forked from jaildesigner-jailgames/jaildoctors_dilemma
Añadido el objeto resource a todas las secciones
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@@ -1,9 +1,10 @@
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#include "title.h"
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// Constructor
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Title::Title(SDL_Renderer *renderer, Screen *screen, Asset *asset, options_t *options)
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Title::Title(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *asset, options_t *options)
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{
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// Copia la dirección de los objetos
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this->resource = resource;
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this->renderer = renderer;
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this->screen = screen;
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this->asset = asset;
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@@ -13,11 +14,11 @@ Title::Title(SDL_Renderer *renderer, Screen *screen, Asset *asset, options_t *op
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eventHandler = new SDL_Event();
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if (options->palette == p_zxspectrum)
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{
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texture = new Texture(renderer, asset->get("loading_screen_color.png"));
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texture =resource->getTexture("loading_screen_color.png");
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}
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else if (options->palette == p_zxarne)
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{
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texture = new Texture(renderer, asset->get("loading_screen_color_zxarne.png"));
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texture =resource->getTexture("loading_screen_color_zxarne.png");
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}
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sprite = new Sprite(0, 0, texture->getWidth(), texture->getHeight(), texture, renderer);
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text = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer);
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@@ -48,7 +49,6 @@ Title::Title(SDL_Renderer *renderer, Screen *screen, Asset *asset, options_t *op
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Title::~Title()
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{
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delete eventHandler;
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delete texture;
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delete sprite;
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delete text;
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}
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