forked from JailDoctor/JailAudio
- Removed volume per channel
- [NEW] JA_SetSoundVolume sets volume for all sound effects - [NEW] JA_SetMusicVolume sets volume for the music - JA_SetVolume works as always: sets volume for both, with sounds volume halved.
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@@ -14,7 +14,6 @@ struct JA_Channel_t {
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JA_Sound sound;
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int pos {0};
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int times {0};
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int volume {64};
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JA_Channel_state state { JA_CHANNEL_FREE };
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};
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@@ -32,18 +31,19 @@ JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
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int JA_freq {48000};
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SDL_AudioFormat JA_format {AUDIO_S16};
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Uint8 JA_channels {2};
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int JA_volume = 128;
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int JA_musicvolume = 128;
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int JA_soundvolume = 64;
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SDL_AudioDeviceID sdlAudioDevice = 0;
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void audioCallback(void * userdata, uint8_t * stream, int len) {
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SDL_memset(stream, 0, len);
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if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING) {
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const int size = SDL_min(len, current_music->samples*2-current_music->pos);
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SDL_MixAudioFormat(stream, (Uint8*)(current_music->output+current_music->pos), AUDIO_S16, size, JA_volume);
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SDL_MixAudioFormat(stream, (Uint8*)(current_music->output+current_music->pos), AUDIO_S16, size, JA_musicvolume);
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current_music->pos += size/2;
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if (size < len) {
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if (current_music->times != 0) {
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SDL_MixAudioFormat(stream+size, (Uint8*)current_music->output, AUDIO_S16, len-size, JA_volume);
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SDL_MixAudioFormat(stream+size, (Uint8*)current_music->output, AUDIO_S16, len-size, JA_musicvolume);
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current_music->pos = (len-size)/2;
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if (current_music->times > 0) current_music->times--;
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} else {
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@@ -56,11 +56,11 @@ void audioCallback(void * userdata, uint8_t * stream, int len) {
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
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if (channels[i].state == JA_CHANNEL_PLAYING) {
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const int size = SDL_min(len, channels[i].sound->length - channels[i].pos);
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SDL_MixAudioFormat(stream, channels[i].sound->buffer + channels[i].pos, AUDIO_S16, size, channels[i].volume);
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SDL_MixAudioFormat(stream, channels[i].sound->buffer + channels[i].pos, AUDIO_S16, size, JA_soundvolume);
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channels[i].pos += size;
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if (size < len) {
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if (channels[i].times != 0) {
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SDL_MixAudioFormat(stream + size, channels[i].sound->buffer, AUDIO_S16, len-size, channels[i].volume);
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SDL_MixAudioFormat(stream + size, channels[i].sound->buffer, AUDIO_S16, len-size, JA_soundvolume);
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channels[i].pos = len-size;
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if (channels[i].times > 0) channels[i].times--;
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} else {
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@@ -244,13 +244,18 @@ JA_Channel_state JA_GetChannelState(const int channel) {
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return channels[channel].state;
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}
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int JA_SetChannelVolume(const int channel, int volume) {
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if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return JA_CHANNEL_INVALID;
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channels[channel].volume = volume > 128 ? 128 : volume < 0 ? 0 : volume;
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return channels[channel].volume;
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int JA_SetSoundVolume(int volume) {
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JA_soundvolume = volume > 128 ? 128 : volume < 0 ? 0 : volume;
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return JA_soundvolume;
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}
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int JA_SetMusicVolume(int volume) {
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JA_musicvolume = volume > 128 ? 128 : volume < 0 ? 0 : volume;
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return JA_musicvolume;
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}
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int JA_SetVolume(int volume) {
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JA_volume = volume > 128 ? 128 : volume < 0 ? 0 : volume;
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return JA_volume;
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JA_musicvolume = volume > 128 ? 128 : volume < 0 ? 0 : volume;
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JA_soundvolume = JA_musicvolume/2;
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return JA_musicvolume;
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}
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