forked from JailDoctor/JailAudio
- [NEW] Afegit JA_GetMusicFilename() perque me fa falta pal AEE
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@@ -27,6 +27,7 @@ struct JA_Music_t
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SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
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SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
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Uint32 length { 0 };
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Uint32 length { 0 };
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Uint8 *buffer { nullptr };
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Uint8 *buffer { nullptr };
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char *filename { nullptr };
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int pos { 0 };
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int pos { 0 };
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int times { 0 };
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int times { 0 };
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@@ -197,6 +198,8 @@ JA_Music_t *JA_LoadMusic(const char* filename)
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fclose(f);
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fclose(f);
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JA_Music_t *music = JA_LoadMusic(buffer, fsize);
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JA_Music_t *music = JA_LoadMusic(buffer, fsize);
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music->filename = (char*)malloc(strlen(filename)+1);
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strcpy(music->filename, filename);
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free(buffer);
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free(buffer);
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@@ -221,6 +224,12 @@ void JA_PlayMusic(JA_Music_t *music, const int loop)
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//SDL_ResumeAudioStreamDevice(current_music->stream);
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//SDL_ResumeAudioStreamDevice(current_music->stream);
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}
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}
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char *JA_GetMusicFilename(JA_Music_t *music)
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{
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if (!music) music = current_music;
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return music->filename;
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}
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void JA_PauseMusic()
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void JA_PauseMusic()
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{
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{
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if (!JA_musicEnabled) return;
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if (!JA_musicEnabled) return;
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@@ -251,6 +260,8 @@ void JA_StopMusic()
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//SDL_PauseAudioStreamDevice(current_music->stream);
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//SDL_PauseAudioStreamDevice(current_music->stream);
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SDL_DestroyAudioStream(current_music->stream);
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SDL_DestroyAudioStream(current_music->stream);
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current_music->stream = nullptr;
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current_music->stream = nullptr;
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free(current_music->filename);
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current_music->filename = nullptr;
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}
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}
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void JA_FadeOutMusic(const int milliseconds)
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void JA_FadeOutMusic(const int milliseconds)
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@@ -13,6 +13,7 @@ void JA_Quit();
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JA_Music_t *JA_LoadMusic(const char* filename);
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JA_Music_t *JA_LoadMusic(const char* filename);
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JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length);
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JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length);
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void JA_PlayMusic(JA_Music_t *music, const int loop = -1);
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void JA_PlayMusic(JA_Music_t *music, const int loop = -1);
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char *JA_GetMusicFilename(JA_Music_t *music = nullptr);
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void JA_PauseMusic();
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void JA_PauseMusic();
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void JA_ResumeMusic();
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void JA_ResumeMusic();
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void JA_StopMusic();
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void JA_StopMusic();
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