zxdb.py: reescrito el bucle principal

This commit is contained in:
2023-09-04 22:04:49 +02:00
parent ee3fcad28d
commit 0a0c5c11a8
+113 -34
View File
@@ -14,7 +14,7 @@ from urllib.request import urlretrieve
url_prefix = [
r"https://spectrumcomputing.co.uk",
r"https://archive.org/download/World_of_Spectrum_June_2017_Mirror/World%20of%20Spectrum%20June%202017%20Mirror.zip/World%20of%20Spectrum%20June%202017%20Mirrorb",
r"https://archive.org/download/World_of_Spectrum_June_2017_Mirror/World%20of%20Spectrum%20June%202017%20Mirror.zip/World%20of%20Spectrum%20June%202017%20Mirror",
]
destination_path = r"/home/sergio/zx/zxdb/games/"
cache_path = r"/home/sergio/zx/zxdb/cache/games/"
@@ -22,7 +22,7 @@ wait = False # Establece una pausa aleatoria entre descargas
min_wait = 3 # Segundos mínimos a esperar entre descargas
max_wait = 5 # Segundos máximos a esperar entre descargas
elements = []
filetypes = [
filetypes_on_root = [
"Tape image",
"Disk image",
"Snapshot image",
@@ -73,7 +73,14 @@ def select3(cursor):
e.title;"""
cursor.execute(query)
for row in cursor:
elements.append(list(row))
element = dict(
title=row[0],
developer=row[1],
release_year=row[2],
url=row[3],
filetype=row[4],
)
elements.append(element)
def connect():
@@ -104,6 +111,43 @@ def connect():
cursor.close()
def process_elements():
global elements
for i in range(len(elements)):
# Construye el nombre de la carpeta raiz
elements[i]["root_folder"] = (
elements[i]["title"]
+ " ("
+ str(elements[i]["release_year"])
+ ")("
+ elements[i]["developer"]
+ ")"
)
# Obtiene el nombre del fichero a partir de la url de descarga
elements[i]["file_name"] = url_filename(elements[i]["url"])
# Establece la subcarpeta dentro de la raiz
elements[i]["subfolder"] = ""
if elements[i]["filetype"] not in filetypes_on_root:
elements[i]["subfolder"] = normalize_path(elements[i]["filetype"])
# Averigua si el fichero está en formato .zip
elements[i]["is_zip"] = elements[i]["file_name"].endswith(".zip")
# Calcula el nombre del fichero si es un zip
elements[i]["non_zip_file_name"] = elements[i]["file_name"]
if elements[i]["is_zip"]:
elements[i]["non_zip_file_name"] = elements[i]["file_name"][:-4]
# Añade el prefijo a la url
if elements[i]["url"].startswith("/zxdb"):
elements[i]["url"] = url_prefix[0] + str(elements[i]["url"])
elif elements[i]["url"].startswith("/pub"):
#elements[i]["url"] = url_prefix[1] + str(elements[i]["url"][4:])
elements[i]["url"] = url_prefix[0] + str(elements[i]["url"])
def add_prefix():
global elements
for i in range(len(elements)):
@@ -158,32 +202,34 @@ def get_files():
last_game_folder = ""
for element in elements:
# Fichero a descargar
downloaded_file = url_filename(element[3])
# downloaded_file = url_filename(element[3])
# Carpeta del juego en destino y en caché
game_folder = element[0] + " (" + str(element[2]) + ")(" + element[1] + ")"
destination_folder = os.path.join(destination_path, game_folder)
if not os.path.isdir(destination_folder):
os.mkdir(destination_folder)
cache_folder = os.path.join(cache_path, game_folder)
if not os.path.isdir(cache_folder):
os.mkdir(cache_folder)
game_folder = element["root_folder"]
destination_folder = os.path.join(destination_path, element["root_folder"])
destination_subfolder = os.path.join(destination_folder, element["subfolder"])
# if not os.path.isdir(destination_folder):
# os.mkdir(destination_folder)
cache_folder = os.path.join(cache_path, element["root_folder"])
cache_subfolder = os.path.join(cache_folder, element["subfolder"])
# if not os.path.isdir(cache_folder):
# os.mkdir(cache_folder)
# Carpeta de tipo de fichero en destino y en caché
if element[4] not in filetypes:
filetype_folder = normalize_path(element[4])
destination_folder = os.path.join(
destination_path, game_folder, filetype_folder
)
if not os.path.isdir(destination_folder):
os.mkdir(destination_folder)
cache_folder = os.path.join(cache_path, game_folder, filetype_folder)
if not os.path.isdir(cache_folder):
os.mkdir(cache_folder)
# if element[4] not in filetypes:
# filetype_folder = normalize_path(element[4])
# destination_folder = os.path.join(
# destination_path, game_folder, filetype_folder
# )
# if not os.path.isdir(destination_folder):
# os.mkdir(destination_folder)
# cache_folder = os.path.join(cache_path, game_folder, filetype_folder)
# if not os.path.isdir(cache_folder):
# os.mkdir(cache_folder)
# Ruta completa hasta el fichero de destino y de caché
destination_file = os.path.join(destination_folder, downloaded_file)
cache_file = os.path.join(cache_folder, downloaded_file)
destination_file = os.path.join(destination_subfolder, element["file_name"])
cache_file = os.path.join(cache_subfolder, element["file_name"])
# Actualiza las variables de presentación
current_file = current_file + 1
@@ -196,37 +242,69 @@ def get_files():
if not os.path.isfile(destination_file):
# Comprueba si ya existe el fichero en la cache
if os.path.isfile(cache_file):
# Si encuentra el fichero en cache, crea las carpetas de destino y lo copia o lo extrae
if not os.path.isdir(destination_folder):
os.mkdir(destination_folder)
if not os.path.isdir(destination_subfolder):
os.mkdir(destination_subfolder)
if cache_file.endswith(".zip"):
unzip_file(cache_file, destination_folder)
unzip_file(cache_file, destination_subfolder)
else:
shutil.copyfile(cache_file, destination_file)
print(
"({:{width}} / {}) : cached : {} ({})".format(
current_file, total_files, downloaded_file, element[4], width=2
current_file,
total_files,
element["file_name"],
element["filetype"],
width=2,
)
)
# El fichero no está en la cache
else:
status = "not found "
if download_file(element[3], cache_file):
if download_file(element["url"], "downloaded_file.tmp"):
status = "downloaded"
if os.path.isfile("downloaded_file.tmp"):
# Copia el fichero temnporal a la cache
if not os.path.isdir(cache_folder):
os.mkdir(cache_folder)
if not os.path.isdir(cache_subfolder):
os.mkdir(cache_subfolder)
shutil.copyfile("downloaded_file.tmp", cache_file)
os.remove('downloaded_file.tmp')
# Copia el fichero de la cache al destino
if os.path.isfile(cache_file):
if not os.path.isdir(destination_folder):
os.mkdir(destination_folder)
if not os.path.isdir(destination_subfolder):
os.mkdir(destination_subfolder)
if cache_file.endswith(".zip"):
unzip_file(cache_file, destination_folder)
else:
shutil.copyfile(cache_file, destination_file)
print(
"({:{width}} / {}) : {} : {} ({})".format(
current_file, total_files, status, downloaded_file, element[4], width=2
current_file,
total_files,
status,
element["file_name"],
element["filetype"],
width=2,
)
)
if os.path.isfile(cache_file):
if cache_file.endswith(".zip"):
unzip_file(cache_file, destination_folder)
else:
shutil.copyfile(cache_file, destination_file)
if wait:
time.sleep(random.randint(min_wait, max_wait))
# El fichero ya existe en el destino
else:
print(
"({:{width}} / {}) : skipping : {} ({})".format(
current_file, total_files, downloaded_file, element[4], width=2
current_file,
total_files,
element["file_name"],
element["filetype"],
width=2,
)
)
@@ -241,7 +319,8 @@ def normalize_path(path):
def main():
connect()
add_prefix()
# add_prefix()
process_elements()
#for element in elements:
# print(element)