forked from JailDoctor/JailAudio
- [NEW] Afegits grups de sons, per a fer el volum de cada grup independent.
This commit is contained in:
@@ -5,6 +5,7 @@
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#include <stdio.h>
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#define JA_MAX_SIMULTANEOUS_CHANNELS 5
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#define JA_MAX_GROUPS 5
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struct JA_Sound_t
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{
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@@ -18,6 +19,7 @@ struct JA_Channel_t
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JA_Sound_t *sound { nullptr };
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int pos { 0 };
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int times { 0 };
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int group { 0 };
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SDL_AudioStream *stream { nullptr };
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JA_Channel_state state { JA_CHANNEL_FREE };
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};
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@@ -40,7 +42,7 @@ JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
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SDL_AudioSpec JA_audioSpec { SDL_AUDIO_S16, 2, 48000 };
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float JA_musicVolume { 1.0f };
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float JA_soundVolume { 0.5f };
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float JA_soundVolume[JA_MAX_GROUPS];
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bool JA_musicEnabled { true };
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bool JA_soundEnabled { true };
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SDL_AudioDeviceID sdlAudioDevice { 0 };
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@@ -51,43 +53,6 @@ int fade_start_time;
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int fade_duration;
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int fade_initial_volume;
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/*
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void audioCallback(void * userdata, uint8_t * stream, int len) {
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SDL_memset(stream, 0, len);
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if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING) {
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const int size = SDL_min(len, current_music->samples*2-current_music->pos);
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SDL_MixAudioFormat(stream, (Uint8*)(current_music->output+current_music->pos), AUDIO_S16, size, JA_musicVolume);
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current_music->pos += size/2;
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if (size < len) {
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if (current_music->times != 0) {
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SDL_MixAudioFormat(stream+size, (Uint8*)current_music->output, AUDIO_S16, len-size, JA_musicVolume);
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current_music->pos = (len-size)/2;
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if (current_music->times > 0) current_music->times--;
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} else {
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current_music->pos = 0;
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current_music->state = JA_MUSIC_STOPPED;
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}
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}
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}
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// Mixar els channels mi amol
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
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if (channels[i].state == JA_CHANNEL_PLAYING) {
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const int size = SDL_min(len, channels[i].sound->length - channels[i].pos);
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SDL_MixAudioFormat(stream, channels[i].sound->buffer + channels[i].pos, AUDIO_S16, size, JA_soundVolume);
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channels[i].pos += size;
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if (size < len) {
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if (channels[i].times != 0) {
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SDL_MixAudioFormat(stream + size, channels[i].sound->buffer, AUDIO_S16, len-size, JA_soundVolume);
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channels[i].pos = len-size;
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if (channels[i].times > 0) channels[i].times--;
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} else {
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JA_StopChannel(i);
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}
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}
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}
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}
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}
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*/
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Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval)
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{
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@@ -153,7 +118,8 @@ void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channel
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if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
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sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &JA_audioSpec);
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SDL_Log( (sdlAudioDevice==0) ? "Failed to initialize SDL audio!\n" : "OK!\n");
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for (int i=0;i<JA_MAX_SIMULTANEOUS_CHANNELS;++i) channels[i].state = JA_CHANNEL_FREE;
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for (int i=0; i<JA_MAX_SIMULTANEOUS_CHANNELS; ++i) channels[i].state = JA_CHANNEL_FREE;
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for (int i=0; i<JA_MAX_GROUPS; ++i) JA_soundVolume[i] = 0.5f;
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//SDL_PauseAudioDevice(sdlAudioDevice);
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JA_timerID = SDL_AddTimer(30, JA_UpdateCallback, nullptr);
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}
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@@ -345,7 +311,7 @@ JA_Sound_t *JA_LoadSound(const char* filename)
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return sound;
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}
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int JA_PlaySound(JA_Sound_t *sound, const int loop)
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int JA_PlaySound(JA_Sound_t *sound, const int loop, const int group)
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{
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if (!JA_soundEnabled) return -1;
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@@ -360,13 +326,13 @@ int JA_PlaySound(JA_Sound_t *sound, const int loop)
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channels[channel].state = JA_CHANNEL_PLAYING;
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channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec);
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SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
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SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume);
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SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume[group]);
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SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
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return channel;
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}
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int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop)
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int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop, const int group)
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{
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if (!JA_soundEnabled) return -1;
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@@ -379,7 +345,7 @@ int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop)
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channels[channel].state = JA_CHANNEL_PLAYING;
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channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec);
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SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
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SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume);
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SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume[group]);
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SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
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return channel;
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@@ -477,15 +443,19 @@ JA_Channel_state JA_GetChannelState(const int channel)
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return channels[channel].state;
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}
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float JA_SetSoundVolume(float volume)
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float JA_SetSoundVolume(float volume, const int group)
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{
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JA_soundVolume = SDL_clamp( volume, 0.0f, 1.0f );
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const float v = SDL_clamp( volume, 0.0f, 1.0f );
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for (int i = 0; i < JA_MAX_GROUPS; ++i) {
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if (group==-1 || group==i) JA_soundVolume[i]=v;
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}
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
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if ( (channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED) )
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SDL_SetAudioStreamGain(channels[i].stream, JA_soundVolume);
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if ( ((channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED)) &&
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((group==-1) || (channels[i].group==group)) )
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SDL_SetAudioStreamGain(channels[i].stream, JA_soundVolume[i]);
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return JA_soundVolume;
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return v;
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}
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void JA_EnableSound(const bool value)
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@@ -28,14 +28,14 @@ void JA_EnableMusic(const bool value);
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JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length);
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JA_Sound_t *JA_LoadSound(Uint8* buffer, Uint32 length);
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JA_Sound_t *JA_LoadSound(const char* filename);
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int JA_PlaySound(JA_Sound_t *sound, const int loop = 0);
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int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop = 0);
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int JA_PlaySound(JA_Sound_t *sound, const int loop = 0, const int group=0);
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int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop = 0, const int group=0);
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void JA_PauseChannel(const int channel);
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void JA_ResumeChannel(const int channel);
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void JA_StopChannel(const int channel);
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JA_Channel_state JA_GetChannelState(const int channel);
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void JA_DeleteSound(JA_Sound_t *sound);
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float JA_SetSoundVolume(float volume);
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float JA_SetSoundVolume(float volume, const int group=0);
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void JA_EnableSound(const bool value);
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float JA_SetVolume(float volume);
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