6 Commits

3 changed files with 91 additions and 9 deletions

View File

@@ -20,6 +20,7 @@ struct JA_Channel_t {
struct JA_Music_t { struct JA_Music_t {
int samples {0}; int samples {0};
Uint32 length {0};
int pos {0}; int pos {0};
int times {0}; int times {0};
short* output {NULL}; short* output {NULL};
@@ -38,16 +39,35 @@ bool JA_musicEnabled = true;
bool JA_soundEnabled = true; bool JA_soundEnabled = true;
SDL_AudioDeviceID sdlAudioDevice = 0; SDL_AudioDeviceID sdlAudioDevice = 0;
bool fading = false;
int fade_start_time;
int fade_duration;
int fade_initial_volume;
void audioCallback(void * userdata, uint8_t * stream, int len) { void audioCallback(void * userdata, uint8_t * stream, int len) {
SDL_memset(stream, 0, len); SDL_memset(stream, 0, len);
if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING) { if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING) {
const int size = SDL_min(len, current_music->samples*2-current_music->pos); int volume = JA_musicVolume;
SDL_MixAudioFormat(stream, (Uint8*)(current_music->output+current_music->pos), AUDIO_S16, size, JA_musicVolume); if (fading) {
current_music->pos += size/2; int time = SDL_GetTicks();
if (time > (fade_start_time+fade_duration)) {
fading = false;
current_music->pos = 0;
current_music->state = JA_MUSIC_STOPPED;
volume = 0;
} else {
const int time_passed = time - fade_start_time;
const float percent = (float)time_passed / (float)fade_duration;
volume = JA_musicVolume * (1.0 - percent);
}
}
const int size = SDL_min(len, current_music->length - current_music->pos);
SDL_MixAudioFormat(stream, (Uint8*)(current_music->output)+current_music->pos, AUDIO_S16, size, volume);
current_music->pos += size;
if (size < len) { if (size < len) {
if (current_music->times != 0) { if (current_music->times != 0) {
SDL_MixAudioFormat(stream+size, (Uint8*)current_music->output, AUDIO_S16, len-size, JA_musicVolume); SDL_MixAudioFormat(stream+size, (Uint8*)current_music->output, AUDIO_S16, len-size, volume);
current_music->pos = (len-size)/2; current_music->pos = len-size;
if (current_music->times > 0) current_music->times--; if (current_music->times > 0) current_music->times--;
} else { } else {
current_music->pos = 0; current_music->pos = 0;
@@ -74,13 +94,26 @@ void audioCallback(void * userdata, uint8_t * stream, int len) {
} }
} }
void JA_Init(const int freq, const SDL_AudioFormat format, const int channels) { void JA_Init(const int freq, const SDL_AudioFormat format, const int channels)
{
#ifdef DEBUG
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
#endif
SDL_Log("Iniciant JailAudio...");
JA_freq = freq; JA_freq = freq;
JA_format = format; JA_format = format;
JA_channels = channels; JA_channels = channels;
SDL_AudioSpec audioSpec{JA_freq, JA_format, JA_channels, 0, 1024, 0, 0, audioCallback, NULL}; SDL_AudioSpec audioSpec{JA_freq, JA_format, JA_channels, 0, 1024, 0, 0, audioCallback, NULL};
if (sdlAudioDevice != 0) SDL_CloseAudioDevice(sdlAudioDevice); if (sdlAudioDevice != 0) SDL_CloseAudioDevice(sdlAudioDevice);
sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0); sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
if (sdlAudioDevice==0)
{
SDL_Log("FAILED!\n");
SDL_Log("Failed to initialize SDL audio!\n");
} else {
SDL_Log("OK!\n");
}
SDL_PauseAudioDevice(sdlAudioDevice, 0); SDL_PauseAudioDevice(sdlAudioDevice, 0);
} }
@@ -101,14 +134,17 @@ JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length)
SDL_AudioCVT cvt; SDL_AudioCVT cvt;
SDL_BuildAudioCVT(&cvt, AUDIO_S16, chan, samplerate, JA_format, JA_channels, JA_freq); SDL_BuildAudioCVT(&cvt, AUDIO_S16, chan, samplerate, JA_format, JA_channels, JA_freq);
SDL_Log("Music length: %f\n", float(music->samples)/float(JA_freq));
if (cvt.needed) { if (cvt.needed) {
cvt.len = music->samples * chan * 2; cvt.len = music->samples * chan * 2;
music->length = cvt.len;
cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult); cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
SDL_memcpy(cvt.buf, music->output, cvt.len); SDL_memcpy(cvt.buf, music->output, cvt.len);
SDL_ConvertAudio(&cvt); SDL_ConvertAudio(&cvt);
free(music->output); free(music->output);
music->output = (short*)cvt.buf; music->output = (short*)cvt.buf;
} }
music->length = music->samples * chan * 2;
music->pos = 0; music->pos = 0;
music->state = JA_MUSIC_STOPPED; music->state = JA_MUSIC_STOPPED;
@@ -172,6 +208,17 @@ void JA_StopMusic()
current_music->state = JA_MUSIC_STOPPED; current_music->state = JA_MUSIC_STOPPED;
} }
void JA_FadeOutMusic(const int milliseconds)
{
if (!JA_musicEnabled) return;
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
fading = true;
fade_start_time = SDL_GetTicks();
fade_duration = milliseconds;
fade_initial_volume = JA_musicVolume;
}
JA_Music_state JA_GetMusicState() { JA_Music_state JA_GetMusicState() {
if (!JA_musicEnabled) return JA_MUSIC_DISABLED; if (!JA_musicEnabled) return JA_MUSIC_DISABLED;
@@ -191,6 +238,18 @@ int JA_SetMusicVolume(int volume)
return JA_musicVolume; return JA_musicVolume;
} }
void JA_SetMusicPosition(float value)
{
if (!current_music) return;
current_music->pos = value * JA_freq;
}
float JA_GetMusicPosition()
{
if (!current_music) return 0;
return float(current_music->pos)/float(JA_freq);
}
void JA_EnableMusic(const bool value) void JA_EnableMusic(const bool value)
{ {
if (!value && current_music != NULL && current_music->state==JA_MUSIC_PLAYING) JA_StopMusic(); if (!value && current_music != NULL && current_music->state==JA_MUSIC_PLAYING) JA_StopMusic();
@@ -260,6 +319,19 @@ int JA_PlaySound(JA_Sound_t *sound, const int loop)
return channel; return channel;
} }
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop)
{
if (!JA_soundEnabled) return -1;
if (channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return -1;
channels[channel].sound = sound;
channels[channel].times = loop;
channels[channel].pos = 0;
channels[channel].state = JA_CHANNEL_PLAYING;
return channel;
}
void JA_DeleteSound(JA_Sound_t *sound) void JA_DeleteSound(JA_Sound_t *sound)
{ {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) { for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {

View File

@@ -16,15 +16,19 @@ void JA_PlayMusic(JA_Music_t *music, const int loop = -1);
void JA_PauseMusic(); void JA_PauseMusic();
void JA_ResumeMusic(); void JA_ResumeMusic();
void JA_StopMusic(); void JA_StopMusic();
void JA_FadeOutMusic(const int milliseconds);
JA_Music_state JA_GetMusicState(); JA_Music_state JA_GetMusicState();
void JA_DeleteMusic(JA_Music_t *music); void JA_DeleteMusic(JA_Music_t *music);
int JA_SetMusicVolume(int volume); int JA_SetMusicVolume(int volume);
void JA_SetMusicPosition(float value);
float JA_GetMusicPosition();
void JA_EnableMusic(const bool value); void JA_EnableMusic(const bool value);
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length); JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length);
JA_Sound_t *JA_LoadSound(Uint8* buffer, Uint32 length); JA_Sound_t *JA_LoadSound(Uint8* buffer, Uint32 length);
JA_Sound_t *JA_LoadSound(const char* filename); JA_Sound_t *JA_LoadSound(const char* filename);
int JA_PlaySound(JA_Sound_t *sound, const int loop = 0); int JA_PlaySound(JA_Sound_t *sound, const int loop = 0);
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop = 0);
void JA_PauseChannel(const int channel); void JA_PauseChannel(const int channel);
void JA_ResumeChannel(const int channel); void JA_ResumeChannel(const int channel);
void JA_StopChannel(const int channel); void JA_StopChannel(const int channel);

View File

@@ -12,11 +12,11 @@ int main(int argc, char **argv) {
sdlWindow = SDL_CreateWindow("JailAudio", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 320, 240, SDL_WINDOW_SHOWN); sdlWindow = SDL_CreateWindow("JailAudio", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 320, 240, SDL_WINDOW_SHOWN);
JA_Init(48000, AUDIO_S16, 2); JA_Init(48000, AUDIO_S16, 2);
JA_Music music = JA_LoadMusic("intro2.ogg"); JA_Music_t *music = JA_LoadMusic("intro2.ogg");
JA_Sound peiv = JA_LoadSound("menu_select.wav"); JA_Sound_t *peiv = JA_LoadSound("menu_select.wav");
int channel = -1; int channel = -1;
JA_PlayMusic(music, true); JA_PlayMusic(music, -1);
int volume = 128; int volume = 128;
bool should_exit = false; bool should_exit = false;
while(!should_exit) { while(!should_exit) {
@@ -42,6 +42,12 @@ int main(int argc, char **argv) {
case SDL_SCANCODE_6: // Si pulsem la tecla '6' stopem definitivament el wav infinit case SDL_SCANCODE_6: // Si pulsem la tecla '6' stopem definitivament el wav infinit
JA_StopChannel(channel); JA_StopChannel(channel);
break; break;
case SDL_SCANCODE_7:
JA_PlayMusic(music, 0);
break;
case SDL_SCANCODE_0: // Si pulsem la tecla '1' pausem o despausem la música
JA_FadeOutMusic(1000);
break;
case SDL_SCANCODE_UP: case SDL_SCANCODE_UP:
volume = JA_SetVolume(volume+16); volume = JA_SetVolume(volume+16);
break; break;