forked from JailDoctor/JailAudio
Frequency, format and channels are configurable
This commit is contained in:
@@ -33,6 +33,10 @@ JA_Sound_Playing_t *first_sound {NULL};
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JA_Sound_Playing_t *last_sound {NULL};
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JA_Sound_Playing_t *last_sound {NULL};
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JA_Sound_Playing_t *free_sounds_list {NULL};
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JA_Sound_Playing_t *free_sounds_list {NULL};
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int JA_freq {48000};
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SDL_AudioFormat JA_format {AUDIO_S16};
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int JA_channels {2};
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void audioCallback(void * userdata, uint8_t * stream, int len) {
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void audioCallback(void * userdata, uint8_t * stream, int len) {
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SDL_memset(stream, 0, len);
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SDL_memset(stream, 0, len);
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if (music.state == JA_MUSIC_PLAYING) {
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if (music.state == JA_MUSIC_PLAYING) {
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@@ -77,8 +81,11 @@ void audioCallback(void * userdata, uint8_t * stream, int len) {
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}
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}
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}
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}
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void JA_Init() {
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void JA_Init(const int freq, const SDL_AudioFormat format, const int channels) {
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SDL_AudioSpec audioSpec{48000, AUDIO_S16, 2, 0, 1024, 0, 0, audioCallback, NULL};
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JA_freq = freq;
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JA_format = format;
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JA_channels = channels;
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SDL_AudioSpec audioSpec{JA_freq, JA_format, JA_channels, 0, 1024, 0, 0, audioCallback, NULL};
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SDL_AudioDeviceID sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
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SDL_AudioDeviceID sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
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free_sounds_list = &sounds[0];
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free_sounds_list = &sounds[0];
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_SOUNDS-2;i++) {
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_SOUNDS-2;i++) {
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@@ -93,7 +100,7 @@ void JA_PlayMusic(const char* filename, const bool loop) {
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music.samples = stb_vorbis_decode_filename(filename, &chan, &samplerate, &music.output);
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music.samples = stb_vorbis_decode_filename(filename, &chan, &samplerate, &music.output);
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SDL_AudioCVT cvt;
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SDL_AudioCVT cvt;
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SDL_BuildAudioCVT(&cvt, AUDIO_S16, chan, samplerate, AUDIO_S16, 2, 48000);
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SDL_BuildAudioCVT(&cvt, AUDIO_S16, chan, samplerate, JA_format, JA_channels, JA_freq);
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cvt.len = music.samples * chan * 2;
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cvt.len = music.samples * chan * 2;
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cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
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cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
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SDL_memcpy(cvt.buf, music.output, cvt.len);
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SDL_memcpy(cvt.buf, music.output, cvt.len);
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@@ -128,7 +135,7 @@ JA_Sound JA_LoadSound(const char* filename) {
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SDL_LoadWAV(filename, &wavSpec, &sound->buffer, &sound->length);
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SDL_LoadWAV(filename, &wavSpec, &sound->buffer, &sound->length);
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SDL_AudioCVT cvt;
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SDL_AudioCVT cvt;
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SDL_BuildAudioCVT(&cvt, wavSpec.format, wavSpec.channels, wavSpec.freq, AUDIO_S16, 2, 48000);
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SDL_BuildAudioCVT(&cvt, wavSpec.format, wavSpec.channels, wavSpec.freq, JA_format, JA_channels, JA_freq);
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cvt.len = sound->length;
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cvt.len = sound->length;
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cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
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cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
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SDL_memcpy(cvt.buf, sound->buffer, sound->length);
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SDL_memcpy(cvt.buf, sound->buffer, sound->length);
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@@ -1,8 +1,9 @@
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#pragma once
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#pragma once
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#include <SDL2/SDL.h>
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typedef struct JA_Sound_t *JA_Sound;
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typedef struct JA_Sound_t *JA_Sound;
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void JA_Init();
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void JA_Init(const int freq, const SDL_AudioFormat format, const int channels);
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void JA_PlayMusic(const char* filename, const bool loop = true);
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void JA_PlayMusic(const char* filename, const bool loop = true);
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void JA_PauseMusic();
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void JA_PauseMusic();
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2
main.cpp
2
main.cpp
@@ -9,7 +9,7 @@ SDL_Window *sdlWindow;
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int main(int argc, char **argv) {
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int main(int argc, char **argv) {
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SDL_Init(SDL_INIT_EVERYTHING);
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SDL_Init(SDL_INIT_EVERYTHING);
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sdlWindow = SDL_CreateWindow("JailAudio", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 320, 240, SDL_WINDOW_SHOWN);
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sdlWindow = SDL_CreateWindow("JailAudio", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 320, 240, SDL_WINDOW_SHOWN);
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JA_Init();
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JA_Init(48000, AUDIO_S16, 2);
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JA_PlayMusic("intro2.ogg");
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JA_PlayMusic("intro2.ogg");
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JA_Sound peiv = JA_LoadSound("menu_select.wav");
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JA_Sound peiv = JA_LoadSound("menu_select.wav");
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