Files
JailAudioSDL3/jail_audio.h

20 lines
560 B
C

#pragma once
#include <SDL2/SDL.h>
typedef struct JA_Sound_t *JA_Sound;
typedef struct JA_Music_t *JA_Music;
void JA_Init(const int freq, const SDL_AudioFormat format, const int channels);
JA_Music JA_LoadMusic(const char* filename);
void JA_PlayMusic(JA_Music music, const int loop = -1);
void JA_PauseMusic();
void JA_ResumeMusic();
void JA_StopMusic();
bool JA_IsMusicPlaying();
void JA_DeleteMusic(JA_Music music);
JA_Sound JA_LoadSound(const char* filename);
void JA_PlaySound(JA_Sound sound, const int loop = 0);
void JA_DeleteSound(JA_Sound sound);