153 lines
5.5 KiB
Bash
Executable File
153 lines
5.5 KiB
Bash
Executable File
#!/usr/bin/env bash
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# Compila jlauncher con Nuitka y empaqueta un release.
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# - Linux: binario onefile + tar.gz.
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# - macOS: jlauncher.app (con icono) dentro de un .dmg arrastrable a /Applications.
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# Requisitos del sistema (no los instala el script): ver README (compilador C, git…).
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set -euo pipefail
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HERE="$(cd "$(dirname "$0")" && pwd)"
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cd "$HERE"
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VERSION="$(sed -n 's/^__version__[[:space:]]*=[[:space:]]*"\([^"]*\)".*/\1/p' jlauncher/__init__.py | head -n1)"
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if [ -z "$VERSION" ]; then
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echo "[build] no se pudo leer __version__ de jlauncher/__init__.py" >&2
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exit 1
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fi
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ARCH="$(uname -m)"
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OS="$(uname -s | tr '[:upper:]' '[:lower:]')"
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if [ ! -d .venv ]; then
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echo "[build] creando venv…"
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python3 -m venv .venv
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.venv/bin/pip install --quiet --upgrade pip
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fi
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echo "[build] sincronizando dependencias…"
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.venv/bin/pip install --quiet -r requirements.txt
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if ! .venv/bin/python -c "import nuitka" 2>/dev/null; then
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echo "[build] instalando nuitka en el venv…"
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.venv/bin/pip install --quiet "nuitka[onefile]"
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fi
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# zstandard habilita la compresión del onefile (binario mucho más pequeño).
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if ! .venv/bin/python -c "import zstandard" 2>/dev/null; then
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echo "[build] instalando zstandard (compresión onefile)…"
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.venv/bin/pip install --quiet zstandard
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fi
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echo "[build] versión: v${VERSION}"
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echo "[build] limpiando artefactos previos…"
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rm -rf dist build app.build app.dist app.onefile-build
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# ---------------------------------------------------------------------------
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# Construye assets/icon.icns desde assets/icon.png (regenerable con make_icon.py).
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# ---------------------------------------------------------------------------
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build_icns() {
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local png="assets/icon.png"
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local icns="assets/icon.icns"
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if [ ! -f "$png" ]; then
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echo "[build] generando icono provisional (assets/icon.png)…"
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QT_QPA_PLATFORM=offscreen .venv/bin/python assets/make_icon.py
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fi
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echo "[build] construyendo ${icns}…"
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local iconset="assets/icon.iconset"
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rm -rf "$iconset"; mkdir -p "$iconset"
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local s
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for s in 16 32 128 256 512; do
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sips -z "$s" "$s" "$png" --out "$iconset/icon_${s}x${s}.png" >/dev/null
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sips -z $((s*2)) $((s*2)) "$png" --out "$iconset/icon_${s}x${s}@2x.png" >/dev/null
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done
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iconutil -c icns "$iconset" -o "$icns"
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rm -rf "$iconset"
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}
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if [ "$OS" = "darwin" ]; then
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# -------------------------------------------------------------------------
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# macOS: app bundle + DMG
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# -------------------------------------------------------------------------
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build_icns
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echo "[build] compilando jlauncher.app (PySide6; puede tardar varios minutos)…"
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.venv/bin/python -m nuitka \
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--standalone \
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--macos-create-app-bundle \
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--macos-app-icon=assets/icon.icns \
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--macos-app-name=jlauncher \
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--macos-app-version="$VERSION" \
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--macos-signed-app-name=com.jailgames.jlauncher \
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--company-name=jailgames \
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--product-name=jlauncher \
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--product-version="$VERSION" \
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--assume-yes-for-downloads \
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--enable-plugin=pyside6 \
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--include-package=jlauncher \
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--output-dir=dist \
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--output-filename=jlauncher \
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--remove-output \
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app.py
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# Según la versión, Nuitka nombra el bundle a partir del script de entrada
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# (app.py -> app.app). Lo normalizamos a jlauncher.app.
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APP="dist/jlauncher.app"
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if [ ! -d "$APP" ]; then
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PRODUCED="$(find dist -maxdepth 1 -name '*.app' | head -n1)"
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if [ -z "$PRODUCED" ]; then
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echo "[build] Nuitka no produjo ningún .app en dist/" >&2
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exit 1
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fi
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rm -rf "$APP"
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mv "$PRODUCED" "$APP"
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fi
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echo "[build] sembrando games.toml en Contents/Resources…"
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cp games.toml "$APP/Contents/Resources/games.toml"
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# Bundle ad-hoc (sin Developer ID): quitamos quarantine para abrir sin fricción local.
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xattr -dr com.apple.quarantine "$APP" 2>/dev/null || true
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DMG="dist/jlauncher-v${VERSION}-macos-${ARCH}.dmg"
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echo "[build] empaquetando ${DMG}…"
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STAGE="$(mktemp -d)"
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cp -R "$APP" "$STAGE/"
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ln -s /Applications "$STAGE/Applications"
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rm -f "$DMG"
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hdiutil create -volname "jlauncher" -srcfolder "$STAGE" \
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-ov -format UDZO "$DMG" >/dev/null
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rm -rf "$STAGE"
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echo "[build] hecho:"
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du -sh "$APP" | sed 's/^/[build] /'
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ls -lh "$DMG"
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echo "[build] la app guarda datos en ~/Library/Application Support/jailgames/jlauncher/."
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echo "[build] distribuir: el .dmg (arrastrar jlauncher.app a Aplicaciones)."
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echo "[build] sin firma Developer ID: primera apertura con clic derecho → Abrir."
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else
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# -------------------------------------------------------------------------
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# Linux (y resto): binario onefile + tar.gz
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# -------------------------------------------------------------------------
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RELEASE_NAME="jlauncher-v${VERSION}-${OS}-${ARCH}"
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echo "[build] compilando (PySide6 onefile; puede tardar varios minutos)…"
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.venv/bin/python -m nuitka \
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--onefile \
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--assume-yes-for-downloads \
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--enable-plugin=pyside6 \
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--include-package=jlauncher \
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--output-dir=dist \
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--output-filename=jlauncher \
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--remove-output \
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--lto=yes \
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app.py
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echo "[build] copiando games.toml junto al binario…"
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cp games.toml dist/games.toml
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echo "[build] empaquetando release ${RELEASE_NAME}.tar.gz…"
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tar -czf "dist/${RELEASE_NAME}.tar.gz" -C dist jlauncher games.toml
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echo "[build] hecho:"
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ls -lh "dist/jlauncher" "dist/games.toml" "dist/${RELEASE_NAME}.tar.gz"
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echo "[build] el binario crea jlauncher_data/ y settings.json junto a sí mismo."
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echo "[build] distribuir: descomprimir el tar.gz (jlauncher + games.toml juntos)."
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fi
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