#include "jail_audio.h" #include #include #include SDL_Event event; SDL_Window *sdlWindow; int main(int argc, char **argv) { SDL_Init(SDL_INIT_AUDIO|SDL_INIT_EVENTS); sdlWindow = SDL_CreateWindow("JailAudio", 320, 240, 0); JA_Init(48000, SDL_AUDIO_S16, 2); JA_Music_t *music = JA_LoadMusic("intro2.ogg"); JA_Sound_t *peiv = JA_LoadSound("menu_select.wav"); int channel = -1; JA_PlayMusic(music, -1); float volume = 1.0f; bool should_exit = false; while(!should_exit) { while(SDL_PollEvent(&event)) { if (event.type == SDL_EVENT_QUIT) { should_exit = true; break; } if (event.type == SDL_EVENT_KEY_DOWN) { switch (event.key.scancode) { case SDL_SCANCODE_1: // Si pulsem la tecla '1' pausem o despausem la música if (JA_GetMusicState() == JA_MUSIC_PLAYING) { JA_PauseMusic(); } else { JA_ResumeMusic(); } break; case SDL_SCANCODE_2: // Si pulsem la tecla '2' sona el wav 1 vegada JA_PlaySound(peiv); break; case SDL_SCANCODE_3: // Si pulsem la tecla '3' sona el wav 3 vegades JA_PlaySound(peiv, 2); break; case SDL_SCANCODE_4: // Si pulsem la tecla '4' sona el wav infinitament channel = JA_PlaySound(peiv, -1); break; case SDL_SCANCODE_5: // Si pulsem la tecla '5' pausem o despausem el wav que sonaba infinitament if (JA_GetChannelState(channel) == JA_CHANNEL_PLAYING) { JA_PauseChannel(channel); } else { JA_ResumeChannel(channel); } break; case SDL_SCANCODE_6: // Si pulsem la tecla '6' stopem definitivament el wav infinit JA_StopChannel(channel); break; case SDL_SCANCODE_7: JA_PlayMusic(music, 0); // Si pulsem la tecla '7' fa sonar la música UNA negada nomes. break; case SDL_SCANCODE_0: // Si pulsem la tecla '0' stopem la música amb un fade JA_FadeOutMusic(1000); break; case SDL_SCANCODE_UP: volume = JA_SetVolume(volume+0.1f); break; case SDL_SCANCODE_DOWN: volume = JA_SetVolume(volume-0.1f); break; case SDL_SCANCODE_ESCAPE: should_exit = true; break; default: break; } } } } JA_DeleteSound(peiv); JA_DeleteMusic(music); JA_Quit(); SDL_DestroyWindow(sdlWindow); SDL_Quit(); return 0; }