forked from JailDoctor/JailAudio
Channels can be paused, resumed, stopped...
This commit is contained in:
26
main.cpp
26
main.cpp
@@ -13,6 +13,7 @@ int main(int argc, char **argv) {
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JA_Music music = JA_LoadMusic("intro2.ogg");
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JA_Sound peiv = JA_LoadSound("menu_select.wav");
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int channel = -1;
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JA_PlayMusic(music, true);
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@@ -21,12 +22,25 @@ int main(int argc, char **argv) {
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while(SDL_PollEvent(&event)) {
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if (event.type == SDL_QUIT) { should_exit = true; break; }
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if (event.type == SDL_KEYDOWN) {
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JA_PlaySound(peiv, 2);
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if (JA_IsMusicPlaying())
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JA_PauseMusic();
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else
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{
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JA_ResumeMusic();
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switch (event.key.keysym.scancode) {
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case SDL_SCANCODE_1: // Si pulsem la tecla '1' pausem o despausem la música
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if (JA_IsMusicPlaying()) { JA_PauseMusic(); } else { JA_ResumeMusic(); }
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break;
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case SDL_SCANCODE_2: // Si pulsem la tecla '2' sona el wav 1 vegada
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JA_PlaySound(peiv);
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break;
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case SDL_SCANCODE_3: // Si pulsem la tecla '3' sona el wav 3 vegades
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JA_PlaySound(peiv, 2);
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break;
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case SDL_SCANCODE_4: // Si pulsem la tecla '4' sona el wav infinitament
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channel = JA_PlaySound(peiv, -1);
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break;
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case SDL_SCANCODE_5: // Si pulsem la tecla '5' pausem o despausem el wav que sonaba infinitament
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if (JA_IsChannelPlaying(channel)) { JA_PauseChannel(channel); } else { JA_ResumeChannel(channel); }
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break;
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case SDL_SCANCODE_6: // Si pulsem la tecla '6' stopem definitivament el wav infinit
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JA_StopChannel(channel);
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break;
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}
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}
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