Añadido el objeto resource a todas las secciones

This commit is contained in:
2022-10-26 22:36:46 +02:00
parent bd24db6f47
commit 02cc3b3527
10 changed files with 79 additions and 31 deletions

View File

@@ -1,9 +1,10 @@
#include "title.h"
// Constructor
Title::Title(SDL_Renderer *renderer, Screen *screen, Asset *asset, options_t *options)
Title::Title(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *asset, options_t *options)
{
// Copia la dirección de los objetos
this->resource = resource;
this->renderer = renderer;
this->screen = screen;
this->asset = asset;
@@ -13,11 +14,11 @@ Title::Title(SDL_Renderer *renderer, Screen *screen, Asset *asset, options_t *op
eventHandler = new SDL_Event();
if (options->palette == p_zxspectrum)
{
texture = new Texture(renderer, asset->get("loading_screen_color.png"));
texture =resource->getTexture("loading_screen_color.png");
}
else if (options->palette == p_zxarne)
{
texture = new Texture(renderer, asset->get("loading_screen_color_zxarne.png"));
texture =resource->getTexture("loading_screen_color_zxarne.png");
}
sprite = new Sprite(0, 0, texture->getWidth(), texture->getHeight(), texture, renderer);
text = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer);
@@ -48,7 +49,6 @@ Title::Title(SDL_Renderer *renderer, Screen *screen, Asset *asset, options_t *op
Title::~Title()
{
delete eventHandler;
delete texture;
delete sprite;
delete text;
}