#pragma once #include typedef struct JA_Sound_t *JA_Sound; void JA_Init(const int freq, const SDL_AudioFormat format, const int channels); void JA_PlayMusic(const char* filename, const bool loop = true); void JA_PauseMusic(); void JA_RestartMusic(); void JA_StopMusic(); bool JA_IsMusicPlaying(); JA_Sound JA_LoadSound(const char* filename); void JA_PlaySound(JA_Sound sound); void JA_DeleteSound(JA_Sound sound);