIZE,
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ICON_SIZE,
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Qt.KeepAspectRatio,
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Qt.SmoothTransformation,
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)
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)
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def _set_status(self, meta: GameMeta) -> None:
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if not self.is_installed():
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self.status_label.setText("No descarregat")
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self.status_label.setStyleSheet("color: #cc8855; font-size: 11px;")
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self._set_action("Descarrega", "#4a90d9")
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elif self._update_available:
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self.status_label.setText("⬆ Actualització disponible")
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self.status_label.setStyleSheet(
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"color: #e0a030; font-weight: bold; font-size: 11px;"
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)
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self._set_action("Actualitza", "#e0a030")
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else:
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ver = f" {meta.version}" if meta.version else ""
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self.status_label.setText(f"Descarregat{ver}")
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self.status_label.setStyleSheet("color: #6fae6f; font-size: 11px;")
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self._set_action("Juga", "#6fae6f")
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def _set_action(self, text: str, color: str) -> None:
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self.action_label.setText(text)
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self.action_label.setStyleSheet(
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f"color: {color}; font-weight: bold; font-size: 13px;"
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)
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# --------------------------------------------------------------- busy UI
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def set_busy(self, busy: bool, message: str = "") -> None:
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self._busy = busy
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if busy and message:
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self.status_label.setText(message)
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self.status_label.setStyleSheet("color: #d0d060; font-size: 11px;")
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