forked from jaildesigner-jailgames/jaildoctors_dilemma
Arreglado un fallo en el salto al cambiar de pantalla hacia arriba
This commit is contained in:
@@ -1,4 +1,4 @@
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name=Test Room
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name=void main
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bg_color=black
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tileset=room1.png
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room_up=0
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@@ -1,10 +1,10 @@
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name=Test Room 2
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name=case switch
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bg_color=black
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tileset=room1.png
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room_up=0
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room_down=04.room
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room_left=01.room
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room_right=0
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room_right=03.room
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[tilemap]
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room2.tmx
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@@ -21,13 +21,13 @@ vy=1
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x1=14
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y1=0
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x2=14
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y2=13
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y2=12
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color=purple
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[enemy-end]
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[item]
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tileset=items.png
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tile=0
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tile=1
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x=19
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y=6
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[item-end]
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@@ -1,31 +1,63 @@
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name=Test Room 2
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bg_color=black
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name=the edge
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bg_color=light_black
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tileset=room1.png
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room_up=0
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room_down=0
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room_left=01.room
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room_left=02.room
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room_right=0
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[tilemap]
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room2.tmx
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room3.tmx
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[tilemap-end]
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[enemy]
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tileset=enemy01.png
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x=14
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y=0
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tileset=enemy02.png
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width=8
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height=16
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x=4
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y=5
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vx=0
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vy=1
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x1=14
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y1=0
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x2=14
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x1=4
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y1=2
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x2=4
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y2=13
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color=green
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[enemy-end]
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[enemy]
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tileset=enemy02.png
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width=8
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height=16
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x=10
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y=4
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vx=0
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vy=1
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x1=10
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y1=2
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x2=10
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y2=13
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color=light_blue
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[enemy-end]
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[enemy]
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tileset=enemy02.png
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width=8
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height=16
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x=16
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y=3
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vx=0
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vy=1
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x1=16
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y1=2
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x2=16
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y2=13
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color=purple
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[enemy-end]
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[item]
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tileset=items.png
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tile=0
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x=19
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y=6
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tile=5
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x=12
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y=2
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[item-end]
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@@ -4,7 +4,7 @@ tileset=room1.png
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room_up=02.room
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room_down=0
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room_left=0
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room_right=0
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room_right=05.room
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[tilemap]
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room4.tmx
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11
data/room/05.room
Normal file
11
data/room/05.room
Normal file
@@ -0,0 +1,11 @@
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name=coruscant
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bg_color=light_black
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tileset=room1.png
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room_up=03.room
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room_down=0
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room_left=04.room
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room_right=0
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[tilemap]
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room5.tmx
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[tilemap-end]
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@@ -11,14 +11,14 @@
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</data>
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</layer>
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</map>
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@@ -6,10 +6,10 @@
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@@ -18,7 +18,7 @@
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</data>
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</layer>
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</map>
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@@ -3,21 +3,21 @@
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<tileset firstgid="1" source="../../resources/tilesets/room1.tsx"/>
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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24
data/room/room5.tmx
Normal file
24
data/room/room5.tmx
Normal file
@@ -0,0 +1,24 @@
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|
||||
0,0,0,0,0,0,48,48,48,47,47,48,48,48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
||||
@@ -201,10 +201,12 @@ void Director::setFileList()
|
||||
mAsset->add("/data/room/02.room", room);
|
||||
mAsset->add("/data/room/03.room", room);
|
||||
mAsset->add("/data/room/04.room", room);
|
||||
mAsset->add("/data/room/05.room", room);
|
||||
mAsset->add("/data/room/room1.tmx", room);
|
||||
mAsset->add("/data/room/room2.tmx", room);
|
||||
mAsset->add("/data/room/room3.tmx", room);
|
||||
mAsset->add("/data/room/room4.tmx", room);
|
||||
mAsset->add("/data/room/room5.tmx", room);
|
||||
mAsset->add("/media/tilesets/room1.png", bitmap);
|
||||
mAsset->add("/media/enemies/enemy01.png", bitmap);
|
||||
mAsset->add("/media/enemies/enemy02.png", bitmap);
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
Game::Game(SDL_Window *window, SDL_Renderer *renderer, Asset *asset, Lang *lang, Input *input)
|
||||
{
|
||||
// Inicia variables
|
||||
mCurrentRoom = "01.room";
|
||||
mSpawnPoint = {2 * 8, 12 * 8, 0, 0, 0, STATUS_STANDING, SDL_FLIP_NONE};
|
||||
mCurrentRoom = "02.room";
|
||||
mSpawnPoint = {2 * BLOCK, 12 * BLOCK, 0, 0, 0, STATUS_STANDING, SDL_FLIP_NONE};
|
||||
mDebug = false;
|
||||
|
||||
// Copia los punteros
|
||||
|
||||
@@ -102,7 +102,7 @@ void Player::checkInput()
|
||||
sprite->setVelX(0);
|
||||
}
|
||||
|
||||
if (input->checkInput(INPUT_UP, REPEAT_FALSE))
|
||||
if (input->checkInput(INPUT_UP, REPEAT_TRUE))
|
||||
{
|
||||
setStatus(STATUS_JUMPING);
|
||||
}
|
||||
@@ -155,6 +155,7 @@ void Player::switchBorders()
|
||||
if (border == BORDER_TOP)
|
||||
{
|
||||
sprite->setPosY(PLAY_AREA_BOTTOM - sprite->getHeight() - 1);
|
||||
jump_ini += 128;
|
||||
}
|
||||
else if (border == BORDER_BOTTOM)
|
||||
{
|
||||
@@ -280,7 +281,7 @@ void Player::checkJump()
|
||||
if (sprite->getVelY() > 0)
|
||||
if (sprite->getPosY() > jump_ini)
|
||||
{
|
||||
status = STATUS_FALLING;
|
||||
setStatus(STATUS_FALLING);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user