#ifndef JA_USESDLMIXER #include "jail_audio.h" #include "stb_vorbis.c" #include #include #define JA_MAX_SIMULTANEOUS_CHANNELS 5 struct JA_Sound_t { SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 }; Uint32 length { 0 }; Uint8 *buffer { NULL }; }; struct JA_Channel_t { JA_Sound_t *sound { nullptr }; int pos { 0 }; int times { 0 }; SDL_AudioStream *stream { nullptr }; JA_Channel_state state { JA_CHANNEL_FREE }; }; struct JA_Music_t { SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 }; Uint32 length { 0 }; Uint8 *buffer { nullptr }; int pos { 0 }; int times { 0 }; SDL_AudioStream *stream { nullptr }; JA_Music_state state { JA_MUSIC_INVALID }; }; JA_Music_t *current_music { nullptr }; JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS]; SDL_AudioSpec JA_audioSpec { SDL_AUDIO_S16, 2, 48000 }; float JA_musicVolume { 1.0f }; float JA_soundVolume { 0.5f }; bool JA_musicEnabled { true }; bool JA_soundEnabled { true }; SDL_AudioDeviceID sdlAudioDevice { 0 }; SDL_TimerID JA_timerID { 0 }; bool fading = false; int fade_start_time; int fade_duration; int fade_initial_volume; /* void audioCallback(void * userdata, uint8_t * stream, int len) { SDL_memset(stream, 0, len); if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING) { const int size = SDL_min(len, current_music->samples*2-current_music->pos); SDL_MixAudioFormat(stream, (Uint8*)(current_music->output+current_music->pos), AUDIO_S16, size, JA_musicVolume); current_music->pos += size/2; if (size < len) { if (current_music->times != 0) { SDL_MixAudioFormat(stream+size, (Uint8*)current_music->output, AUDIO_S16, len-size, JA_musicVolume); current_music->pos = (len-size)/2; if (current_music->times > 0) current_music->times--; } else { current_music->pos = 0; current_music->state = JA_MUSIC_STOPPED; } } } // Mixar els channels mi amol for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) { if (channels[i].state == JA_CHANNEL_PLAYING) { const int size = SDL_min(len, channels[i].sound->length - channels[i].pos); SDL_MixAudioFormat(stream, channels[i].sound->buffer + channels[i].pos, AUDIO_S16, size, JA_soundVolume); channels[i].pos += size; if (size < len) { if (channels[i].times != 0) { SDL_MixAudioFormat(stream + size, channels[i].sound->buffer, AUDIO_S16, len-size, JA_soundVolume); channels[i].pos = len-size; if (channels[i].times > 0) channels[i].times--; } else { JA_StopChannel(i); } } } } } */ Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval) { if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING) { if (fading) { int time = SDL_GetTicks(); if (time > (fade_start_time+fade_duration)) { fading = false; JA_StopMusic(); return 30; } else { const int time_passed = time - fade_start_time; const float percent = (float)time_passed / (float)fade_duration; SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume*(1.0 - percent)); } } if (current_music->times != 0) { if (SDL_GetAudioStreamAvailable(current_music->stream) < (current_music->length/2)) { SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length); } if (current_music->times>0) current_music->times--; } else { if (SDL_GetAudioStreamAvailable(current_music->stream) == 0) JA_StopMusic(); } } if (JA_soundEnabled) { for (int i=0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i) if (channels[i].state == JA_CHANNEL_PLAYING) { if (channels[i].times != 0) { if (SDL_GetAudioStreamAvailable(channels[i].stream) < (channels[i].sound->length/2)) { SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer, channels[i].sound->length); if (channels[i].times>0) channels[i].times--; } } else { if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0) JA_StopChannel(i); } } } return 30; } void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels) { #ifdef DEBUG SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG); #endif SDL_Log("Iniciant JailAudio..."); JA_audioSpec = {format, num_channels, freq }; if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice); sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &JA_audioSpec); SDL_Log( (sdlAudioDevice==0) ? "Failed to initialize SDL audio!\n" : "OK!\n"); for (int i=0;ilength = stb_vorbis_decode_memory(buffer, length, &chan, &samplerate, &output) * chan * 2; music->spec.channels = chan; music->spec.freq = samplerate; music->spec.format = SDL_AUDIO_S16; music->buffer = (Uint8*)SDL_malloc(music->length); SDL_memcpy(music->buffer, output, music->length); free(output); music->pos = 0; music->state = JA_MUSIC_STOPPED; return music; } JA_Music_t *JA_LoadMusic(const char* filename) { // [RZC 28/08/22] Carreguem primer el arxiu en memòria i després el descomprimim. Es algo més rapid. FILE *f = fopen(filename, "rb"); fseek(f, 0, SEEK_END); long fsize = ftell(f); fseek(f, 0, SEEK_SET); Uint8 *buffer = (Uint8*)malloc(fsize + 1); if (fread(buffer, fsize, 1, f)!=1) return NULL; fclose(f); JA_Music_t *music = JA_LoadMusic(buffer, fsize); free(buffer); return music; } void JA_PlayMusic(JA_Music_t *music, const int loop) { if (!JA_musicEnabled) return; JA_StopMusic(); current_music = music; current_music->pos = 0; current_music->state = JA_MUSIC_PLAYING; current_music->times = loop; current_music->stream = SDL_CreateAudioStream(¤t_music->spec, &JA_audioSpec); if (!SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length)) printf("[ERROR] SDL_PutAudioStreamData failed!\n"); SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume); if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream)) printf("[ERROR] SDL_BindAudioStream failed!\n"); //SDL_ResumeAudioStreamDevice(current_music->stream); } void JA_PauseMusic() { if (!JA_musicEnabled) return; if (!current_music || current_music->state == JA_MUSIC_INVALID) return; current_music->state = JA_MUSIC_PAUSED; //SDL_PauseAudioStreamDevice(current_music->stream); SDL_UnbindAudioStream(current_music->stream); } void JA_ResumeMusic() { if (!JA_musicEnabled) return; if (!current_music || current_music->state == JA_MUSIC_INVALID) return; current_music->state = JA_MUSIC_PLAYING; //SDL_ResumeAudioStreamDevice(current_music->stream); SDL_BindAudioStream(sdlAudioDevice, current_music->stream); } void JA_StopMusic() { if (!JA_musicEnabled) return; if (!current_music || current_music->state == JA_MUSIC_INVALID) return; current_music->pos = 0; current_music->state = JA_MUSIC_STOPPED; //SDL_PauseAudioStreamDevice(current_music->stream); SDL_DestroyAudioStream(current_music->stream); current_music->stream = nullptr; } void JA_FadeOutMusic(const int milliseconds) { if (!JA_musicEnabled) return; if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return; fading = true; fade_start_time = SDL_GetTicks(); fade_duration = milliseconds; fade_initial_volume = JA_musicVolume; } JA_Music_state JA_GetMusicState() { if (!JA_musicEnabled) return JA_MUSIC_DISABLED; if (!current_music) return JA_MUSIC_INVALID; return current_music->state; } void JA_DeleteMusic(JA_Music_t *music) { if (current_music == music) current_music = nullptr; SDL_free(music->buffer); if (music->stream) SDL_DestroyAudioStream(music->stream); delete music; } float JA_SetMusicVolume(float volume) { JA_musicVolume = SDL_clamp( volume, 0.0f, 1.0f ); if (current_music) SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume); return JA_musicVolume; } void JA_SetMusicPosition(float value) { if (!current_music) return; current_music->pos = value * current_music->spec.freq; } float JA_GetMusicPosition() { if (!current_music) return 0; return float(current_music->pos)/float(current_music->spec.freq); } void JA_EnableMusic(const bool value) { if ( !value && current_music && (current_music->state==JA_MUSIC_PLAYING) ) JA_StopMusic(); JA_musicEnabled = value; } JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length) { JA_Sound_t *sound = new JA_Sound_t(); sound->buffer = buffer; sound->length = length; return sound; } JA_Sound_t *JA_LoadSound(uint8_t* buffer, uint32_t size) { JA_Sound_t *sound = new JA_Sound_t(); SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size),1, &sound->spec, &sound->buffer, &sound->length); return sound; } JA_Sound_t *JA_LoadSound(const char* filename) { JA_Sound_t *sound = new JA_Sound_t(); SDL_LoadWAV(filename, &sound->spec, &sound->buffer, &sound->length); return sound; } int JA_PlaySound(JA_Sound_t *sound, const int loop) { if (!JA_soundEnabled) return -1; int channel = 0; while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE) { channel++; } if (channel == JA_MAX_SIMULTANEOUS_CHANNELS) channel = 0; JA_StopChannel(channel); channels[channel].sound = sound; channels[channel].times = loop; channels[channel].pos = 0; channels[channel].state = JA_CHANNEL_PLAYING; channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec); SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length); SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume); SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream); return channel; } int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop) { if (!JA_soundEnabled) return -1; if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return -1; JA_StopChannel(channel); channels[channel].sound = sound; channels[channel].times = loop; channels[channel].pos = 0; channels[channel].state = JA_CHANNEL_PLAYING; channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec); SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length); SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume); SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream); return channel; } void JA_DeleteSound(JA_Sound_t *sound) { for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) { if (channels[i].sound == sound) JA_StopChannel(i); } SDL_free(sound->buffer); delete sound; } void JA_PauseChannel(const int channel) { if (!JA_soundEnabled) return; if (channel == -1) { for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) if (channels[i].state == JA_CHANNEL_PLAYING) { channels[i].state = JA_CHANNEL_PAUSED; //SDL_PauseAudioStreamDevice(channels[i].stream); SDL_UnbindAudioStream(channels[i].stream); } } else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) { if (channels[channel].state == JA_CHANNEL_PLAYING) { channels[channel].state = JA_CHANNEL_PAUSED; //SDL_PauseAudioStreamDevice(channels[channel].stream); SDL_UnbindAudioStream(channels[channel].stream); } } } void JA_ResumeChannel(const int channel) { if (!JA_soundEnabled) return; if (channel == -1) { for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) if (channels[i].state == JA_CHANNEL_PAUSED) { channels[i].state = JA_CHANNEL_PLAYING; //SDL_ResumeAudioStreamDevice(channels[i].stream); SDL_BindAudioStream(sdlAudioDevice, channels[i].stream); } } else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) { if (channels[channel].state == JA_CHANNEL_PAUSED) { channels[channel].state = JA_CHANNEL_PLAYING; //SDL_ResumeAudioStreamDevice(channels[channel].stream); SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream); } } } void JA_StopChannel(const int channel) { if (!JA_soundEnabled) return; if (channel == -1) { for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) { if (channels[i].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[i].stream); channels[i].stream = nullptr; channels[i].state = JA_CHANNEL_FREE; channels[i].pos = 0; channels[i].sound = NULL; } } else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) { if (channels[channel].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[channel].stream); channels[channel].stream = nullptr; channels[channel].state = JA_CHANNEL_FREE; channels[channel].pos = 0; channels[channel].sound = NULL; } } JA_Channel_state JA_GetChannelState(const int channel) { if (!JA_soundEnabled) return JA_SOUND_DISABLED; if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return JA_CHANNEL_INVALID; return channels[channel].state; } float JA_SetSoundVolume(float volume) { JA_soundVolume = SDL_clamp( volume, 0.0f, 1.0f ); for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) if ( (channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED) ) SDL_SetAudioStreamGain(channels[i].stream, JA_soundVolume); return JA_soundVolume; } void JA_EnableSound(const bool value) { for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) { if (channels[i].state == JA_CHANNEL_PLAYING) JA_StopChannel(i); } JA_soundEnabled = value; } float JA_SetVolume(float volume) { JA_SetSoundVolume(JA_SetMusicVolume(volume) / 2.0f); return JA_musicVolume; } #endif