forked from JailDoctor/JailAudio
Hopefully solved memory issues on deallocation
This commit is contained in:
@@ -78,7 +78,7 @@ void JA_Init(const int freq, const SDL_AudioFormat format, const int channels) {
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JA_Music JA_LoadMusic(const char* filename) {
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int chan, samplerate;
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JA_Music music = (JA_Music)SDL_malloc(sizeof(JA_Music_t));
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JA_Music music = new JA_Music_t();
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music->samples = stb_vorbis_decode_filename(filename, &chan, &samplerate, &music->output);
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SDL_AudioCVT cvt;
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@@ -130,8 +130,8 @@ JA_Music_state JA_GetMusicState() {
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void JA_DeleteMusic(JA_Music music) {
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if (current_music == music) current_music = NULL;
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free(music->output);
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free(music);
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SDL_free(music->output);
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delete music;
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}
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JA_Sound JA_LoadSound(const char* filename) {
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@@ -145,7 +145,7 @@ JA_Sound JA_LoadSound(const char* filename) {
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cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
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SDL_memcpy(cvt.buf, sound->buffer, sound->length);
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SDL_ConvertAudio(&cvt);
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free(sound->buffer);
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SDL_FreeWAV(sound->buffer);
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sound->buffer = cvt.buf;
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sound->length = cvt.len_cvt;
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@@ -168,7 +168,7 @@ void JA_DeleteSound(JA_Sound sound) {
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
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if (channels[i].sound == sound) JA_StopChannel(i);
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}
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SDL_FreeWAV(sound->buffer);
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SDL_free(sound->buffer);
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delete sound;
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}
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