forked from JailDoctor/JailAudio
- Types changed, SDL_Mixer version included
This commit is contained in:
@@ -1,3 +1,4 @@
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#ifndef JA_USESDLMIXER
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#include "jail_audio.h"
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#include "stb_vorbis.c"
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#include <SDL2/SDL.h>
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@@ -11,7 +12,7 @@ struct JA_Sound_t {
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};
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struct JA_Channel_t {
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JA_Sound sound;
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JA_Sound_t *sound;
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int pos {0};
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int times {0};
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JA_Channel_state state { JA_CHANNEL_FREE };
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@@ -25,25 +26,24 @@ struct JA_Music_t {
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JA_Music_state state {JA_MUSIC_INVALID};
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};
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JA_Music current_music{NULL};
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JA_Music_t *current_music{NULL};
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JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
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int JA_freq {48000};
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SDL_AudioFormat JA_format {AUDIO_S16};
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Uint8 JA_channels {2};
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int JA_musicvolume = 128;
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int JA_soundvolume = 64;
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int JA_volume = 128;
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SDL_AudioDeviceID sdlAudioDevice = 0;
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void audioCallback(void * userdata, uint8_t * stream, int len) {
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SDL_memset(stream, 0, len);
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if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING) {
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const int size = SDL_min(len, current_music->samples*2-current_music->pos);
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SDL_MixAudioFormat(stream, (Uint8*)(current_music->output+current_music->pos), AUDIO_S16, size, JA_musicvolume);
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SDL_MixAudioFormat(stream, (Uint8*)(current_music->output+current_music->pos), AUDIO_S16, size, JA_volume);
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current_music->pos += size/2;
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if (size < len) {
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if (current_music->times != 0) {
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SDL_MixAudioFormat(stream+size, (Uint8*)current_music->output, AUDIO_S16, len-size, JA_musicvolume);
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SDL_MixAudioFormat(stream+size, (Uint8*)current_music->output, AUDIO_S16, len-size, JA_volume);
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current_music->pos = (len-size)/2;
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if (current_music->times > 0) current_music->times--;
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} else {
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@@ -56,11 +56,11 @@ void audioCallback(void * userdata, uint8_t * stream, int len) {
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
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if (channels[i].state == JA_CHANNEL_PLAYING) {
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const int size = SDL_min(len, channels[i].sound->length - channels[i].pos);
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SDL_MixAudioFormat(stream, channels[i].sound->buffer + channels[i].pos, AUDIO_S16, size, JA_soundvolume);
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SDL_MixAudioFormat(stream, channels[i].sound->buffer + channels[i].pos, AUDIO_S16, size, JA_volume/2);
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channels[i].pos += size;
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if (size < len) {
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if (channels[i].times != 0) {
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SDL_MixAudioFormat(stream + size, channels[i].sound->buffer, AUDIO_S16, len-size, JA_soundvolume);
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SDL_MixAudioFormat(stream + size, channels[i].sound->buffer, AUDIO_S16, len-size, JA_volume/2);
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channels[i].pos = len-size;
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if (channels[i].times > 0) channels[i].times--;
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} else {
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@@ -87,7 +87,7 @@ void JA_Quit() {
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sdlAudioDevice = 0;
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}
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JA_Music JA_LoadMusic(const char* filename) {
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JA_Music_t *JA_LoadMusic(const char* filename) {
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int chan, samplerate;
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// [RZC 28/08/22] Carreguem primer el arxiu en memòria i després el descomprimim. Es algo més rapid.
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@@ -99,7 +99,7 @@ JA_Music JA_LoadMusic(const char* filename) {
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if (fread(buffer, fsize, 1, f)!=1) return NULL;
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fclose(f);
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JA_Music music = new JA_Music_t();
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JA_Music_t *music = new JA_Music_t();
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music->samples = stb_vorbis_decode_memory(buffer, fsize, &chan, &samplerate, &music->output);
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free(buffer);
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@@ -122,7 +122,7 @@ JA_Music JA_LoadMusic(const char* filename) {
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return music;
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}
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void JA_PlayMusic(JA_Music music, const int loop) {
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void JA_PlayMusic(JA_Music_t *music, const int loop) {
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if (current_music != NULL) {
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current_music->pos = 0;
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current_music->state = JA_MUSIC_STOPPED;
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@@ -154,21 +154,21 @@ JA_Music_state JA_GetMusicState() {
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return current_music->state;
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}
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void JA_DeleteMusic(JA_Music music) {
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void JA_DeleteMusic(JA_Music_t *music) {
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if (current_music == music) current_music = NULL;
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free(music->output);
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delete music;
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}
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JA_Sound JA_NewSound(Uint8* buffer, Uint32 length) {
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JA_Sound sound = new JA_Sound_t();
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JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length) {
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JA_Sound_t *sound = new JA_Sound_t();
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sound->buffer = buffer;
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sound->length = length;
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return sound;
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}
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JA_Sound JA_LoadSound(const char* filename) {
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JA_Sound sound = new JA_Sound_t();
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JA_Sound_t *JA_LoadSound(const char* filename) {
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JA_Sound_t *sound = new JA_Sound_t();
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SDL_AudioSpec wavSpec;
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SDL_LoadWAV(filename, &wavSpec, &sound->buffer, &sound->length);
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@@ -185,7 +185,7 @@ JA_Sound JA_LoadSound(const char* filename) {
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return sound;
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}
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int JA_PlaySound(JA_Sound sound, const int loop) {
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int JA_PlaySound(JA_Sound_t *sound, const int loop) {
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int channel = 0;
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while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE) { channel++; }
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if (channel == JA_MAX_SIMULTANEOUS_CHANNELS) channel = 0;
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@@ -197,7 +197,7 @@ int JA_PlaySound(JA_Sound sound, const int loop) {
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return channel;
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}
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void JA_DeleteSound(JA_Sound sound) {
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void JA_DeleteSound(JA_Sound_t *sound) {
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
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if (channels[i].sound == sound) JA_StopChannel(i);
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}
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@@ -244,18 +244,8 @@ JA_Channel_state JA_GetChannelState(const int channel) {
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return channels[channel].state;
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}
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int JA_SetSoundVolume(int volume) {
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JA_soundvolume = volume > 128 ? 128 : volume < 0 ? 0 : volume;
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return JA_soundvolume;
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}
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int JA_SetMusicVolume(int volume) {
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JA_musicvolume = volume > 128 ? 128 : volume < 0 ? 0 : volume;
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return JA_musicvolume;
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}
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int JA_SetVolume(int volume) {
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JA_musicvolume = volume > 128 ? 128 : volume < 0 ? 0 : volume;
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JA_soundvolume = JA_musicvolume/2;
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return JA_musicvolume;
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JA_volume = volume > 128 ? 128 : volume < 0 ? 0 : volume;
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return JA_volume;
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}
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#endif
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