From 0dbb1d39b25936ed9ad391b68ba8ef81a53fc4a7 Mon Sep 17 00:00:00 2001 From: JailDoctor Date: Wed, 3 Feb 2021 21:45:05 +0100 Subject: [PATCH] JA_RestartMusic() renamed to JA_ResumeMusic() --- jail_audio.cpp | 2 +- jail_audio.h | 2 +- main.cpp | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/jail_audio.cpp b/jail_audio.cpp index 60b5daa..b0410d6 100644 --- a/jail_audio.cpp +++ b/jail_audio.cpp @@ -118,7 +118,7 @@ void JA_PauseMusic() { music.state = JA_MUSIC_PAUSED; } -void JA_RestartMusic() { +void JA_ResumeMusic() { if (music.state == JA_MUSIC_INVALID) return; music.state = JA_MUSIC_PLAYING; } diff --git a/jail_audio.h b/jail_audio.h index 0d293e4..2278d6d 100644 --- a/jail_audio.h +++ b/jail_audio.h @@ -7,7 +7,7 @@ void JA_Init(const int freq, const SDL_AudioFormat format, const int channels); void JA_PlayMusic(const char* filename, const bool loop = true); void JA_PauseMusic(); -void JA_RestartMusic(); +void JA_ResumeMusic(); void JA_StopMusic(); bool JA_IsMusicPlaying(); diff --git a/main.cpp b/main.cpp index 3e5d41e..474e601 100644 --- a/main.cpp +++ b/main.cpp @@ -24,7 +24,7 @@ int main(int argc, char **argv) { JA_PauseMusic(); else { - JA_RestartMusic(); + JA_ResumeMusic(); } }