JA_GetMusicState & JA_GetChannelState replace paused ones

This commit is contained in:
2021-02-07 22:06:21 +01:00
parent f94d9294eb
commit 852710d15d
3 changed files with 13 additions and 13 deletions

View File

@@ -24,7 +24,7 @@ int main(int argc, char **argv) {
if (event.type == SDL_KEYDOWN) {
switch (event.key.keysym.scancode) {
case SDL_SCANCODE_1: // Si pulsem la tecla '1' pausem o despausem la música
if (JA_IsMusicPlaying()) { JA_PauseMusic(); } else { JA_ResumeMusic(); }
if (JA_GetMusicState() == JA_MUSIC_PLAYING) { JA_PauseMusic(); } else { JA_ResumeMusic(); }
break;
case SDL_SCANCODE_2: // Si pulsem la tecla '2' sona el wav 1 vegada
JA_PlaySound(peiv);
@@ -36,7 +36,7 @@ int main(int argc, char **argv) {
channel = JA_PlaySound(peiv, -1);
break;
case SDL_SCANCODE_5: // Si pulsem la tecla '5' pausem o despausem el wav que sonaba infinitament
if (JA_IsChannelPlaying(channel)) { JA_PauseChannel(channel); } else { JA_ResumeChannel(channel); }
if (JA_GetChannelState(channel) == JA_CHANNEL_PLAYING) { JA_PauseChannel(channel); } else { JA_ResumeChannel(channel); }
break;
case SDL_SCANCODE_6: // Si pulsem la tecla '6' stopem definitivament el wav infinit
JA_StopChannel(channel);