6 Commits

6 changed files with 347 additions and 262 deletions

1
.gitignore vendored
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@@ -3,4 +3,3 @@
.vscode .vscode
*.out *.out
main main
jail_audio

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@@ -1,151 +1,150 @@
#ifndef JA_USESDLMIXER #ifndef JA_USESDLMIXER
#include "jail_audio.h" #include "jail_audio.h"
#include "stb_vorbis.c" #include "stb_vorbis.c"
#include <SDL3/SDL.h> #include <SDL2/SDL.h>
#include <stdio.h> #include <stdio.h>
#define JA_MAX_SIMULTANEOUS_CHANNELS 5 #define JA_MAX_SIMULTANEOUS_CHANNELS 5
#define JA_MAX_GROUPS 5
struct JA_Sound_t struct JA_Sound_t {
{ Uint32 length {0};
SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 }; Uint8* buffer {NULL};
Uint32 length { 0 };
Uint8 *buffer { NULL };
}; };
struct JA_Channel_t struct JA_Channel_t {
{ JA_Sound_t *sound;
JA_Sound_t *sound { nullptr }; int pos {0};
int pos { 0 }; int times {0};
int times { 0 }; JA_Channel_state state { JA_CHANNEL_FREE };
int group { 0 };
SDL_AudioStream *stream { nullptr };
JA_Channel_state state { JA_CHANNEL_FREE };
}; };
struct JA_Music_t struct JA_Music_t {
{ int samples {0};
SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 }; Uint32 length {0};
Uint32 length { 0 }; int pos {0};
Uint8 *buffer { nullptr }; int times {0};
char *filename { nullptr }; short* output {NULL};
JA_Music_state state {JA_MUSIC_INVALID};
int pos { 0 };
int times { 0 };
SDL_AudioStream *stream { nullptr };
JA_Music_state state { JA_MUSIC_INVALID };
}; };
JA_Music_t *current_music { nullptr }; JA_Music_t *current_music{NULL};
JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS]; JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
SDL_AudioSpec JA_audioSpec { SDL_AUDIO_S16, 2, 48000 }; int JA_freq {48000};
float JA_musicVolume { 1.0f }; SDL_AudioFormat JA_format {AUDIO_S16};
float JA_soundVolume[JA_MAX_GROUPS]; Uint8 JA_channels {2};
bool JA_musicEnabled { true }; int JA_musicVolume = 128;
bool JA_soundEnabled { true }; int JA_soundVolume = 64;
SDL_AudioDeviceID sdlAudioDevice { 0 }; bool JA_musicEnabled = true;
//SDL_TimerID JA_timerID { 0 }; bool JA_soundEnabled = true;
SDL_AudioDeviceID sdlAudioDevice = 0;
bool fading = false; bool fading = false;
int fade_start_time; int fade_start_time;
int fade_duration; int fade_duration;
int fade_initial_volume; int fade_initial_volume;
void audioCallback(void * userdata, uint8_t * stream, int len) {
void JA_Update() SDL_memset(stream, 0, len);
{ if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING) {
if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING) int volume = JA_musicVolume;
{
if (fading) { if (fading) {
int time = SDL_GetTicks(); int time = SDL_GetTicks();
if (time > (fade_start_time+fade_duration)) { if (time > (fade_start_time+fade_duration)) {
fading = false; fading = false;
JA_StopMusic(); current_music->pos = 0;
return; current_music->state = JA_MUSIC_STOPPED;
volume = 0;
} else { } else {
const int time_passed = time - fade_start_time; const int time_passed = time - fade_start_time;
const float percent = (float)time_passed / (float)fade_duration; const float percent = (float)time_passed / (float)fade_duration;
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume*(1.0 - percent)); volume = JA_musicVolume * (1.0 - percent);
} }
} }
const int size = SDL_min(len, current_music->length - current_music->pos);
if (current_music->times != 0) SDL_MixAudioFormat(stream, (Uint8*)(current_music->output)+current_music->pos, AUDIO_S16, size, volume);
{ current_music->pos += size;
if (SDL_GetAudioStreamAvailable(current_music->stream) < (current_music->length/2)) { if (size < len) {
SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length); if (current_music->times != 0) {
SDL_MixAudioFormat(stream+size, (Uint8*)current_music->output, AUDIO_S16, len-size, volume);
current_music->pos = len-size;
if (current_music->times > 0) current_music->times--;
} else {
current_music->pos = 0;
current_music->state = JA_MUSIC_STOPPED;
} }
if (current_music->times>0) current_music->times--;
}
else
{
if (SDL_GetAudioStreamAvailable(current_music->stream) == 0) JA_StopMusic();
} }
} }
// Mixar els channels mi amol
if (JA_soundEnabled) for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
{ if (channels[i].state == JA_CHANNEL_PLAYING) {
for (int i=0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i) const int size = SDL_min(len, channels[i].sound->length - channels[i].pos);
if (channels[i].state == JA_CHANNEL_PLAYING) SDL_MixAudioFormat(stream, channels[i].sound->buffer + channels[i].pos, AUDIO_S16, size, JA_soundVolume);
{ channels[i].pos += size;
if (channels[i].times != 0) if (size < len) {
{ if (channels[i].times != 0) {
if (SDL_GetAudioStreamAvailable(channels[i].stream) < (channels[i].sound->length/2)) { SDL_MixAudioFormat(stream + size, channels[i].sound->buffer, AUDIO_S16, len-size, JA_soundVolume);
SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer, channels[i].sound->length); channels[i].pos = len-size;
if (channels[i].times>0) channels[i].times--; if (channels[i].times > 0) channels[i].times--;
} } else {
} JA_StopChannel(i);
else
{
if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0) JA_StopChannel(i);
} }
} }
}
} }
return;
} }
void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels) void JA_Init(const int freq, const SDL_AudioFormat format, const int channels)
{ {
#ifdef DEBUG #ifdef DEBUG
SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG); SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
#endif #endif
SDL_Log("Iniciant JailAudio..."); SDL_Log("Iniciant JailAudio...");
JA_audioSpec = {format, num_channels, freq }; JA_freq = freq;
if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice); JA_format = format;
sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &JA_audioSpec); JA_channels = channels;
SDL_Log( (sdlAudioDevice==0) ? "Failed to initialize SDL audio!\n" : "OK!\n"); SDL_AudioSpec audioSpec{JA_freq, JA_format, JA_channels, 0, 1024, 0, 0, audioCallback, NULL};
for (int i=0; i<JA_MAX_SIMULTANEOUS_CHANNELS; ++i) channels[i].state = JA_CHANNEL_FREE; if (sdlAudioDevice != 0) SDL_CloseAudioDevice(sdlAudioDevice);
for (int i=0; i<JA_MAX_GROUPS; ++i) JA_soundVolume[i] = 0.5f; sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
//SDL_PauseAudioDevice(sdlAudioDevice); if (sdlAudioDevice==0)
//JA_timerID = SDL_AddTimer(30, JA_UpdateCallback, nullptr); {
SDL_Log("FAILED!\n");
SDL_Log("Failed to initialize SDL audio!\n");
} else {
SDL_Log("OK!\n");
}
SDL_PauseAudioDevice(sdlAudioDevice, 0);
} }
void JA_Quit() void JA_Quit() {
{ SDL_PauseAudioDevice(sdlAudioDevice, 1);
//if (JA_timerID) SDL_RemoveTimer(JA_timerID); if (sdlAudioDevice != 0) SDL_CloseAudioDevice(sdlAudioDevice);
if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
sdlAudioDevice = 0; sdlAudioDevice = 0;
} }
JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length) JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length)
{ {
int chan, samplerate;
JA_Music_t *music = new JA_Music_t(); JA_Music_t *music = new JA_Music_t();
int chan, samplerate; music->samples = stb_vorbis_decode_memory(buffer, length, &chan, &samplerate, &music->output);
short *output; // [RZC 28/08/22] Abans el descomprimiem mentre el teniem obert
music->length = stb_vorbis_decode_memory(buffer, length, &chan, &samplerate, &output) * chan * 2; // music->samples = stb_vorbis_decode_filename(filename, &chan, &samplerate, &music->output);
music->spec.channels = chan; SDL_AudioCVT cvt;
music->spec.freq = samplerate; SDL_BuildAudioCVT(&cvt, AUDIO_S16, chan, samplerate, JA_format, JA_channels, JA_freq);
music->spec.format = SDL_AUDIO_S16; SDL_Log("Music length: %f\n", float(music->samples)/float(JA_freq));
music->buffer = (Uint8*)SDL_malloc(music->length); if (cvt.needed) {
SDL_memcpy(music->buffer, output, music->length); cvt.len = music->samples * chan * 2;
free(output); music->length = cvt.len;
cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
SDL_memcpy(cvt.buf, music->output, cvt.len);
SDL_ConvertAudio(&cvt);
free(music->output);
music->output = (short*)cvt.buf;
}
music->length = music->samples * chan * 2;
music->pos = 0; music->pos = 0;
music->state = JA_MUSIC_STOPPED; music->state = JA_MUSIC_STOPPED;
@@ -164,8 +163,6 @@ JA_Music_t *JA_LoadMusic(const char* filename)
fclose(f); fclose(f);
JA_Music_t *music = JA_LoadMusic(buffer, fsize); JA_Music_t *music = JA_LoadMusic(buffer, fsize);
music->filename = (char*)malloc(strlen(filename)+1);
strcpy(music->filename, filename);
free(buffer); free(buffer);
@@ -176,58 +173,39 @@ void JA_PlayMusic(JA_Music_t *music, const int loop)
{ {
if (!JA_musicEnabled) return; if (!JA_musicEnabled) return;
JA_StopMusic(); if (current_music != NULL) {
current_music->pos = 0;
current_music->state = JA_MUSIC_STOPPED;
}
current_music = music; current_music = music;
current_music->pos = 0; current_music->pos = 0;
current_music->state = JA_MUSIC_PLAYING; current_music->state = JA_MUSIC_PLAYING;
current_music->times = loop; current_music->times = loop;
current_music->stream = SDL_CreateAudioStream(&current_music->spec, &JA_audioSpec);
if (!SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length)) printf("[ERROR] SDL_PutAudioStreamData failed!\n");
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream)) printf("[ERROR] SDL_BindAudioStream failed!\n");
//SDL_ResumeAudioStreamDevice(current_music->stream);
}
char *JA_GetMusicFilename(JA_Music_t *music)
{
if (!music) music = current_music;
return music->filename;
} }
void JA_PauseMusic() void JA_PauseMusic()
{ {
if (!JA_musicEnabled) return; if (!JA_musicEnabled) return;
if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
current_music->state = JA_MUSIC_PAUSED; current_music->state = JA_MUSIC_PAUSED;
//SDL_PauseAudioStreamDevice(current_music->stream);
SDL_UnbindAudioStream(current_music->stream);
} }
void JA_ResumeMusic() void JA_ResumeMusic()
{ {
if (!JA_musicEnabled) return; if (!JA_musicEnabled) return;
if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
current_music->state = JA_MUSIC_PLAYING; current_music->state = JA_MUSIC_PLAYING;
//SDL_ResumeAudioStreamDevice(current_music->stream);
SDL_BindAudioStream(sdlAudioDevice, current_music->stream);
} }
void JA_StopMusic() void JA_StopMusic()
{ {
if (!JA_musicEnabled) return; if (!JA_musicEnabled) return;
if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
current_music->pos = 0; current_music->pos = 0;
current_music->state = JA_MUSIC_STOPPED; current_music->state = JA_MUSIC_STOPPED;
//SDL_PauseAudioStreamDevice(current_music->stream);
SDL_DestroyAudioStream(current_music->stream);
current_music->stream = nullptr;
free(current_music->filename);
current_music->filename = nullptr;
} }
void JA_FadeOutMusic(const int milliseconds) void JA_FadeOutMusic(const int milliseconds)
@@ -241,44 +219,40 @@ void JA_FadeOutMusic(const int milliseconds)
fade_initial_volume = JA_musicVolume; fade_initial_volume = JA_musicVolume;
} }
JA_Music_state JA_GetMusicState() JA_Music_state JA_GetMusicState() {
{
if (!JA_musicEnabled) return JA_MUSIC_DISABLED; if (!JA_musicEnabled) return JA_MUSIC_DISABLED;
if (!current_music) return JA_MUSIC_INVALID;
if (current_music == NULL) return JA_MUSIC_INVALID;
return current_music->state; return current_music->state;
} }
void JA_DeleteMusic(JA_Music_t *music) void JA_DeleteMusic(JA_Music_t *music) {
{ if (current_music == music) current_music = NULL;
if (current_music == music) current_music = nullptr; free(music->output);
SDL_free(music->buffer);
if (music->stream) SDL_DestroyAudioStream(music->stream);
delete music; delete music;
} }
float JA_SetMusicVolume(float volume) int JA_SetMusicVolume(int volume)
{ {
JA_musicVolume = SDL_clamp( volume, 0.0f, 1.0f ); JA_musicVolume = volume > 128 ? 128 : volume < 0 ? 0 : volume;
if (current_music) SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
return JA_musicVolume; return JA_musicVolume;
} }
void JA_SetMusicPosition(float value) void JA_SetMusicPosition(float value)
{ {
if (!current_music) return; if (!current_music) return;
current_music->pos = value * current_music->spec.freq; current_music->pos = value * JA_freq;
} }
float JA_GetMusicPosition() float JA_GetMusicPosition()
{ {
if (!current_music) return 0; if (!current_music) return 0;
return float(current_music->pos)/float(current_music->spec.freq); return float(current_music->pos)/float(JA_freq);
} }
void JA_EnableMusic(const bool value) void JA_EnableMusic(const bool value)
{ {
if ( !value && current_music && (current_music->state==JA_MUSIC_PLAYING) ) JA_StopMusic(); if (!value && current_music != NULL && current_music->state==JA_MUSIC_PLAYING) JA_StopMusic();
JA_musicEnabled = value; JA_musicEnabled = value;
} }
@@ -287,67 +261,74 @@ void JA_EnableMusic(const bool value)
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length) JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length) {
{
JA_Sound_t *sound = new JA_Sound_t(); JA_Sound_t *sound = new JA_Sound_t();
sound->buffer = buffer; sound->buffer = buffer;
sound->length = length; sound->length = length;
return sound; return sound;
} }
JA_Sound_t *JA_LoadSound(uint8_t* buffer, uint32_t size) JA_Sound_t *JA_LoadSound(uint8_t* buffer, uint32_t size) {
{
JA_Sound_t *sound = new JA_Sound_t(); JA_Sound_t *sound = new JA_Sound_t();
SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size),1, &sound->spec, &sound->buffer, &sound->length); SDL_AudioSpec wavSpec;
SDL_LoadWAV_RW(SDL_RWFromMem(buffer, size),1, &wavSpec, &sound->buffer, &sound->length);
SDL_AudioCVT cvt;
SDL_BuildAudioCVT(&cvt, wavSpec.format, wavSpec.channels, wavSpec.freq, JA_format, JA_channels, JA_freq);
cvt.len = sound->length;
cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
SDL_memcpy(cvt.buf, sound->buffer, sound->length);
SDL_ConvertAudio(&cvt);
SDL_FreeWAV(sound->buffer);
sound->buffer = cvt.buf;
sound->length = cvt.len_cvt;
return sound; return sound;
} }
JA_Sound_t *JA_LoadSound(const char* filename) JA_Sound_t *JA_LoadSound(const char* filename) {
{
JA_Sound_t *sound = new JA_Sound_t(); JA_Sound_t *sound = new JA_Sound_t();
SDL_LoadWAV(filename, &sound->spec, &sound->buffer, &sound->length); SDL_AudioSpec wavSpec;
SDL_LoadWAV(filename, &wavSpec, &sound->buffer, &sound->length);
SDL_AudioCVT cvt;
SDL_BuildAudioCVT(&cvt, wavSpec.format, wavSpec.channels, wavSpec.freq, JA_format, JA_channels, JA_freq);
cvt.len = sound->length;
cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
SDL_memcpy(cvt.buf, sound->buffer, sound->length);
SDL_ConvertAudio(&cvt);
SDL_FreeWAV(sound->buffer);
sound->buffer = cvt.buf;
sound->length = cvt.len_cvt;
return sound; return sound;
} }
int JA_PlaySound(JA_Sound_t *sound, const int loop, const int group) int JA_PlaySound(JA_Sound_t *sound, const int loop)
{ {
if (!JA_soundEnabled) return -1; if (!JA_soundEnabled) return -1;
int channel = 0; int channel = 0;
while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE) { channel++; } while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE) { channel++; }
if (channel == JA_MAX_SIMULTANEOUS_CHANNELS) channel = 0; if (channel == JA_MAX_SIMULTANEOUS_CHANNELS) channel = 0;
JA_StopChannel(channel);
channels[channel].sound = sound; channels[channel].sound = sound;
channels[channel].times = loop; channels[channel].times = loop;
channels[channel].pos = 0; channels[channel].pos = 0;
channels[channel].state = JA_CHANNEL_PLAYING; channels[channel].state = JA_CHANNEL_PLAYING;
channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec);
SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume[group]);
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
return channel; return channel;
} }
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop, const int group) int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop)
{ {
if (!JA_soundEnabled) return -1; if (!JA_soundEnabled) return -1;
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return -1; if (channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return -1;
JA_StopChannel(channel);
channels[channel].sound = sound; channels[channel].sound = sound;
channels[channel].times = loop; channels[channel].times = loop;
channels[channel].pos = 0; channels[channel].pos = 0;
channels[channel].state = JA_CHANNEL_PLAYING; channels[channel].state = JA_CHANNEL_PLAYING;
channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec);
SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume[group]);
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
return channel; return channel;
} }
@@ -364,24 +345,12 @@ void JA_PauseChannel(const int channel)
{ {
if (!JA_soundEnabled) return; if (!JA_soundEnabled) return;
if (channel == -1) if (channel == -1) {
{ for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) if (channels[i].state == JA_CHANNEL_PLAYING) channels[i].state = JA_CHANNEL_PAUSED;
if (channels[i].state == JA_CHANNEL_PLAYING)
{
channels[i].state = JA_CHANNEL_PAUSED;
//SDL_PauseAudioStreamDevice(channels[i].stream);
SDL_UnbindAudioStream(channels[i].stream);
}
}
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
{
if (channels[channel].state == JA_CHANNEL_PLAYING)
{
channels[channel].state = JA_CHANNEL_PAUSED;
//SDL_PauseAudioStreamDevice(channels[channel].stream);
SDL_UnbindAudioStream(channels[channel].stream);
} }
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
if (channels[channel].state == JA_CHANNEL_PLAYING) channels[channel].state = JA_CHANNEL_PAUSED;
} }
} }
@@ -389,24 +358,12 @@ void JA_ResumeChannel(const int channel)
{ {
if (!JA_soundEnabled) return; if (!JA_soundEnabled) return;
if (channel == -1) if (channel == -1) {
{ for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) if (channels[i].state == JA_CHANNEL_PAUSED) channels[i].state = JA_CHANNEL_PLAYING;
if (channels[i].state == JA_CHANNEL_PAUSED)
{
channels[i].state = JA_CHANNEL_PLAYING;
//SDL_ResumeAudioStreamDevice(channels[i].stream);
SDL_BindAudioStream(sdlAudioDevice, channels[i].stream);
}
}
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
{
if (channels[channel].state == JA_CHANNEL_PAUSED)
{
channels[channel].state = JA_CHANNEL_PLAYING;
//SDL_ResumeAudioStreamDevice(channels[channel].stream);
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
} }
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
if (channels[channel].state == JA_CHANNEL_PAUSED) channels[channel].state = JA_CHANNEL_PLAYING;
} }
} }
@@ -414,20 +371,13 @@ void JA_StopChannel(const int channel)
{ {
if (!JA_soundEnabled) return; if (!JA_soundEnabled) return;
if (channel == -1) if (channel == -1) {
{
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) { for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
if (channels[i].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[i].stream);
channels[i].stream = nullptr;
channels[i].state = JA_CHANNEL_FREE; channels[i].state = JA_CHANNEL_FREE;
channels[i].pos = 0; channels[i].pos = 0;
channels[i].sound = NULL; channels[i].sound = NULL;
} }
} } else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
{
if (channels[channel].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[channel].stream);
channels[channel].stream = nullptr;
channels[channel].state = JA_CHANNEL_FREE; channels[channel].state = JA_CHANNEL_FREE;
channels[channel].pos = 0; channels[channel].pos = 0;
channels[channel].sound = NULL; channels[channel].sound = NULL;
@@ -439,23 +389,13 @@ JA_Channel_state JA_GetChannelState(const int channel)
if (!JA_soundEnabled) return JA_SOUND_DISABLED; if (!JA_soundEnabled) return JA_SOUND_DISABLED;
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return JA_CHANNEL_INVALID; if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return JA_CHANNEL_INVALID;
return channels[channel].state; return channels[channel].state;
} }
float JA_SetSoundVolume(float volume, const int group) int JA_SetSoundVolume(int volume)
{ {
const float v = SDL_clamp( volume, 0.0f, 1.0f ); JA_soundVolume = volume > 128 ? 128 : volume < 0 ? 0 : volume;
for (int i = 0; i < JA_MAX_GROUPS; ++i) { return JA_soundVolume;
if (group==-1 || group==i) JA_soundVolume[i]=v;
}
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
if ( ((channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED)) &&
((group==-1) || (channels[i].group==group)) )
SDL_SetAudioStreamGain(channels[i].stream, JA_soundVolume[i]);
return v;
} }
void JA_EnableSound(const bool value) void JA_EnableSound(const bool value)
@@ -467,10 +407,10 @@ void JA_EnableSound(const bool value)
JA_soundEnabled = value; JA_soundEnabled = value;
} }
float JA_SetVolume(float volume) int JA_SetVolume(int volume)
{ {
JA_SetSoundVolume(JA_SetMusicVolume(volume) / 2.0f); JA_musicVolume = volume > 128 ? 128 : volume < 0 ? 0 : volume;
JA_soundVolume = JA_musicVolume/2;
return JA_musicVolume; return JA_musicVolume;
} }

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@@ -1,5 +1,5 @@
#pragma once #pragma once
#include <SDL3/SDL.h> #include <SDL2/SDL.h>
enum JA_Channel_state { JA_CHANNEL_INVALID, JA_CHANNEL_FREE, JA_CHANNEL_PLAYING, JA_CHANNEL_PAUSED, JA_SOUND_DISABLED }; enum JA_Channel_state { JA_CHANNEL_INVALID, JA_CHANNEL_FREE, JA_CHANNEL_PLAYING, JA_CHANNEL_PAUSED, JA_SOUND_DISABLED };
enum JA_Music_state { JA_MUSIC_INVALID, JA_MUSIC_PLAYING, JA_MUSIC_PAUSED, JA_MUSIC_STOPPED, JA_MUSIC_DISABLED }; enum JA_Music_state { JA_MUSIC_INVALID, JA_MUSIC_PLAYING, JA_MUSIC_PAUSED, JA_MUSIC_STOPPED, JA_MUSIC_DISABLED };
@@ -7,22 +7,19 @@ enum JA_Music_state { JA_MUSIC_INVALID, JA_MUSIC_PLAYING, JA_MUSIC_PAUSED, JA_MU
struct JA_Sound_t; struct JA_Sound_t;
struct JA_Music_t; struct JA_Music_t;
void JA_Update(); void JA_Init(const int freq, const SDL_AudioFormat format, const int channels);
void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels);
void JA_Quit(); void JA_Quit();
JA_Music_t *JA_LoadMusic(const char* filename); JA_Music_t *JA_LoadMusic(const char* filename);
JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length); JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length);
void JA_PlayMusic(JA_Music_t *music, const int loop = -1); void JA_PlayMusic(JA_Music_t *music, const int loop = -1);
char *JA_GetMusicFilename(JA_Music_t *music = nullptr);
void JA_PauseMusic(); void JA_PauseMusic();
void JA_ResumeMusic(); void JA_ResumeMusic();
void JA_StopMusic(); void JA_StopMusic();
void JA_FadeOutMusic(const int milliseconds); void JA_FadeOutMusic(const int milliseconds);
JA_Music_state JA_GetMusicState(); JA_Music_state JA_GetMusicState();
void JA_DeleteMusic(JA_Music_t *music); void JA_DeleteMusic(JA_Music_t *music);
float JA_SetMusicVolume(float volume); int JA_SetMusicVolume(int volume);
void JA_SetMusicPosition(float value); void JA_SetMusicPosition(float value);
float JA_GetMusicPosition(); float JA_GetMusicPosition();
void JA_EnableMusic(const bool value); void JA_EnableMusic(const bool value);
@@ -30,14 +27,14 @@ void JA_EnableMusic(const bool value);
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length); JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length);
JA_Sound_t *JA_LoadSound(Uint8* buffer, Uint32 length); JA_Sound_t *JA_LoadSound(Uint8* buffer, Uint32 length);
JA_Sound_t *JA_LoadSound(const char* filename); JA_Sound_t *JA_LoadSound(const char* filename);
int JA_PlaySound(JA_Sound_t *sound, const int loop = 0, const int group=0); int JA_PlaySound(JA_Sound_t *sound, const int loop = 0);
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop = 0, const int group=0); int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop = 0);
void JA_PauseChannel(const int channel); void JA_PauseChannel(const int channel);
void JA_ResumeChannel(const int channel); void JA_ResumeChannel(const int channel);
void JA_StopChannel(const int channel); void JA_StopChannel(const int channel);
JA_Channel_state JA_GetChannelState(const int channel); JA_Channel_state JA_GetChannelState(const int channel);
void JA_DeleteSound(JA_Sound_t *sound); void JA_DeleteSound(JA_Sound_t *sound);
float JA_SetSoundVolume(float volume, const int group=0); int JA_SetSoundVolume(int volume);
void JA_EnableSound(const bool value); void JA_EnableSound(const bool value);
float JA_SetVolume(float volume); int JA_SetVolume(int volume);

166
jail_audio_sdlmixer.cpp Normal file
View File

@@ -0,0 +1,166 @@
#ifdef JA_USESDLMIXER
#include "jail_audio.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_mixer.h>
#include <stdio.h>
struct JA_Sound_t {}; // Dummy structs
struct JA_Music_t {};
int JA_freq {48000};
SDL_AudioFormat JA_format {AUDIO_S16};
Uint8 JA_channels {2};
int JA_musicVolume = 128;
int JA_soundVolume = 64;
bool JA_musicEnabled = true;
bool JA_soundEnabled = true;
void JA_Init(const int freq, const SDL_AudioFormat format, const int channels) {
JA_freq = freq;
JA_format = format;
JA_channels = channels;
Mix_OpenAudio(JA_freq, JA_format, JA_channels, 1024);
}
void JA_Quit() {
Mix_CloseAudio();
}
JA_Music_t *JA_LoadMusic(const char* filename) {
return (JA_Music_t*)Mix_LoadMUS(filename);
}
void JA_PlayMusic(JA_Music_t *music, const int loop)
{
if (!JA_musicEnabled) return;
Mix_PlayMusic((Mix_Music*)music, loop);
Mix_VolumeMusic(JA_musicVolume);
}
void JA_PauseMusic()
{
if (!JA_musicEnabled) return;
Mix_PauseMusic();
}
void JA_ResumeMusic()
{
if (!JA_musicEnabled) return;
Mix_ResumeMusic();
}
void JA_StopMusic()
{
if (!JA_musicEnabled) return;
Mix_HaltMusic();
}
JA_Music_state JA_GetMusicState()
{
if (!JA_musicEnabled) return JA_MUSIC_DISABLED;
if (Mix_PausedMusic()) {
return JA_MUSIC_PAUSED;
} else if (Mix_PlayingMusic()) {
return JA_MUSIC_PLAYING;
} else {
return JA_MUSIC_STOPPED;
}
}
void JA_DeleteMusic(JA_Music_t *music)
{
Mix_FreeMusic((Mix_Music*)music);
}
int JA_SetMusicVolume(int volume)
{
JA_musicVolume = volume;
Mix_VolumeMusic(JA_musicVolume);
return JA_musicVolume;
}
void JA_EnableMusic(const bool value)
{
if (Mix_PlayingMusic()) Mix_HaltMusic();
JA_musicEnabled = value;
}
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length)
{
return NULL;
}
JA_Sound_t *JA_LoadSound(const char* filename) {
JA_Sound_t *sound = (JA_Sound_t*)Mix_LoadWAV(filename);
return sound;
}
int JA_PlaySound(JA_Sound_t *sound, const int loop) {
if (!JA_soundEnabled) return -1;
const int channel = Mix_PlayChannel(-1, (Mix_Chunk*)sound, loop);
Mix_Volume(-1, JA_soundVolume);
return channel;
}
void JA_DeleteSound(JA_Sound_t *sound)
{
Mix_FreeChunk((Mix_Chunk*)sound);
}
void JA_PauseChannel(const int channel)
{
if (!JA_soundEnabled) return;
Mix_Pause(channel);
}
void JA_ResumeChannel(const int channel)
{
if (!JA_soundEnabled) return;
Mix_Resume(channel);
}
void JA_StopChannel(const int channel)
{
if (!JA_soundEnabled) return;
Mix_HaltChannel(channel);
}
JA_Channel_state JA_GetChannelState(const int channel)
{
if (!JA_soundEnabled) return JA_SOUND_DISABLED;
if (Mix_Paused(channel)) {
return JA_CHANNEL_PAUSED;
} else if (Mix_Playing(channel)) {
return JA_CHANNEL_PLAYING;
} else {
return JA_CHANNEL_FREE;
}
}
int JA_SetSoundVolume(int volume)
{
JA_musicVolume = volume;
Mix_Volume(-1, JA_musicVolume);
return JA_musicVolume;
}
void JA_EnableSound(const bool value)
{
Mix_HaltChannel(-1);
JA_soundEnabled = value;
}
int JA_SetVolume(int volume)
{
JA_SetSoundVolume(volume);
return JA_SetMusicVolume(volume);
}
#endif

View File

@@ -1,6 +1,6 @@
#include "jail_audio.h" #include "jail_audio.h"
#include <stdlib.h> #include <stdlib.h>
#include <SDL3/SDL.h> #include <SDL2/SDL.h>
#include <stdio.h> #include <stdio.h>
SDL_Event event; SDL_Event event;
@@ -8,22 +8,22 @@ SDL_Window *sdlWindow;
int main(int argc, char **argv) { int main(int argc, char **argv) {
SDL_Init(SDL_INIT_AUDIO|SDL_INIT_EVENTS); SDL_Init(SDL_INIT_EVERYTHING);
sdlWindow = SDL_CreateWindow("JailAudio", 320, 240, 0); sdlWindow = SDL_CreateWindow("JailAudio", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 320, 240, SDL_WINDOW_SHOWN);
JA_Init(48000, SDL_AUDIO_S16, 2); JA_Init(48000, AUDIO_S16, 2);
JA_Music_t *music = JA_LoadMusic("intro2.ogg"); JA_Music_t *music = JA_LoadMusic("intro2.ogg");
JA_Sound_t *peiv = JA_LoadSound("menu_select.wav"); JA_Sound_t *peiv = JA_LoadSound("menu_select.wav");
int channel = -1; int channel = -1;
JA_PlayMusic(music, -1); JA_PlayMusic(music, -1);
float volume = 1.0f; int volume = 128;
bool should_exit = false; bool should_exit = false;
while(!should_exit) { while(!should_exit) {
while(SDL_PollEvent(&event)) { while(SDL_PollEvent(&event)) {
if (event.type == SDL_EVENT_QUIT) { should_exit = true; break; } if (event.type == SDL_QUIT) { should_exit = true; break; }
if (event.type == SDL_EVENT_KEY_DOWN) { if (event.type == SDL_KEYDOWN) {
switch (event.key.scancode) { switch (event.key.keysym.scancode) {
case SDL_SCANCODE_1: // Si pulsem la tecla '1' pausem o despausem la música case SDL_SCANCODE_1: // Si pulsem la tecla '1' pausem o despausem la música
if (JA_GetMusicState() == JA_MUSIC_PLAYING) { JA_PauseMusic(); } else { JA_ResumeMusic(); } if (JA_GetMusicState() == JA_MUSIC_PLAYING) { JA_PauseMusic(); } else { JA_ResumeMusic(); }
break; break;
@@ -31,10 +31,10 @@ int main(int argc, char **argv) {
JA_PlaySound(peiv); JA_PlaySound(peiv);
break; break;
case SDL_SCANCODE_3: // Si pulsem la tecla '3' sona el wav 3 vegades case SDL_SCANCODE_3: // Si pulsem la tecla '3' sona el wav 3 vegades
JA_PlaySound(peiv, 2, 1); JA_PlaySound(peiv, 2);
break; break;
case SDL_SCANCODE_4: // Si pulsem la tecla '4' sona el wav infinitament case SDL_SCANCODE_4: // Si pulsem la tecla '4' sona el wav infinitament
channel = JA_PlaySound(peiv, -1, 2); channel = JA_PlaySound(peiv, -1);
break; break;
case SDL_SCANCODE_5: // Si pulsem la tecla '5' pausem o despausem el wav que sonaba infinitament case SDL_SCANCODE_5: // Si pulsem la tecla '5' pausem o despausem el wav que sonaba infinitament
if (JA_GetChannelState(channel) == JA_CHANNEL_PLAYING) { JA_PauseChannel(channel); } else { JA_ResumeChannel(channel); } if (JA_GetChannelState(channel) == JA_CHANNEL_PLAYING) { JA_PauseChannel(channel); } else { JA_ResumeChannel(channel); }
@@ -43,19 +43,16 @@ int main(int argc, char **argv) {
JA_StopChannel(channel); JA_StopChannel(channel);
break; break;
case SDL_SCANCODE_7: case SDL_SCANCODE_7:
JA_PlayMusic(music, 0); // Si pulsem la tecla '7' fa sonar la música UNA negada nomes. JA_PlayMusic(music, 0);
break; break;
case SDL_SCANCODE_0: // Si pulsem la tecla '0' stopem la música amb un fade case SDL_SCANCODE_0: // Si pulsem la tecla '1' pausem o despausem la música
JA_FadeOutMusic(1000); JA_FadeOutMusic(1000);
break; break;
case SDL_SCANCODE_UP: case SDL_SCANCODE_UP:
volume = JA_SetVolume(volume+0.1f); volume = JA_SetVolume(volume+16);
break; break;
case SDL_SCANCODE_DOWN: case SDL_SCANCODE_DOWN:
volume = JA_SetVolume(volume-0.1f); volume = JA_SetVolume(volume-16);
break;
case SDL_SCANCODE_ESCAPE:
should_exit = true;
break; break;
default: default:
break; break;
@@ -63,11 +60,9 @@ int main(int argc, char **argv) {
} }
} }
JA_Update();
} }
JA_DeleteSound(peiv); JA_DeleteSound(peiv);
JA_DeleteMusic(music); JA_DeleteMusic(music);
JA_Quit();
SDL_DestroyWindow(sdlWindow); SDL_DestroyWindow(sdlWindow);
SDL_Quit(); SDL_Quit();
return 0; return 0;

View File

@@ -1,12 +0,0 @@
{
ignore_unversioned_libs
Memcheck:Leak
...
obj:*/lib*/lib*.so
}
{
ignore_versioned_libs
Memcheck:Leak
...
obj:*/lib*/lib*.so.*
}