#include "jail_audio.h" #include #include SDL_Event event; SDL_Window *sdlWindow; int main(int argc, char **argv) { SDL_Init(SDL_INIT_EVERYTHING); sdlWindow = SDL_CreateWindow("JailAudio", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 320, 240, SDL_WINDOW_SHOWN); JA_Init(48000, AUDIO_S16, 2); JA_Music music = JA_LoadMusic("intro2.ogg"); JA_Sound peiv = JA_LoadSound("menu_select.wav"); JA_PlayMusic(music, true); bool should_exit = false; while(!should_exit) { while(SDL_PollEvent(&event)) { if (event.type == SDL_QUIT) { should_exit = true; break; } if (event.type == SDL_KEYDOWN) { JA_PlaySound(peiv); if (JA_IsMusicPlaying()) JA_PauseMusic(); else { JA_ResumeMusic(); } } } } JA_DeleteSound(peiv); JA_DeleteMusic(music); SDL_DestroyWindow(sdlWindow); SDL_Quit(); return 0; }