forked from jaildesigner-jailgames/jaildoctors_dilemma
Reticadas las classes de la carpeta utils
This commit is contained in:
@@ -353,239 +353,239 @@ bool Director::initSDL()
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// Crea el indice de ficheros
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// Crea el indice de ficheros
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bool Director::setFileList()
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bool Director::setFileList()
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{
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{
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asset->add("/data/font/smb2.png", t_font);
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asset->add("/../data/font/smb2.png", t_font);
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asset->add("/data/font/smb2.txt", t_font);
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asset->add("/../data/font/smb2.txt", t_font);
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asset->add("/data/font/debug.png", t_font);
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asset->add("/../data/font/debug.png", t_font);
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asset->add("/data/font/debug.txt", t_font);
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asset->add("/../data/font/debug.txt", t_font);
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asset->add("/data/input/gamecontrollerdb.txt", t_data);
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asset->add("/../data/input/gamecontrollerdb.txt", t_data);
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asset->add("/data/config/config.txt", t_data, false);
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asset->add("/../data/config/config.txt", t_data, false);
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asset->add("/data/room/01.room", t_room);
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asset->add("/../data/room/01.room", t_room);
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asset->add("/data/room/02.room", t_room);
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asset->add("/../data/room/02.room", t_room);
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asset->add("/data/room/03.room", t_room);
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asset->add("/../data/room/03.room", t_room);
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asset->add("/data/room/04.room", t_room);
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asset->add("/../data/room/04.room", t_room);
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asset->add("/data/room/05.room", t_room);
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asset->add("/../data/room/05.room", t_room);
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asset->add("/data/room/06.room", t_room);
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asset->add("/../data/room/06.room", t_room);
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asset->add("/data/room/07.room", t_room);
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asset->add("/../data/room/07.room", t_room);
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asset->add("/data/room/08.room", t_room);
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asset->add("/../data/room/08.room", t_room);
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asset->add("/data/room/09.room", t_room);
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asset->add("/../data/room/09.room", t_room);
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asset->add("/data/room/10.room", t_room);
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asset->add("/../data/room/10.room", t_room);
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asset->add("/data/room/11.room", t_room);
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asset->add("/../data/room/11.room", t_room);
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asset->add("/data/room/12.room", t_room);
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asset->add("/../data/room/12.room", t_room);
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asset->add("/data/room/13.room", t_room);
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asset->add("/../data/room/13.room", t_room);
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asset->add("/data/room/14.room", t_room);
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asset->add("/../data/room/14.room", t_room);
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asset->add("/data/room/15.room", t_room);
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asset->add("/../data/room/15.room", t_room);
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asset->add("/data/room/16.room", t_room);
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asset->add("/../data/room/16.room", t_room);
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asset->add("/data/room/17.room", t_room);
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asset->add("/../data/room/17.room", t_room);
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asset->add("/data/room/18.room", t_room);
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asset->add("/../data/room/18.room", t_room);
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asset->add("/data/room/19.room", t_room);
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asset->add("/../data/room/19.room", t_room);
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asset->add("/data/room/20.room", t_room);
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asset->add("/../data/room/20.room", t_room);
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asset->add("/data/room/21.room", t_room);
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asset->add("/../data/room/21.room", t_room);
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asset->add("/data/room/22.room", t_room);
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asset->add("/../data/room/22.room", t_room);
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asset->add("/data/room/23.room", t_room);
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asset->add("/../data/room/23.room", t_room);
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asset->add("/data/room/24.room", t_room);
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asset->add("/../data/room/24.room", t_room);
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asset->add("/data/room/25.room", t_room);
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asset->add("/../data/room/25.room", t_room);
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asset->add("/data/room/26.room", t_room);
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asset->add("/../data/room/26.room", t_room);
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asset->add("/data/room/27.room", t_room);
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asset->add("/../data/room/27.room", t_room);
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asset->add("/data/room/28.room", t_room);
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asset->add("/../data/room/28.room", t_room);
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asset->add("/data/room/29.room", t_room);
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asset->add("/../data/room/29.room", t_room);
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asset->add("/data/room/30.room", t_room);
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asset->add("/../data/room/30.room", t_room);
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asset->add("/data/room/31.room", t_room);
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asset->add("/../data/room/31.room", t_room);
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asset->add("/data/room/32.room", t_room);
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asset->add("/../data/room/32.room", t_room);
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asset->add("/data/room/33.room", t_room);
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asset->add("/../data/room/33.room", t_room);
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asset->add("/data/room/34.room", t_room);
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asset->add("/../data/room/34.room", t_room);
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asset->add("/data/room/35.room", t_room);
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asset->add("/../data/room/35.room", t_room);
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asset->add("/data/room/36.room", t_room);
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asset->add("/../data/room/36.room", t_room);
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asset->add("/data/room/37.room", t_room);
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asset->add("/../data/room/37.room", t_room);
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asset->add("/data/room/38.room", t_room);
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asset->add("/../data/room/38.room", t_room);
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asset->add("/data/room/39.room", t_room);
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asset->add("/../data/room/39.room", t_room);
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asset->add("/data/room/40.room", t_room);
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asset->add("/../data/room/40.room", t_room);
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asset->add("/data/room/41.room", t_room);
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asset->add("/../data/room/41.room", t_room);
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asset->add("/data/room/42.room", t_room);
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asset->add("/../data/room/42.room", t_room);
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asset->add("/data/room/43.room", t_room);
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asset->add("/../data/room/43.room", t_room);
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asset->add("/data/room/44.room", t_room);
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asset->add("/../data/room/44.room", t_room);
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asset->add("/data/room/45.room", t_room);
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asset->add("/../data/room/45.room", t_room);
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asset->add("/data/room/46.room", t_room);
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asset->add("/../data/room/46.room", t_room);
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asset->add("/data/room/47.room", t_room);
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asset->add("/../data/room/47.room", t_room);
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asset->add("/data/room/48.room", t_room);
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asset->add("/../data/room/48.room", t_room);
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asset->add("/data/room/49.room", t_room);
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asset->add("/../data/room/49.room", t_room);
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asset->add("/data/room/50.room", t_room);
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asset->add("/../data/room/50.room", t_room);
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asset->add("/data/room/51.room", t_room);
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asset->add("/../data/room/51.room", t_room);
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asset->add("/data/room/52.room", t_room);
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asset->add("/../data/room/52.room", t_room);
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asset->add("/data/room/53.room", t_room);
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asset->add("/../data/room/53.room", t_room);
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asset->add("/data/room/54.room", t_room);
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asset->add("/../data/room/54.room", t_room);
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asset->add("/data/room/55.room", t_room);
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asset->add("/../data/room/55.room", t_room);
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asset->add("/data/room/56.room", t_room);
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asset->add("/../data/room/56.room", t_room);
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asset->add("/data/room/57.room", t_room);
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asset->add("/../data/room/57.room", t_room);
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asset->add("/data/room/58.room", t_room);
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asset->add("/../data/room/58.room", t_room);
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asset->add("/data/room/59.room", t_room);
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asset->add("/../data/room/59.room", t_room);
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asset->add("/data/room/60.room", t_room);
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asset->add("/../data/room/60.room", t_room);
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asset->add("/data/room/01.tmx", t_room);
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asset->add("/../data/room/01.tmx", t_room);
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asset->add("/data/room/02.tmx", t_room);
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asset->add("/../data/room/02.tmx", t_room);
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asset->add("/data/room/03.tmx", t_room);
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asset->add("/../data/room/03.tmx", t_room);
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asset->add("/data/room/04.tmx", t_room);
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asset->add("/../data/room/04.tmx", t_room);
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asset->add("/data/room/05.tmx", t_room);
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asset->add("/../data/room/05.tmx", t_room);
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asset->add("/data/room/06.tmx", t_room);
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asset->add("/../data/room/06.tmx", t_room);
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asset->add("/data/room/07.tmx", t_room);
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asset->add("/../data/room/07.tmx", t_room);
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asset->add("/data/room/08.tmx", t_room);
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asset->add("/../data/room/08.tmx", t_room);
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asset->add("/data/room/09.tmx", t_room);
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asset->add("/../data/room/09.tmx", t_room);
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asset->add("/data/room/10.tmx", t_room);
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asset->add("/../data/room/10.tmx", t_room);
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asset->add("/data/room/11.tmx", t_room);
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asset->add("/../data/room/11.tmx", t_room);
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asset->add("/data/room/12.tmx", t_room);
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asset->add("/../data/room/12.tmx", t_room);
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asset->add("/data/room/13.tmx", t_room);
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asset->add("/../data/room/13.tmx", t_room);
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asset->add("/data/room/14.tmx", t_room);
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asset->add("/../data/room/14.tmx", t_room);
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asset->add("/data/room/15.tmx", t_room);
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asset->add("/../data/room/15.tmx", t_room);
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asset->add("/data/room/16.tmx", t_room);
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asset->add("/../data/room/16.tmx", t_room);
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asset->add("/data/room/17.tmx", t_room);
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asset->add("/../data/room/17.tmx", t_room);
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asset->add("/data/room/18.tmx", t_room);
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asset->add("/../data/room/18.tmx", t_room);
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asset->add("/data/room/19.tmx", t_room);
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asset->add("/../data/room/19.tmx", t_room);
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asset->add("/data/room/20.tmx", t_room);
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asset->add("/../data/room/20.tmx", t_room);
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asset->add("/data/room/21.tmx", t_room);
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asset->add("/../data/room/21.tmx", t_room);
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asset->add("/data/room/22.tmx", t_room);
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asset->add("/../data/room/22.tmx", t_room);
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asset->add("/data/room/23.tmx", t_room);
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asset->add("/../data/room/23.tmx", t_room);
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asset->add("/data/room/24.tmx", t_room);
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asset->add("/../data/room/24.tmx", t_room);
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asset->add("/data/room/25.tmx", t_room);
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asset->add("/../data/room/25.tmx", t_room);
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asset->add("/data/room/26.tmx", t_room);
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asset->add("/../data/room/26.tmx", t_room);
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asset->add("/data/room/27.tmx", t_room);
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asset->add("/../data/room/27.tmx", t_room);
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asset->add("/data/room/28.tmx", t_room);
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asset->add("/../data/room/28.tmx", t_room);
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asset->add("/data/room/29.tmx", t_room);
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asset->add("/../data/room/29.tmx", t_room);
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asset->add("/data/room/30.tmx", t_room);
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asset->add("/../data/room/30.tmx", t_room);
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asset->add("/data/room/31.tmx", t_room);
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asset->add("/../data/room/31.tmx", t_room);
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asset->add("/data/room/32.tmx", t_room);
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asset->add("/../data/room/32.tmx", t_room);
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asset->add("/data/room/33.tmx", t_room);
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asset->add("/../data/room/33.tmx", t_room);
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asset->add("/data/room/34.tmx", t_room);
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asset->add("/../data/room/34.tmx", t_room);
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asset->add("/data/room/35.tmx", t_room);
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asset->add("/../data/room/35.tmx", t_room);
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asset->add("/data/room/36.tmx", t_room);
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asset->add("/../data/room/36.tmx", t_room);
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asset->add("/data/room/37.tmx", t_room);
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asset->add("/../data/room/37.tmx", t_room);
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asset->add("/data/room/38.tmx", t_room);
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asset->add("/../data/room/38.tmx", t_room);
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asset->add("/data/room/39.tmx", t_room);
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asset->add("/../data/room/39.tmx", t_room);
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asset->add("/data/room/40.tmx", t_room);
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asset->add("/../data/room/40.tmx", t_room);
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asset->add("/data/room/41.tmx", t_room);
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asset->add("/../data/room/41.tmx", t_room);
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asset->add("/data/room/42.tmx", t_room);
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asset->add("/../data/room/42.tmx", t_room);
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asset->add("/data/room/43.tmx", t_room);
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asset->add("/../data/room/43.tmx", t_room);
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asset->add("/data/room/44.tmx", t_room);
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asset->add("/../data/room/44.tmx", t_room);
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asset->add("/data/room/45.tmx", t_room);
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asset->add("/../data/room/45.tmx", t_room);
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asset->add("/data/room/46.tmx", t_room);
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asset->add("/../data/room/46.tmx", t_room);
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asset->add("/data/room/47.tmx", t_room);
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asset->add("/../data/room/47.tmx", t_room);
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asset->add("/data/room/48.tmx", t_room);
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asset->add("/../data/room/48.tmx", t_room);
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asset->add("/data/room/49.tmx", t_room);
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asset->add("/../data/room/49.tmx", t_room);
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asset->add("/data/room/50.tmx", t_room);
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asset->add("/../data/room/50.tmx", t_room);
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asset->add("/data/room/51.tmx", t_room);
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asset->add("/../data/room/51.tmx", t_room);
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asset->add("/data/room/52.tmx", t_room);
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asset->add("/../data/room/52.tmx", t_room);
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asset->add("/data/room/53.tmx", t_room);
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asset->add("/../data/room/53.tmx", t_room);
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asset->add("/data/room/54.tmx", t_room);
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asset->add("/../data/room/54.tmx", t_room);
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asset->add("/data/room/55.tmx", t_room);
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asset->add("/../data/room/55.tmx", t_room);
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asset->add("/data/room/56.tmx", t_room);
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asset->add("/../data/room/56.tmx", t_room);
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asset->add("/data/room/57.tmx", t_room);
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asset->add("/../data/room/57.tmx", t_room);
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asset->add("/data/room/58.tmx", t_room);
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asset->add("/../data/room/58.tmx", t_room);
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asset->add("/data/room/59.tmx", t_room);
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asset->add("/../data/room/59.tmx", t_room);
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asset->add("/data/room/60.tmx", t_room);
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asset->add("/../data/room/60.tmx", t_room);
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asset->add("/data/tilesets/standard.png", t_bitmap);
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asset->add("/../data/tilesets/standard.png", t_bitmap);
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asset->add("/data/enemies/paco.png", t_bitmap);
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asset->add("/../data/enemies/paco.png", t_bitmap);
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asset->add("/data/enemies/paco.ani", t_data);
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asset->add("/../data/enemies/paco.ani", t_data);
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asset->add("/data/enemies/chip.png", t_bitmap);
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asset->add("/../data/enemies/chip.png", t_bitmap);
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asset->add("/data/enemies/chip.ani", t_data);
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asset->add("/../data/enemies/chip.ani", t_data);
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asset->add("/data/enemies/wave.png", t_bitmap);
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asset->add("/../data/enemies/wave.png", t_bitmap);
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asset->add("/data/enemies/wave.ani", t_data);
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asset->add("/../data/enemies/wave.ani", t_data);
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asset->add("/data/enemies/wave_v.png", t_bitmap);
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asset->add("/../data/enemies/wave_v.png", t_bitmap);
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asset->add("/data/enemies/wave_v.ani", t_data);
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asset->add("/../data/enemies/wave_v.ani", t_data);
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||||||
asset->add("/data/enemies/sigmasua.png", t_bitmap);
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asset->add("/../data/enemies/sigmasua.png", t_bitmap);
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asset->add("/data/enemies/sigmasua.ani", t_data);
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asset->add("/../data/enemies/sigmasua.ani", t_data);
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||||||
asset->add("/data/enemies/diskette.png", t_bitmap);
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asset->add("/../data/enemies/diskette.png", t_bitmap);
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asset->add("/data/enemies/diskette.ani", t_data);
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asset->add("/../data/enemies/diskette.ani", t_data);
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||||||
asset->add("/data/enemies/bird.png", t_bitmap);
|
asset->add("/../data/enemies/bird.png", t_bitmap);
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||||||
asset->add("/data/enemies/bird.ani", t_data);
|
asset->add("/../data/enemies/bird.ani", t_data);
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||||||
asset->add("/data/enemies/bin.png", t_bitmap);
|
asset->add("/../data/enemies/bin.png", t_bitmap);
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asset->add("/data/enemies/bin.ani", t_data);
|
asset->add("/../data/enemies/bin.ani", t_data);
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||||||
asset->add("/data/enemies/qvoid.png", t_bitmap);
|
asset->add("/../data/enemies/qvoid.png", t_bitmap);
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asset->add("/data/enemies/qvoid.ani", t_data);
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asset->add("/../data/enemies/qvoid.ani", t_data);
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||||||
asset->add("/data/enemies/batman.png", t_bitmap);
|
asset->add("/../data/enemies/batman.png", t_bitmap);
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asset->add("/data/enemies/batman.ani", t_data);
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asset->add("/../data/enemies/batman.ani", t_data);
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||||||
asset->add("/data/enemies/tuno.png", t_bitmap);
|
asset->add("/../data/enemies/tuno.png", t_bitmap);
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asset->add("/data/enemies/tuno.ani", t_data);
|
asset->add("/../data/enemies/tuno.ani", t_data);
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asset->add("/data/enemies/matatunos.png", t_bitmap);
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asset->add("/../data/enemies/matatunos.png", t_bitmap);
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||||||
asset->add("/data/enemies/matatunos.ani", t_data);
|
asset->add("/../data/enemies/matatunos.ani", t_data);
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||||||
asset->add("/data/enemies/abad.png", t_bitmap);
|
asset->add("/../data/enemies/abad.png", t_bitmap);
|
||||||
asset->add("/data/enemies/abad.ani", t_data);
|
asset->add("/../data/enemies/abad.ani", t_data);
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||||||
asset->add("/data/enemies/jailbattle_human.png", t_bitmap);
|
asset->add("/../data/enemies/jailbattle_human.png", t_bitmap);
|
||||||
asset->add("/data/enemies/jailbattle_human.ani", t_data);
|
asset->add("/../data/enemies/jailbattle_human.ani", t_data);
|
||||||
asset->add("/data/enemies/jailbattle_alien.png", t_bitmap);
|
asset->add("/../data/enemies/jailbattle_alien.png", t_bitmap);
|
||||||
asset->add("/data/enemies/jailbattle_alien.ani", t_data);
|
asset->add("/../data/enemies/jailbattle_alien.ani", t_data);
|
||||||
asset->add("/data/enemies/jailer.png", t_bitmap);
|
asset->add("/../data/enemies/jailer.png", t_bitmap);
|
||||||
asset->add("/data/enemies/jailer.ani", t_data);
|
asset->add("/../data/enemies/jailer.ani", t_data);
|
||||||
asset->add("/data/enemies/jailer2.png", t_bitmap);
|
asset->add("/../data/enemies/jailer2.png", t_bitmap);
|
||||||
asset->add("/data/enemies/jailer2.ani", t_data);
|
asset->add("/../data/enemies/jailer2.ani", t_data);
|
||||||
asset->add("/data/enemies/jailer3.png", t_bitmap);
|
asset->add("/../data/enemies/jailer3.png", t_bitmap);
|
||||||
asset->add("/data/enemies/jailer3.ani", t_data);
|
asset->add("/../data/enemies/jailer3.ani", t_data);
|
||||||
asset->add("/data/enemies/printer.png", t_bitmap);
|
asset->add("/../data/enemies/printer.png", t_bitmap);
|
||||||
asset->add("/data/enemies/printer.ani", t_data);
|
asset->add("/../data/enemies/printer.ani", t_data);
|
||||||
asset->add("/data/enemies/code.png", t_bitmap);
|
asset->add("/../data/enemies/code.png", t_bitmap);
|
||||||
asset->add("/data/enemies/code.ani", t_data);
|
asset->add("/../data/enemies/code.ani", t_data);
|
||||||
asset->add("/data/enemies/demon.png", t_bitmap);
|
asset->add("/../data/enemies/demon.png", t_bitmap);
|
||||||
asset->add("/data/enemies/demon.ani", t_data);
|
asset->add("/../data/enemies/demon.ani", t_data);
|
||||||
asset->add("/data/enemies/dimallas.png", t_bitmap);
|
asset->add("/../data/enemies/dimallas.png", t_bitmap);
|
||||||
asset->add("/data/enemies/dimallas.ani", t_data);
|
asset->add("/../data/enemies/dimallas.ani", t_data);
|
||||||
asset->add("/data/enemies/dimallas_v.png", t_bitmap);
|
asset->add("/../data/enemies/dimallas_v.png", t_bitmap);
|
||||||
asset->add("/data/enemies/dimallas_v.ani", t_data);
|
asset->add("/../data/enemies/dimallas_v.ani", t_data);
|
||||||
asset->add("/data/enemies/heavy.png", t_bitmap);
|
asset->add("/../data/enemies/heavy.png", t_bitmap);
|
||||||
asset->add("/data/enemies/heavy.ani", t_data);
|
asset->add("/../data/enemies/heavy.ani", t_data);
|
||||||
asset->add("/data/enemies/spider.png", t_bitmap);
|
asset->add("/../data/enemies/spider.png", t_bitmap);
|
||||||
asset->add("/data/enemies/spider.ani", t_data);
|
asset->add("/../data/enemies/spider.ani", t_data);
|
||||||
asset->add("/data/enemies/macaronni_ted.png", t_bitmap);
|
asset->add("/../data/enemies/macaronni_ted.png", t_bitmap);
|
||||||
asset->add("/data/enemies/macaronni_ted.ani", t_data);
|
asset->add("/../data/enemies/macaronni_ted.ani", t_data);
|
||||||
asset->add("/data/enemies/mummy.png", t_bitmap);
|
asset->add("/../data/enemies/mummy.png", t_bitmap);
|
||||||
asset->add("/data/enemies/mummy.ani", t_data);
|
asset->add("/../data/enemies/mummy.ani", t_data);
|
||||||
asset->add("/data/enemies/sam.png", t_bitmap);
|
asset->add("/../data/enemies/sam.png", t_bitmap);
|
||||||
asset->add("/data/enemies/sam.ani", t_data);
|
asset->add("/../data/enemies/sam.ani", t_data);
|
||||||
|
|
||||||
asset->add("/data/player/player.png", t_bitmap);
|
asset->add("/../data/player/player.png", t_bitmap);
|
||||||
asset->add("/data/player/player.ani", t_data);
|
asset->add("/../data/player/player.ani", t_data);
|
||||||
|
|
||||||
asset->add("/data/items/items.png", t_bitmap);
|
asset->add("/../data/items/items.png", t_bitmap);
|
||||||
|
|
||||||
asset->add("/data/music/title.ogg", t_music);
|
asset->add("/../data/music/title.ogg", t_music);
|
||||||
asset->add("/data/music/game.ogg", t_music);
|
asset->add("/../data/music/game.ogg", t_music);
|
||||||
asset->add("/data/music/loading_sound1.ogg", t_music);
|
asset->add("/../data/music/loading_sound1.ogg", t_music);
|
||||||
asset->add("/data/music/loading_sound2.ogg", t_music);
|
asset->add("/../data/music/loading_sound2.ogg", t_music);
|
||||||
asset->add("/data/music/loading_sound3.ogg", t_music);
|
asset->add("/../data/music/loading_sound3.ogg", t_music);
|
||||||
|
|
||||||
asset->add("/data/sound/item.wav", t_sound);
|
asset->add("/../data/sound/item.wav", t_sound);
|
||||||
asset->add("/data/sound/death.wav", t_sound);
|
asset->add("/../data/sound/death.wav", t_sound);
|
||||||
asset->add("/data/sound/jump1.wav", t_sound);
|
asset->add("/../data/sound/jump1.wav", t_sound);
|
||||||
asset->add("/data/sound/jump2.wav", t_sound);
|
asset->add("/../data/sound/jump2.wav", t_sound);
|
||||||
asset->add("/data/sound/jump3.wav", t_sound);
|
asset->add("/../data/sound/jump3.wav", t_sound);
|
||||||
asset->add("/data/sound/jump4.wav", t_sound);
|
asset->add("/../data/sound/jump4.wav", t_sound);
|
||||||
asset->add("/data/sound/jump5.wav", t_sound);
|
asset->add("/../data/sound/jump5.wav", t_sound);
|
||||||
asset->add("/data/sound/jump6.wav", t_sound);
|
asset->add("/../data/sound/jump6.wav", t_sound);
|
||||||
asset->add("/data/sound/jump7.wav", t_sound);
|
asset->add("/../data/sound/jump7.wav", t_sound);
|
||||||
asset->add("/data/sound/jump8.wav", t_sound);
|
asset->add("/../data/sound/jump8.wav", t_sound);
|
||||||
asset->add("/data/sound/jump9.wav", t_sound);
|
asset->add("/../data/sound/jump9.wav", t_sound);
|
||||||
asset->add("/data/sound/jump10.wav", t_sound);
|
asset->add("/../data/sound/jump10.wav", t_sound);
|
||||||
asset->add("/data/sound/jump11.wav", t_sound);
|
asset->add("/../data/sound/jump11.wav", t_sound);
|
||||||
asset->add("/data/sound/jump12.wav", t_sound);
|
asset->add("/../data/sound/jump12.wav", t_sound);
|
||||||
asset->add("/data/sound/jump13.wav", t_sound);
|
asset->add("/../data/sound/jump13.wav", t_sound);
|
||||||
asset->add("/data/sound/jump14.wav", t_sound);
|
asset->add("/../data/sound/jump14.wav", t_sound);
|
||||||
asset->add("/data/sound/jump15.wav", t_sound);
|
asset->add("/../data/sound/jump15.wav", t_sound);
|
||||||
asset->add("/data/sound/jump16.wav", t_sound);
|
asset->add("/../data/sound/jump16.wav", t_sound);
|
||||||
asset->add("/data/sound/jump17.wav", t_sound);
|
asset->add("/../data/sound/jump17.wav", t_sound);
|
||||||
asset->add("/data/sound/jump18.wav", t_sound);
|
asset->add("/../data/sound/jump18.wav", t_sound);
|
||||||
asset->add("/data/sound/jump19.wav", t_sound);
|
asset->add("/../data/sound/jump19.wav", t_sound);
|
||||||
asset->add("/data/sound/jump20.wav", t_sound);
|
asset->add("/../data/sound/jump20.wav", t_sound);
|
||||||
asset->add("/data/sound/jump21.wav", t_sound);
|
asset->add("/../data/sound/jump21.wav", t_sound);
|
||||||
asset->add("/data/sound/jump22.wav", t_sound);
|
asset->add("/../data/sound/jump22.wav", t_sound);
|
||||||
asset->add("/data/sound/jump23.wav", t_sound);
|
asset->add("/../data/sound/jump23.wav", t_sound);
|
||||||
asset->add("/data/sound/jump24.wav", t_sound);
|
asset->add("/../data/sound/jump24.wav", t_sound);
|
||||||
|
|
||||||
asset->add("/data/logo/jailgames.png", t_bitmap);
|
asset->add("/../data/logo/jailgames.png", t_bitmap);
|
||||||
asset->add("/data/logo/since_1998.png", t_bitmap);
|
asset->add("/../data/logo/since_1998.png", t_bitmap);
|
||||||
asset->add("/data/logo/seagull.png", t_bitmap);
|
asset->add("/../data/logo/seagull.png", t_bitmap);
|
||||||
|
|
||||||
asset->add("/data/title/loading_screen1.png", t_bitmap);
|
asset->add("/../data/title/loading_screen1.png", t_bitmap);
|
||||||
asset->add("/data/title/loading_screen2.png", t_bitmap);
|
asset->add("/../data/title/loading_screen2.png", t_bitmap);
|
||||||
|
|
||||||
return asset->check();
|
return asset->check();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -177,7 +177,7 @@ void Intro::renderLoad()
|
|||||||
{
|
{
|
||||||
rect.x = (i * 8) % 256;
|
rect.x = (i * 8) % 256;
|
||||||
rect.y = (i / 32) * 8;
|
rect.y = (i / 32) * 8;
|
||||||
sprite2->setPos(rect);
|
sprite2->setRect(rect);
|
||||||
sprite2->setSpriteClip(rect);
|
sprite2->setSpriteClip(rect);
|
||||||
sprite2->render();
|
sprite2->render();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,15 +1,22 @@
|
|||||||
|
|
||||||
#include "animatedsprite.h"
|
#include "animatedsprite.h"
|
||||||
|
|
||||||
// Constructor
|
// Constructor
|
||||||
AnimatedSprite::AnimatedSprite(LTexture *texture, SDL_Renderer *renderer, std::string file)
|
AnimatedSprite::AnimatedSprite(LTexture *texture, SDL_Renderer *renderer, std::string file, std::vector<std::string> *buffer)
|
||||||
{
|
{
|
||||||
// Copia los punteros
|
// Copia los punteros
|
||||||
setTexture(texture);
|
setTexture(texture);
|
||||||
setRenderer(renderer);
|
setRenderer(renderer);
|
||||||
|
|
||||||
// Carga las animaciones
|
// Carga las animaciones
|
||||||
load(file);
|
if (file != "")
|
||||||
|
{
|
||||||
|
loadFromFile(file);
|
||||||
|
}
|
||||||
|
|
||||||
|
else if (buffer)
|
||||||
|
{
|
||||||
|
loadFromVector(buffer);
|
||||||
|
}
|
||||||
|
|
||||||
// Inicializa variables
|
// Inicializa variables
|
||||||
currentAnimation = 0;
|
currentAnimation = 0;
|
||||||
@@ -47,37 +54,37 @@ int AnimatedSprite::getIndex(std::string name)
|
|||||||
// Calcula el frame correspondiente a la animación
|
// Calcula el frame correspondiente a la animación
|
||||||
void AnimatedSprite::animate()
|
void AnimatedSprite::animate()
|
||||||
{
|
{
|
||||||
if (!enabled || animation[currentAnimation].speed == 0)
|
if (!enabled || animation.at(currentAnimation).speed == 0)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Calcula el frame actual a partir del contador
|
// Calcula el frame actual a partir del contador
|
||||||
animation[currentAnimation].currentFrame = animation[currentAnimation].counter / animation[currentAnimation].speed;
|
animation.at(currentAnimation).currentFrame = animation.at(currentAnimation).counter / animation.at(currentAnimation).speed;
|
||||||
|
|
||||||
// Si alcanza el final de la animación, reinicia el contador de la animación
|
// Si alcanza el final de la animación, reinicia el contador de la animación
|
||||||
// en función de la variable loop y coloca el nuevo frame
|
// en función de la variable loop y coloca el nuevo frame
|
||||||
if (animation[currentAnimation].currentFrame >= (int)animation[currentAnimation].frames.size())
|
if (animation.at(currentAnimation).currentFrame >= (int)animation.at(currentAnimation).frames.size())
|
||||||
{
|
{
|
||||||
if (animation[currentAnimation].loop == -1)
|
if (animation.at(currentAnimation).loop == -1)
|
||||||
{ // Si no hay loop, deja el último frame
|
{ // Si no hay loop, deja el último frame
|
||||||
animation[currentAnimation].currentFrame = animation[currentAnimation].frames.size();
|
animation.at(currentAnimation).currentFrame = animation.at(currentAnimation).frames.size();
|
||||||
animation[currentAnimation].completed = true;
|
animation.at(currentAnimation).completed = true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{ // Si hay loop, vuelve al frame indicado
|
{ // Si hay loop, vuelve al frame indicado
|
||||||
animation[currentAnimation].counter = 0;
|
animation.at(currentAnimation).counter = 0;
|
||||||
animation[currentAnimation].currentFrame = animation[currentAnimation].loop;
|
animation.at(currentAnimation).currentFrame = animation.at(currentAnimation).loop;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// En caso contrario
|
// En caso contrario
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Escoge el frame correspondiente de la animación
|
// Escoge el frame correspondiente de la animación
|
||||||
setSpriteClip(animation[currentAnimation].frames[animation[currentAnimation].currentFrame]);
|
setSpriteClip(animation.at(currentAnimation).frames.at(animation.at(currentAnimation).currentFrame));
|
||||||
|
|
||||||
// Incrementa el contador de la animacion
|
// Incrementa el contador de la animacion
|
||||||
animation[currentAnimation].counter++;
|
animation.at(currentAnimation).counter++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -85,56 +92,80 @@ void AnimatedSprite::animate()
|
|||||||
void AnimatedSprite::setCurrentFrame(int num)
|
void AnimatedSprite::setCurrentFrame(int num)
|
||||||
{
|
{
|
||||||
// Descarta valores fuera de rango
|
// Descarta valores fuera de rango
|
||||||
if (num >= (int)animation[currentAnimation].frames.size())
|
if (num >= (int)animation.at(currentAnimation).frames.size())
|
||||||
{
|
{
|
||||||
num = 0;
|
num = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Cambia el valor de la variable
|
// Cambia el valor de la variable
|
||||||
animation[currentAnimation].counter = animation[currentAnimation].speed * num;
|
animation.at(currentAnimation).counter = animation.at(currentAnimation).speed * num;
|
||||||
|
|
||||||
// Escoge el frame correspondiente de la animación
|
// Escoge el frame correspondiente de la animación
|
||||||
setSpriteClip(animation[currentAnimation].frames[animation[currentAnimation].currentFrame]);
|
setSpriteClip(animation.at(currentAnimation).frames.at(animation.at(currentAnimation).currentFrame));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Establece el valor del contador
|
// Establece el valor del contador
|
||||||
void AnimatedSprite::setAnimationCounter(std::string name, int num)
|
void AnimatedSprite::setAnimationCounter(std::string name, int num)
|
||||||
{
|
{
|
||||||
animation[getIndex(name)].counter = num;
|
animation.at(getIndex(name)).counter = num;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Establece la velocidad de una animación
|
// Establece la velocidad de una animación
|
||||||
void AnimatedSprite::setAnimationSpeed(std::string name, int speed)
|
void AnimatedSprite::setAnimationSpeed(std::string name, int speed)
|
||||||
{
|
{
|
||||||
animation[getIndex(name)].counter = speed;
|
animation.at(getIndex(name)).counter = speed;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Establece la velocidad de una animación
|
||||||
|
void AnimatedSprite::setAnimationSpeed(int index, int speed)
|
||||||
|
{
|
||||||
|
animation.at(index).counter = speed;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Establece si la animación se reproduce en bucle
|
// Establece si la animación se reproduce en bucle
|
||||||
void AnimatedSprite::setAnimationLoop(std::string name, int loop)
|
void AnimatedSprite::setAnimationLoop(std::string name, int loop)
|
||||||
{
|
{
|
||||||
animation[getIndex(name)].loop = loop;
|
animation.at(getIndex(name)).loop = loop;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Establece si la animación se reproduce en bucle
|
||||||
|
void AnimatedSprite::setAnimationLoop(int index, int loop)
|
||||||
|
{
|
||||||
|
animation.at(index).loop = loop;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Establece el valor de la variable
|
// Establece el valor de la variable
|
||||||
void AnimatedSprite::setAnimationCompleted(std::string name, bool value)
|
void AnimatedSprite::setAnimationCompleted(std::string name, bool value)
|
||||||
{
|
{
|
||||||
animation[getIndex(name)].completed = value;
|
animation.at(getIndex(name)).completed = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
// OLD - Establece el valor de la variable
|
||||||
|
void AnimatedSprite::setAnimationCompleted(int index, bool value)
|
||||||
|
{
|
||||||
|
animation.at(index).completed = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Comprueba si ha terminado la animación
|
// Comprueba si ha terminado la animación
|
||||||
bool AnimatedSprite::animationIsCompleted()
|
bool AnimatedSprite::animationIsCompleted()
|
||||||
{
|
{
|
||||||
return animation[currentAnimation].completed;
|
return animation.at(currentAnimation).completed;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Devuelve el rectangulo de una animación y frame concreto
|
// Devuelve el rectangulo de una animación y frame concreto
|
||||||
SDL_Rect AnimatedSprite::getAnimationClip(std::string name, Uint8 index)
|
SDL_Rect AnimatedSprite::getAnimationClip(std::string name, Uint8 index)
|
||||||
{
|
{
|
||||||
return animation[getIndex(name)].frames[index];
|
return animation.at(getIndex(name)).frames.at(index);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Devuelve el rectangulo de una animación y frame concreto
|
||||||
|
SDL_Rect AnimatedSprite::getAnimationClip(int indexA, Uint8 indexF)
|
||||||
|
{
|
||||||
|
return animation.at(indexA).frames.at(indexF);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Carga la animación desde un fichero
|
// Carga la animación desde un fichero
|
||||||
bool AnimatedSprite::load(std::string filePath)
|
bool AnimatedSprite::loadFromFile(std::string filePath)
|
||||||
{
|
{
|
||||||
int framesPerRow = 0;
|
int framesPerRow = 0;
|
||||||
int frameWidth = 0;
|
int frameWidth = 0;
|
||||||
@@ -152,7 +183,7 @@ bool AnimatedSprite::load(std::string filePath)
|
|||||||
if (file.good())
|
if (file.good())
|
||||||
{
|
{
|
||||||
// Procesa el fichero linea a linea
|
// Procesa el fichero linea a linea
|
||||||
printf("Reading file %s\n", filename.c_str());
|
std::cout << "Loading animation from file: " << filePath.c_str() << std::endl;
|
||||||
while (std::getline(file, line))
|
while (std::getline(file, line))
|
||||||
{
|
{
|
||||||
// Si la linea contiene el texto [animation] se realiza el proceso de carga de una animación
|
// Si la linea contiene el texto [animation] se realiza el proceso de carga de una animación
|
||||||
@@ -177,14 +208,17 @@ bool AnimatedSprite::load(std::string filePath)
|
|||||||
{
|
{
|
||||||
buffer.name = line.substr(pos + 1, line.length());
|
buffer.name = line.substr(pos + 1, line.length());
|
||||||
}
|
}
|
||||||
|
|
||||||
else if (line.substr(0, pos) == "speed")
|
else if (line.substr(0, pos) == "speed")
|
||||||
{
|
{
|
||||||
buffer.speed = std::stoi(line.substr(pos + 1, line.length()));
|
buffer.speed = std::stoi(line.substr(pos + 1, line.length()));
|
||||||
}
|
}
|
||||||
|
|
||||||
else if (line.substr(0, pos) == "loop")
|
else if (line.substr(0, pos) == "loop")
|
||||||
{
|
{
|
||||||
buffer.loop = std::stoi(line.substr(pos + 1, line.length()));
|
buffer.loop = std::stoi(line.substr(pos + 1, line.length()));
|
||||||
}
|
}
|
||||||
|
|
||||||
else if (line.substr(0, pos) == "frames")
|
else if (line.substr(0, pos) == "frames")
|
||||||
{
|
{
|
||||||
// Se introducen los valores separados por comas en un vector
|
// Se introducen los valores separados por comas en un vector
|
||||||
@@ -200,6 +234,7 @@ bool AnimatedSprite::load(std::string filePath)
|
|||||||
buffer.frames.push_back(rect);
|
buffer.frames.push_back(rect);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
printf("Warning: file %s, unknown parameter \"%s\"\n", filename.c_str(), line.substr(0, pos).c_str());
|
printf("Warning: file %s, unknown parameter \"%s\"\n", filename.c_str(), line.substr(0, pos).c_str());
|
||||||
@@ -259,7 +294,6 @@ bool AnimatedSprite::load(std::string filePath)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Cierra el fichero
|
// Cierra el fichero
|
||||||
printf("Closing file %s\n\n", filename.c_str());
|
|
||||||
file.close();
|
file.close();
|
||||||
}
|
}
|
||||||
// El fichero no se puede abrir
|
// El fichero no se puede abrir
|
||||||
@@ -270,7 +304,145 @@ bool AnimatedSprite::load(std::string filePath)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Pone un valor por defecto
|
// Pone un valor por defecto
|
||||||
setPos({0, 0, frameWidth, frameHeight});
|
setRect({0, 0, frameWidth, frameHeight});
|
||||||
|
|
||||||
|
return success;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Carga la animación desde un vector
|
||||||
|
bool AnimatedSprite::loadFromVector(std::vector<std::string> *source)
|
||||||
|
{
|
||||||
|
// Inicializa variables
|
||||||
|
int framesPerRow = 0;
|
||||||
|
int frameWidth = 0;
|
||||||
|
int frameHeight = 0;
|
||||||
|
int maxTiles = 0;
|
||||||
|
|
||||||
|
// Indicador de éxito en el proceso
|
||||||
|
bool success = true;
|
||||||
|
std::string line;
|
||||||
|
|
||||||
|
// Recorre todo el vector
|
||||||
|
int index = 0;
|
||||||
|
while (index < (int)source->size())
|
||||||
|
{
|
||||||
|
// Lee desde el vector
|
||||||
|
line = source->at(index);
|
||||||
|
|
||||||
|
// Si la linea contiene el texto [animation] se realiza el proceso de carga de una animación
|
||||||
|
if (line == "[animation]")
|
||||||
|
{
|
||||||
|
t_animation buffer;
|
||||||
|
buffer.counter = 0;
|
||||||
|
buffer.currentFrame = 0;
|
||||||
|
buffer.completed = false;
|
||||||
|
|
||||||
|
do
|
||||||
|
{
|
||||||
|
// Aumenta el indice para leer la siguiente linea
|
||||||
|
index++;
|
||||||
|
line = source->at(index);
|
||||||
|
|
||||||
|
// Encuentra la posición del caracter '='
|
||||||
|
int pos = line.find("=");
|
||||||
|
|
||||||
|
// Procesa las dos subcadenas
|
||||||
|
if (pos != (int)line.npos)
|
||||||
|
{
|
||||||
|
if (line.substr(0, pos) == "name")
|
||||||
|
{
|
||||||
|
buffer.name = line.substr(pos + 1, line.length());
|
||||||
|
}
|
||||||
|
|
||||||
|
else if (line.substr(0, pos) == "speed")
|
||||||
|
{
|
||||||
|
buffer.speed = std::stoi(line.substr(pos + 1, line.length()));
|
||||||
|
}
|
||||||
|
|
||||||
|
else if (line.substr(0, pos) == "loop")
|
||||||
|
{
|
||||||
|
buffer.loop = std::stoi(line.substr(pos + 1, line.length()));
|
||||||
|
}
|
||||||
|
|
||||||
|
else if (line.substr(0, pos) == "frames")
|
||||||
|
{
|
||||||
|
// Se introducen los valores separados por comas en un vector
|
||||||
|
std::stringstream ss(line.substr(pos + 1, line.length()));
|
||||||
|
std::string tmp;
|
||||||
|
SDL_Rect rect = {0, 0, frameWidth, frameHeight};
|
||||||
|
while (getline(ss, tmp, ','))
|
||||||
|
{
|
||||||
|
// Comprueba que el tile no sea mayor que el maximo indice permitido
|
||||||
|
const int numTile = std::stoi(tmp) > maxTiles ? 0 : std::stoi(tmp);
|
||||||
|
rect.x = (numTile % framesPerRow) * frameWidth;
|
||||||
|
rect.y = (numTile / framesPerRow) * frameHeight;
|
||||||
|
buffer.frames.push_back(rect);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
else
|
||||||
|
{
|
||||||
|
std::cout << "Warning: unknown parameter " << line.substr(0, pos).c_str() << std::endl;
|
||||||
|
success = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} while (line != "[/animation]");
|
||||||
|
|
||||||
|
// Añade la animación al vector de animaciones
|
||||||
|
animation.push_back(buffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
// En caso contrario se parsea el fichero para buscar las variables y los valores
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Encuentra la posición del caracter '='
|
||||||
|
int pos = line.find("=");
|
||||||
|
|
||||||
|
// Procesa las dos subcadenas
|
||||||
|
if (pos != (int)line.npos)
|
||||||
|
{
|
||||||
|
if (line.substr(0, pos) == "framesPerRow")
|
||||||
|
{
|
||||||
|
framesPerRow = std::stoi(line.substr(pos + 1, line.length()));
|
||||||
|
}
|
||||||
|
|
||||||
|
else if (line.substr(0, pos) == "frameWidth")
|
||||||
|
{
|
||||||
|
frameWidth = std::stoi(line.substr(pos + 1, line.length()));
|
||||||
|
}
|
||||||
|
|
||||||
|
else if (line.substr(0, pos) == "frameHeight")
|
||||||
|
{
|
||||||
|
frameHeight = std::stoi(line.substr(pos + 1, line.length()));
|
||||||
|
}
|
||||||
|
|
||||||
|
else
|
||||||
|
{
|
||||||
|
std::cout << "Warning: unknown parameter " << line.substr(0, pos).c_str() << std::endl;
|
||||||
|
success = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Normaliza valores
|
||||||
|
if (framesPerRow == 0 && frameWidth > 0)
|
||||||
|
{
|
||||||
|
framesPerRow = texture->getWidth() / frameWidth;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (maxTiles == 0 && frameWidth > 0 && frameHeight > 0)
|
||||||
|
{
|
||||||
|
const int w = texture->getWidth() / frameWidth;
|
||||||
|
const int h = texture->getHeight() / frameHeight;
|
||||||
|
maxTiles = w * h;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Una vez procesada la linea, aumenta el indice para pasar a la siguiente
|
||||||
|
index++;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Pone un valor por defecto
|
||||||
|
setRect({0, 0, frameWidth, frameHeight});
|
||||||
|
|
||||||
return success;
|
return success;
|
||||||
}
|
}
|
||||||
@@ -282,9 +454,22 @@ void AnimatedSprite::setCurrentAnimation(std::string name)
|
|||||||
if (currentAnimation != newAnimation)
|
if (currentAnimation != newAnimation)
|
||||||
{
|
{
|
||||||
currentAnimation = newAnimation;
|
currentAnimation = newAnimation;
|
||||||
animation[currentAnimation].currentFrame = 0;
|
animation.at(currentAnimation).currentFrame = 0;
|
||||||
animation[currentAnimation].counter = 0;
|
animation.at(currentAnimation).counter = 0;
|
||||||
animation[currentAnimation].completed = false;
|
animation.at(currentAnimation).completed = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Establece la animacion actual
|
||||||
|
void AnimatedSprite::setCurrentAnimation(int index)
|
||||||
|
{
|
||||||
|
const int newAnimation = index;
|
||||||
|
if (currentAnimation != newAnimation)
|
||||||
|
{
|
||||||
|
currentAnimation = newAnimation;
|
||||||
|
animation.at(currentAnimation).currentFrame = 0;
|
||||||
|
animation.at(currentAnimation).counter = 0;
|
||||||
|
animation.at(currentAnimation).completed = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -294,3 +479,26 @@ void AnimatedSprite::update()
|
|||||||
animate();
|
animate();
|
||||||
MovingSprite::update();
|
MovingSprite::update();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Establece el rectangulo para un frame de una animación
|
||||||
|
void AnimatedSprite::setAnimationFrames(Uint8 index_animation, Uint8 index_frame, int x, int y, int w, int h)
|
||||||
|
{
|
||||||
|
animation.at(index_animation).frames.push_back({x, y, w, h});
|
||||||
|
}
|
||||||
|
|
||||||
|
// OLD - Establece el contador para todas las animaciones
|
||||||
|
void AnimatedSprite::setAnimationCounter(int value)
|
||||||
|
{
|
||||||
|
for (auto &a : animation)
|
||||||
|
{
|
||||||
|
a.counter = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reinicia la animación
|
||||||
|
void AnimatedSprite::resetAnimation()
|
||||||
|
{
|
||||||
|
animation.at(currentAnimation).currentFrame = 0;
|
||||||
|
animation.at(currentAnimation).counter = 0;
|
||||||
|
animation.at(currentAnimation).completed = false;
|
||||||
|
}
|
||||||
@@ -2,10 +2,11 @@
|
|||||||
|
|
||||||
#include <SDL2/SDL.h>
|
#include <SDL2/SDL.h>
|
||||||
#include "movingsprite.h"
|
#include "movingsprite.h"
|
||||||
#include <fstream>
|
|
||||||
#include <sstream>
|
|
||||||
#include <string>
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
#include <string>
|
||||||
|
#include <sstream>
|
||||||
|
#include <fstream>
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
#ifndef ANIMATEDSPRITE_H
|
#ifndef ANIMATEDSPRITE_H
|
||||||
#define ANIMATEDSPRITE_H
|
#define ANIMATEDSPRITE_H
|
||||||
@@ -29,7 +30,7 @@ private:
|
|||||||
|
|
||||||
public:
|
public:
|
||||||
// Constructor
|
// Constructor
|
||||||
AnimatedSprite(LTexture *texture = nullptr, SDL_Renderer *renderer = nullptr, std::string file = "");
|
AnimatedSprite(LTexture *texture = nullptr, SDL_Renderer *renderer = nullptr, std::string file = "", std::vector<std::string> *buffer = nullptr);
|
||||||
|
|
||||||
// Destructor
|
// Destructor
|
||||||
~AnimatedSprite();
|
~AnimatedSprite();
|
||||||
@@ -45,30 +46,47 @@ public:
|
|||||||
|
|
||||||
// Establece la velocidad de una animación
|
// Establece la velocidad de una animación
|
||||||
void setAnimationSpeed(std::string name, int speed);
|
void setAnimationSpeed(std::string name, int speed);
|
||||||
|
void setAnimationSpeed(int index, int speed);
|
||||||
|
|
||||||
// Establece el frame al que vuelve la animación al finalizar
|
// Establece el frame al que vuelve la animación al finalizar
|
||||||
void setAnimationLoop(std::string name, int loop);
|
void setAnimationLoop(std::string name, int loop);
|
||||||
|
void setAnimationLoop(int index, int loop);
|
||||||
|
|
||||||
// Establece el valor de la variable
|
// Establece el valor de la variable
|
||||||
void setAnimationCompleted(std::string name, bool value);
|
void setAnimationCompleted(std::string name, bool value);
|
||||||
|
void setAnimationCompleted(int index, bool value);
|
||||||
|
|
||||||
// Comprueba si ha terminado la animación
|
// Comprueba si ha terminado la animación
|
||||||
bool animationIsCompleted();
|
bool animationIsCompleted();
|
||||||
|
|
||||||
// Devuelve el rectangulo de una animación y frame concreto
|
// Devuelve el rectangulo de una animación y frame concreto
|
||||||
SDL_Rect getAnimationClip(std::string name, Uint8 index);
|
SDL_Rect getAnimationClip(std::string name, Uint8 index);
|
||||||
|
SDL_Rect getAnimationClip(int indexA, Uint8 indexF);
|
||||||
|
|
||||||
// Obtiene el indice de la animación a partir del nombre
|
// Obtiene el indice de la animación a partir del nombre
|
||||||
int getIndex(std::string name);
|
int getIndex(std::string name);
|
||||||
|
|
||||||
// Carga la animación desde un fichero
|
// Carga la animación desde un fichero
|
||||||
bool load(std::string filePath);
|
bool loadFromFile(std::string filePath);
|
||||||
|
|
||||||
|
// Carga la animación desde un vector
|
||||||
|
bool loadFromVector(std::vector<std::string> *source);
|
||||||
|
|
||||||
// Establece la animacion actual
|
// Establece la animacion actual
|
||||||
void setCurrentAnimation(std::string name = "default");
|
void setCurrentAnimation(std::string name = "default");
|
||||||
|
void setCurrentAnimation(int index = 0);
|
||||||
|
|
||||||
// Actualiza las variables del objeto
|
// Actualiza las variables del objeto
|
||||||
void update();
|
void update();
|
||||||
|
|
||||||
|
// OLD - Establece el rectangulo para un frame de una animación
|
||||||
|
void setAnimationFrames(Uint8 index_animation, Uint8 index_frame, int x, int y, int w, int h);
|
||||||
|
|
||||||
|
// OLD - Establece el contador para todas las animaciones
|
||||||
|
void setAnimationCounter(int value);
|
||||||
|
|
||||||
|
// Reinicia la animación
|
||||||
|
void resetAnimation();
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -16,7 +16,7 @@ Asset::~Asset()
|
|||||||
void Asset::add(std::string file, enum assetType type, bool required)
|
void Asset::add(std::string file, enum assetType type, bool required)
|
||||||
{
|
{
|
||||||
item_t temp;
|
item_t temp;
|
||||||
temp.file = executablePath + "/.." + file;
|
temp.file = executablePath + file;
|
||||||
temp.type = type;
|
temp.type = type;
|
||||||
temp.required = required;
|
temp.required = required;
|
||||||
fileList.push_back(temp);
|
fileList.push_back(temp);
|
||||||
|
|||||||
@@ -8,35 +8,35 @@ Input::Input(std::string file)
|
|||||||
dbPath = file;
|
dbPath = file;
|
||||||
|
|
||||||
// Inicializa las variables
|
// Inicializa las variables
|
||||||
for (int i = 0; i < 17; ++i)
|
keyBindings_t kb;
|
||||||
{
|
kb.scancode = 0;
|
||||||
keyBindings[i].scancode = 0;
|
kb.active = false;
|
||||||
keyBindings[i].active = false;
|
keyBindings.resize(17, kb);
|
||||||
|
|
||||||
gameControllerBindings[i].button = SDL_CONTROLLER_BUTTON_INVALID;
|
GameControllerBindings_t gcb;
|
||||||
gameControllerBindings[i].active = false;
|
gcb.button = SDL_CONTROLLER_BUTTON_INVALID;
|
||||||
}
|
gcb.active = false;
|
||||||
|
gameControllerBindings.resize(17, gcb);
|
||||||
|
|
||||||
|
// Comprueba si hay un mando conectado
|
||||||
discoverGameController();
|
discoverGameController();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Destructor
|
// Destructor
|
||||||
Input::~Input()
|
Input::~Input()
|
||||||
{
|
{
|
||||||
for (int i = 0; i < numGamepads; ++i)
|
|
||||||
connectedControllers[i] = nullptr;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Asigna uno de los posibles inputs a una tecla del teclado
|
// Asigna uno de los posibles inputs a una tecla del teclado
|
||||||
void Input::bindKey(Uint8 input, SDL_Scancode code)
|
void Input::bindKey(Uint8 input, SDL_Scancode code)
|
||||||
{
|
{
|
||||||
keyBindings[input].scancode = code;
|
keyBindings.at(input).scancode = code;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Asigna uno de los posibles inputs a un botón del mando
|
// Asigna uno de los posibles inputs a un botón del mando
|
||||||
void Input::bindGameControllerButton(Uint8 input, SDL_GameControllerButton button)
|
void Input::bindGameControllerButton(Uint8 input, SDL_GameControllerButton button)
|
||||||
{
|
{
|
||||||
gameControllerBindings[input].button = button;
|
gameControllerBindings.at(input).button = button;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Comprueba si un input esta activo
|
// Comprueba si un input esta activo
|
||||||
@@ -48,24 +48,28 @@ bool Input::checkInput(Uint8 input, bool repeat, int device, int index)
|
|||||||
if (device == INPUT_USE_ANY)
|
if (device == INPUT_USE_ANY)
|
||||||
index = 0;
|
index = 0;
|
||||||
|
|
||||||
if ((device == INPUT_USE_KEYBOARD) || (device == INPUT_USE_ANY))
|
if (device == INPUT_USE_KEYBOARD || device == INPUT_USE_ANY)
|
||||||
{
|
{
|
||||||
const Uint8 *mKeystates = SDL_GetKeyboardState(nullptr);
|
const Uint8 *keyStates = SDL_GetKeyboardState(nullptr);
|
||||||
|
|
||||||
if (repeat)
|
if (repeat)
|
||||||
{
|
{
|
||||||
if (mKeystates[keyBindings[input].scancode] != 0)
|
if (keyStates[keyBindings.at(input).scancode] != 0)
|
||||||
|
{
|
||||||
successKeyboard = true;
|
successKeyboard = true;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
successKeyboard = false;
|
successKeyboard = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (!keyBindings[input].active)
|
if (!keyBindings.at(input).active)
|
||||||
{
|
{
|
||||||
if (mKeystates[keyBindings[input].scancode] != 0)
|
if (keyStates[keyBindings.at(input).scancode] != 0)
|
||||||
{
|
{
|
||||||
keyBindings[input].active = true;
|
keyBindings.at(input).active = true;
|
||||||
successKeyboard = true;
|
successKeyboard = true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -75,9 +79,9 @@ bool Input::checkInput(Uint8 input, bool repeat, int device, int index)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (mKeystates[keyBindings[input].scancode] == 0)
|
if (keyStates[keyBindings.at(input).scancode] == 0)
|
||||||
{
|
{
|
||||||
keyBindings[input].active = false;
|
keyBindings.at(input).active = false;
|
||||||
successKeyboard = false;
|
successKeyboard = false;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -93,18 +97,22 @@ bool Input::checkInput(Uint8 input, bool repeat, int device, int index)
|
|||||||
{
|
{
|
||||||
if (repeat)
|
if (repeat)
|
||||||
{
|
{
|
||||||
if (SDL_GameControllerGetButton(connectedControllers[index], gameControllerBindings[input].button) != 0)
|
if (SDL_GameControllerGetButton(connectedControllers.at(index), gameControllerBindings.at(input).button) != 0)
|
||||||
|
{
|
||||||
successGameController = true;
|
successGameController = true;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
successGameController = false;
|
successGameController = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (!gameControllerBindings[input].active)
|
if (!gameControllerBindings.at(input).active)
|
||||||
{
|
{
|
||||||
if (SDL_GameControllerGetButton(connectedControllers[index], gameControllerBindings[input].button) != 0)
|
if (SDL_GameControllerGetButton(connectedControllers.at(index), gameControllerBindings.at(input).button) != 0)
|
||||||
{
|
{
|
||||||
gameControllerBindings[input].active = true;
|
gameControllerBindings.at(input).active = true;
|
||||||
successGameController = true;
|
successGameController = true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -114,9 +122,9 @@ bool Input::checkInput(Uint8 input, bool repeat, int device, int index)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (SDL_GameControllerGetButton(connectedControllers[index], gameControllerBindings[input].button) == 0)
|
if (SDL_GameControllerGetButton(connectedControllers.at(index), gameControllerBindings.at(input).button) == 0)
|
||||||
{
|
{
|
||||||
gameControllerBindings[input].active = false;
|
gameControllerBindings.at(input).active = false;
|
||||||
successGameController = false;
|
successGameController = false;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -133,38 +141,39 @@ bool Input::checkInput(Uint8 input, bool repeat, int device, int index)
|
|||||||
// Comprueba si hay almenos un input activo
|
// Comprueba si hay almenos un input activo
|
||||||
bool Input::checkAnyInput(int device, int index)
|
bool Input::checkAnyInput(int device, int index)
|
||||||
{
|
{
|
||||||
bool successKeyboard = false;
|
|
||||||
bool successGameController = false;
|
|
||||||
|
|
||||||
if (device == INPUT_USE_ANY)
|
if (device == INPUT_USE_ANY)
|
||||||
|
{
|
||||||
index = 0;
|
index = 0;
|
||||||
|
}
|
||||||
|
|
||||||
if ((device == INPUT_USE_KEYBOARD) || (device == INPUT_USE_ANY))
|
if (device == INPUT_USE_KEYBOARD || device == INPUT_USE_ANY)
|
||||||
{
|
{
|
||||||
const Uint8 *mKeystates = SDL_GetKeyboardState(nullptr);
|
const Uint8 *mKeystates = SDL_GetKeyboardState(nullptr);
|
||||||
|
|
||||||
for (int i = 0; i < 17; ++i)
|
for (int i = 0; i < (int)keyBindings.size(); ++i)
|
||||||
{
|
{
|
||||||
if (mKeystates[keyBindings[i].scancode] != 0)
|
if (mKeystates[keyBindings.at(i).scancode] != 0)
|
||||||
{
|
{
|
||||||
successKeyboard |= true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gameControllerFound())
|
if (gameControllerFound())
|
||||||
if ((device == INPUT_USE_GAMECONTROLLER) || (device == INPUT_USE_ANY))
|
{
|
||||||
|
if (device == INPUT_USE_GAMECONTROLLER || device == INPUT_USE_ANY)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < 17; ++i)
|
for (int i = 0; i < (int)gameControllerBindings.size(); ++i)
|
||||||
{
|
{
|
||||||
if (SDL_GameControllerGetButton(connectedControllers[index], gameControllerBindings[i].button) != 0)
|
if (SDL_GameControllerGetButton(connectedControllers.at(index), gameControllerBindings.at(i).button) != 0)
|
||||||
{
|
{
|
||||||
successGameController |= true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return (successKeyboard || successGameController);
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Comprueba si hay un mando conectado
|
// Comprueba si hay un mando conectado
|
||||||
@@ -173,34 +182,42 @@ bool Input::discoverGameController()
|
|||||||
bool found = false;
|
bool found = false;
|
||||||
|
|
||||||
if (SDL_WasInit(SDL_INIT_GAMECONTROLLER) != 1)
|
if (SDL_WasInit(SDL_INIT_GAMECONTROLLER) != 1)
|
||||||
|
{
|
||||||
SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER);
|
SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER);
|
||||||
|
}
|
||||||
|
|
||||||
if (SDL_GameControllerAddMappingsFromFile(dbPath.c_str()) < 0)
|
if (SDL_GameControllerAddMappingsFromFile(dbPath.c_str()) < 0)
|
||||||
|
{
|
||||||
printf("Error, could not load %s file: %s\n", dbPath.c_str(), SDL_GetError());
|
printf("Error, could not load %s file: %s\n", dbPath.c_str(), SDL_GetError());
|
||||||
|
}
|
||||||
|
|
||||||
int nJoysticks = SDL_NumJoysticks();
|
const int nJoysticks = SDL_NumJoysticks();
|
||||||
numGamepads = 0;
|
numGamepads = 0;
|
||||||
|
|
||||||
// Cuenta el numero de mandos
|
// Cuenta el numero de mandos
|
||||||
for (int i = 0; i < nJoysticks; ++i)
|
for (int i = 0; i < nJoysticks; ++i)
|
||||||
|
{
|
||||||
if (SDL_IsGameController(i))
|
if (SDL_IsGameController(i))
|
||||||
|
{
|
||||||
numGamepads++;
|
numGamepads++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
printf("** Checking for game controllers ...\n");
|
printf("\nChecking for game controllers...\n");
|
||||||
printf("%i joysticks found, %i are gamepads\n\n", nJoysticks, numGamepads);
|
printf("%i joysticks found, %i are gamepads\n", nJoysticks, numGamepads);
|
||||||
|
|
||||||
if (numGamepads > 0)
|
if (numGamepads > 0)
|
||||||
{
|
{
|
||||||
found = true;
|
found = true;
|
||||||
|
|
||||||
for (int i = 0; i < numGamepads; ++i)
|
for (int i = 0; i < numGamepads; i++)
|
||||||
{
|
{
|
||||||
// Abre el mando y lo añade a la lista
|
// Abre el mando y lo añade a la lista
|
||||||
SDL_GameController *pad = SDL_GameControllerOpen(i);
|
SDL_GameController *pad = SDL_GameControllerOpen(i);
|
||||||
if (SDL_GameControllerGetAttached(pad) == 1)
|
if (SDL_GameControllerGetAttached(pad) == 1)
|
||||||
{
|
{
|
||||||
connectedControllers.push_back(pad);
|
connectedControllers.push_back(pad);
|
||||||
std::string separator(" #");
|
const std::string separator(" #");
|
||||||
std::string name = SDL_GameControllerNameForIndex(i);
|
std::string name = SDL_GameControllerNameForIndex(i);
|
||||||
name.resize(25);
|
name.resize(25);
|
||||||
name = name + separator + std::to_string(i);
|
name = name + separator + std::to_string(i);
|
||||||
@@ -208,10 +225,11 @@ bool Input::discoverGameController()
|
|||||||
controllerNames.push_back(name);
|
controllerNames.push_back(name);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
std::cout << "SDL_GetError() = " << SDL_GetError() << std::endl;
|
std::cout << "SDL_GetError() = " << SDL_GetError() << std::endl;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// mGameController = connectedControllers[0];
|
|
||||||
SDL_GameControllerEventState(SDL_ENABLE);
|
SDL_GameControllerEventState(SDL_ENABLE);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -222,18 +240,26 @@ bool Input::discoverGameController()
|
|||||||
bool Input::gameControllerFound()
|
bool Input::gameControllerFound()
|
||||||
{
|
{
|
||||||
if (numGamepads > 0)
|
if (numGamepads > 0)
|
||||||
|
{
|
||||||
return true;
|
return true;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
return false;
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Obten el nombre de un mando de juego
|
// Obten el nombre de un mando de juego
|
||||||
std::string Input::getControllerName(int index)
|
std::string Input::getControllerName(int index)
|
||||||
{
|
{
|
||||||
if (numGamepads > 0)
|
if (numGamepads > 0)
|
||||||
return controllerNames[index];
|
{
|
||||||
|
return controllerNames.at(index);
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
return "";
|
return "";
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Obten el numero de mandos conectados
|
// Obten el numero de mandos conectados
|
||||||
|
|||||||
@@ -48,12 +48,12 @@ private:
|
|||||||
bool active; // Indica si está activo
|
bool active; // Indica si está activo
|
||||||
};
|
};
|
||||||
|
|
||||||
keyBindings_t keyBindings[17]; // Vector con las teclas asociadas a los inputs predefinidos
|
std::vector<keyBindings_t> keyBindings; // Vector con las teclas asociadas a los inputs predefinidos
|
||||||
GameControllerBindings_t gameControllerBindings[17]; // Vector con las teclas asociadas a los inputs predefinidos
|
std::vector<GameControllerBindings_t> gameControllerBindings; // Vector con las teclas asociadas a los inputs predefinidos
|
||||||
std::vector<SDL_GameController *> connectedControllers; // Vector con todos los mandos conectados
|
std::vector<SDL_GameController *> connectedControllers; // Vector con todos los mandos conectados
|
||||||
std::vector<std::string> controllerNames; // Vector con los nombres de los mandos
|
std::vector<std::string> controllerNames; // Vector con los nombres de los mandos
|
||||||
int numGamepads; // Numero de mandos conectados
|
int numGamepads; // Numero de mandos conectados
|
||||||
std::string dbPath; // Ruta al archivo gamecontrollerdb.txt
|
std::string dbPath; // Ruta al archivo gamecontrollerdb.txt
|
||||||
|
|
||||||
// Comprueba si hay un mando conectado
|
// Comprueba si hay un mando conectado
|
||||||
bool discoverGameController();
|
bool discoverGameController();
|
||||||
@@ -75,7 +75,7 @@ public:
|
|||||||
bool checkInput(Uint8 input, bool repeat, int device = INPUT_USE_ANY, int index = 0);
|
bool checkInput(Uint8 input, bool repeat, int device = INPUT_USE_ANY, int index = 0);
|
||||||
|
|
||||||
// Comprueba si hay almenos un input activo
|
// Comprueba si hay almenos un input activo
|
||||||
bool checkAnyInput(int device = INPUT_USE_ANY, int index = 0);
|
bool checkAnyInput(int device, int index);
|
||||||
|
|
||||||
// Comprueba si hay algun mando conectado
|
// Comprueba si hay algun mando conectado
|
||||||
bool gameControllerFound();
|
bool gameControllerFound();
|
||||||
|
|||||||
@@ -32,6 +32,7 @@ LTexture::~LTexture()
|
|||||||
// Carga una imagen desde un fichero
|
// Carga una imagen desde un fichero
|
||||||
bool LTexture::loadFromFile(std::string path, SDL_Renderer *renderer)
|
bool LTexture::loadFromFile(std::string path, SDL_Renderer *renderer)
|
||||||
{
|
{
|
||||||
|
const std::string filename = path.substr(path.find_last_of("\\/") + 1);
|
||||||
int req_format = STBI_rgb_alpha;
|
int req_format = STBI_rgb_alpha;
|
||||||
int width, height, orig_format;
|
int width, height, orig_format;
|
||||||
unsigned char *data = stbi_load(path.c_str(), &width, &height, &orig_format, req_format);
|
unsigned char *data = stbi_load(path.c_str(), &width, &height, &orig_format, req_format);
|
||||||
@@ -40,6 +41,10 @@ bool LTexture::loadFromFile(std::string path, SDL_Renderer *renderer)
|
|||||||
SDL_Log("Loading image failed: %s", stbi_failure_reason());
|
SDL_Log("Loading image failed: %s", stbi_failure_reason());
|
||||||
exit(1);
|
exit(1);
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
printf("Image loaded: %s\n", filename.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
int depth, pitch;
|
int depth, pitch;
|
||||||
Uint32 pixel_format;
|
Uint32 pixel_format;
|
||||||
@@ -144,7 +149,7 @@ void LTexture::setAlpha(Uint8 alpha)
|
|||||||
// Renderiza la textura en un punto específico
|
// Renderiza la textura en un punto específico
|
||||||
void LTexture::render(SDL_Renderer *renderer, int x, int y, SDL_Rect *clip, float zoomW, float zoomH, double angle, SDL_Point *center, SDL_RendererFlip flip)
|
void LTexture::render(SDL_Renderer *renderer, int x, int y, SDL_Rect *clip, float zoomW, float zoomH, double angle, SDL_Point *center, SDL_RendererFlip flip)
|
||||||
{
|
{
|
||||||
// Establece el destini de renderizado en la pantalla
|
// Establece el destino de renderizado en la pantalla
|
||||||
SDL_Rect renderQuad = {x, y, width, height};
|
SDL_Rect renderQuad = {x, y, width, height};
|
||||||
|
|
||||||
// Obtiene las dimesiones del clip de renderizado
|
// Obtiene las dimesiones del clip de renderizado
|
||||||
|
|||||||
@@ -4,20 +4,63 @@
|
|||||||
// Constructor
|
// Constructor
|
||||||
Menu::Menu(SDL_Renderer *renderer, Asset *asset, Input *input, std::string file)
|
Menu::Menu(SDL_Renderer *renderer, Asset *asset, Input *input, std::string file)
|
||||||
{
|
{
|
||||||
|
// Copia punteros
|
||||||
this->renderer = renderer;
|
this->renderer = renderer;
|
||||||
this->asset = asset;
|
this->asset = asset;
|
||||||
this->input = input;
|
this->input = input;
|
||||||
|
|
||||||
|
// Inicializa punteros
|
||||||
soundMove = nullptr;
|
soundMove = nullptr;
|
||||||
soundAccept = nullptr;
|
soundAccept = nullptr;
|
||||||
soundCancel = nullptr;
|
soundCancel = nullptr;
|
||||||
|
|
||||||
init();
|
// Inicializa variables
|
||||||
|
name = "";
|
||||||
|
selector.index = 0;
|
||||||
|
itemSelected = MENU_NO_OPTION;
|
||||||
|
x = 0;
|
||||||
|
y = 0;
|
||||||
|
w = 0;
|
||||||
|
rectBG.rect = {0, 0, 0, 0};
|
||||||
|
rectBG.color = {0, 0, 0};
|
||||||
|
rectBG.a = 0;
|
||||||
|
backgroundType = MENU_BACKGROUND_SOLID;
|
||||||
|
isCenteredOnX = false;
|
||||||
|
isCenteredOnY = false;
|
||||||
|
areElementsCenteredOnX = false;
|
||||||
|
centerX = 0;
|
||||||
|
centerY = 0;
|
||||||
|
widestItem = 0;
|
||||||
|
colorGreyed = {128, 128, 128};
|
||||||
|
defaultActionWhenCancel = 0;
|
||||||
|
font_png = "";
|
||||||
|
font_txt = "";
|
||||||
|
|
||||||
|
// Selector
|
||||||
|
selector.originY = 0;
|
||||||
|
selector.targetY = 0;
|
||||||
|
selector.despY = 0;
|
||||||
|
selector.originH = 0;
|
||||||
|
selector.targetH = 0;
|
||||||
|
selector.incH = 0;
|
||||||
|
selector.y = 0.0f;
|
||||||
|
selector.h = 0.0f;
|
||||||
|
selector.numJumps = 8;
|
||||||
|
selector.moving = false;
|
||||||
|
selector.resizing = false;
|
||||||
|
selector.rect = {0, 0, 0, 0};
|
||||||
|
selector.color = {0, 0, 0};
|
||||||
|
selector.itemColor = {0, 0, 0};
|
||||||
|
selector.a = 255;
|
||||||
|
|
||||||
|
// Inicializa las variables desde un fichero
|
||||||
if (file != "")
|
if (file != "")
|
||||||
{
|
{
|
||||||
load(file);
|
load(file);
|
||||||
}
|
}
|
||||||
reorganize();
|
|
||||||
|
// Deja el cursor en el primer elemento
|
||||||
|
reset();
|
||||||
}
|
}
|
||||||
|
|
||||||
Menu::~Menu()
|
Menu::~Menu()
|
||||||
@@ -56,7 +99,7 @@ bool Menu::load(std::string file_path)
|
|||||||
// Indica si se ha creado ya el objeto de texto
|
// Indica si se ha creado ya el objeto de texto
|
||||||
bool textAllocated = false;
|
bool textAllocated = false;
|
||||||
|
|
||||||
std::string filename = file_path.substr(file_path.find_last_of("\\/") + 1);
|
const std::string filename = file_path.substr(file_path.find_last_of("\\/") + 1);
|
||||||
std::string line;
|
std::string line;
|
||||||
std::ifstream file(file_path);
|
std::ifstream file(file_path);
|
||||||
|
|
||||||
@@ -78,7 +121,7 @@ bool Menu::load(std::string file_path)
|
|||||||
|
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
|
// Lee la siguiente linea
|
||||||
std::getline(file, line);
|
std::getline(file, line);
|
||||||
|
|
||||||
// Encuentra la posición del caracter '='
|
// Encuentra la posición del caracter '='
|
||||||
@@ -118,7 +161,7 @@ bool Menu::load(std::string file_path)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Cierra el fichero
|
// Cierra el fichero
|
||||||
printf("Closing file %s\n\n", filename.c_str());
|
printf("Closing file %s\n", filename.c_str());
|
||||||
file.close();
|
file.close();
|
||||||
}
|
}
|
||||||
// El fichero no se puede abrir
|
// El fichero no se puede abrir
|
||||||
@@ -165,6 +208,7 @@ bool Menu::setItem(item_t *item, std::string var, std::string value)
|
|||||||
else if ((var == "") || (var == "[/item]"))
|
else if ((var == "") || (var == "[/item]"))
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
success = false;
|
success = false;
|
||||||
@@ -309,48 +353,6 @@ bool Menu::setVars(std::string var, std::string value)
|
|||||||
return success;
|
return success;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Inicializa las variables
|
|
||||||
void Menu::init()
|
|
||||||
{
|
|
||||||
// Inicia variables
|
|
||||||
name = "";
|
|
||||||
selector.index = 0;
|
|
||||||
itemSelected = MENU_NO_OPTION;
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
rectBG.rect = {0, 0, 0, 0};
|
|
||||||
rectBG.color = {0, 0, 0};
|
|
||||||
rectBG.a = 0;
|
|
||||||
backgroundType = MENU_BACKGROUND_SOLID;
|
|
||||||
isCenteredOnX = false;
|
|
||||||
isCenteredOnY = false;
|
|
||||||
areElementsCenteredOnX = false;
|
|
||||||
centerX = 0;
|
|
||||||
centerY = 0;
|
|
||||||
widestItem = 0;
|
|
||||||
colorGreyed = {128, 128, 128};
|
|
||||||
defaultActionWhenCancel = 0;
|
|
||||||
font_png = "";
|
|
||||||
font_txt = "";
|
|
||||||
|
|
||||||
// Selector
|
|
||||||
selector.originY = 0;
|
|
||||||
selector.targetY = 0;
|
|
||||||
selector.despY = 0;
|
|
||||||
selector.originH = 0;
|
|
||||||
selector.targetH = 0;
|
|
||||||
selector.incH = 0;
|
|
||||||
selector.y = 0.0f;
|
|
||||||
selector.h = 0.0f;
|
|
||||||
selector.numJumps = 8;
|
|
||||||
selector.moving = false;
|
|
||||||
selector.resizing = false;
|
|
||||||
selector.rect = {0, 0, 0, 0};
|
|
||||||
selector.color = {0, 0, 0};
|
|
||||||
selector.itemColor = {0, 0, 0};
|
|
||||||
selector.a = 255;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Carga los ficheros de audio
|
// Carga los ficheros de audio
|
||||||
void Menu::loadAudioFile(std::string file, int sound)
|
void Menu::loadAudioFile(std::string file, int sound)
|
||||||
{
|
{
|
||||||
@@ -403,7 +405,8 @@ void Menu::updateSelector()
|
|||||||
selector.moving = false;
|
selector.moving = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (selector.despY < 0) // Va hacia arriba
|
|
||||||
|
else if (selector.despY < 0) // Va hacia arriba
|
||||||
{
|
{
|
||||||
if (selector.y < selector.targetY) // Ha llegado al destino
|
if (selector.y < selector.targetY) // Ha llegado al destino
|
||||||
{
|
{
|
||||||
@@ -431,7 +434,8 @@ void Menu::updateSelector()
|
|||||||
selector.resizing = false;
|
selector.resizing = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (selector.incH < 0) // Decrece
|
|
||||||
|
else if (selector.incH < 0) // Decrece
|
||||||
{
|
{
|
||||||
if (selector.h < selector.targetH) // Ha llegado al destino
|
if (selector.h < selector.targetH) // Ha llegado al destino
|
||||||
{
|
{
|
||||||
@@ -454,7 +458,7 @@ void Menu::setSelectorPos(int index)
|
|||||||
if (index < (int)item.size())
|
if (index < (int)item.size())
|
||||||
{
|
{
|
||||||
selector.index = index;
|
selector.index = index;
|
||||||
selector.rect.y = selector.y = selector.originY = selector.targetY = item[selector.index].rect.y;
|
selector.rect.y = selector.y = selector.originY = selector.targetY = item.at(selector.index).rect.y;
|
||||||
selector.rect.w = rectBG.rect.w;
|
selector.rect.w = rectBG.rect.w;
|
||||||
selector.rect.x = rectBG.rect.x;
|
selector.rect.x = rectBG.rect.x;
|
||||||
selector.originH = selector.targetH = selector.rect.h = getSelectorHeight(selector.index);
|
selector.originH = selector.targetH = selector.rect.h = getSelectorHeight(selector.index);
|
||||||
@@ -482,10 +486,17 @@ void Menu::reset()
|
|||||||
{
|
{
|
||||||
itemSelected = MENU_NO_OPTION;
|
itemSelected = MENU_NO_OPTION;
|
||||||
selector.index = 0;
|
selector.index = 0;
|
||||||
selector.originY = selector.targetY = selector.y = item[0].rect.y;
|
selector.originY = selector.targetY = selector.y = item.at(0).rect.y;
|
||||||
selector.originH = selector.targetH = item[0].rect.h;
|
selector.originH = selector.targetH = item.at(0).rect.h;
|
||||||
selector.moving = false;
|
selector.moving = false;
|
||||||
selector.resizing = false;
|
selector.resizing = false;
|
||||||
|
|
||||||
|
// Si el primer elemento no es seleccionable, incrementa el selector
|
||||||
|
if (!item.at(selector.index).selectable)
|
||||||
|
{
|
||||||
|
increaseSelectorIndex();
|
||||||
|
setSelectorPos(selector.index);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Actualiza el menu para recolocarlo correctamente y establecer el tamaño
|
// Actualiza el menu para recolocarlo correctamente y establecer el tamaño
|
||||||
@@ -513,18 +524,18 @@ void Menu::reorganize()
|
|||||||
bool Menu::increaseSelectorIndex()
|
bool Menu::increaseSelectorIndex()
|
||||||
{
|
{
|
||||||
// Obten las coordenadas del elemento actual
|
// Obten las coordenadas del elemento actual
|
||||||
selector.y = selector.originY = item[selector.index].rect.y;
|
selector.y = selector.originY = item.at(selector.index).rect.y;
|
||||||
selector.h = selector.originH = getSelectorHeight(selector.index);
|
selector.h = selector.originH = getSelectorHeight(selector.index);
|
||||||
|
|
||||||
// Calcula cual es el siguiente elemento
|
// Calcula cual es el siguiente elemento
|
||||||
++selector.index %= item.size();
|
++selector.index %= item.size();
|
||||||
while (!item[selector.index].selectable)
|
while (!item.at(selector.index).selectable)
|
||||||
{
|
{
|
||||||
++selector.index %= item.size();
|
++selector.index %= item.size();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Establece las coordenadas y altura de destino
|
// Establece las coordenadas y altura de destino
|
||||||
selector.targetY = item[selector.index].rect.y;
|
selector.targetY = item.at(selector.index).rect.y;
|
||||||
selector.despY = (selector.targetY - selector.originY) / selector.numJumps;
|
selector.despY = (selector.targetY - selector.originY) / selector.numJumps;
|
||||||
|
|
||||||
selector.targetH = getSelectorHeight(selector.index);
|
selector.targetH = getSelectorHeight(selector.index);
|
||||||
@@ -543,24 +554,24 @@ bool Menu::increaseSelectorIndex()
|
|||||||
bool Menu::decreaseSelectorIndex()
|
bool Menu::decreaseSelectorIndex()
|
||||||
{
|
{
|
||||||
// Obten las coordenadas del elemento actual
|
// Obten las coordenadas del elemento actual
|
||||||
selector.y = selector.originY = item[selector.index].rect.y;
|
selector.y = selector.originY = item.at(selector.index).rect.y;
|
||||||
selector.h = selector.originH = getSelectorHeight(selector.index);
|
selector.h = selector.originH = getSelectorHeight(selector.index);
|
||||||
|
|
||||||
// Calcula cual es el siguiente elemento
|
// Calcula cual es el siguiente elemento
|
||||||
if (selector.index == 0)
|
if (selector.index == 0)
|
||||||
{
|
{
|
||||||
selector.index = item.size();
|
selector.index = item.size() - 1;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
selector.index--;
|
selector.index--;
|
||||||
}
|
}
|
||||||
|
|
||||||
while (!item[selector.index].selectable)
|
while (!item.at(selector.index).selectable)
|
||||||
{
|
{
|
||||||
if (selector.index == 0)
|
if (selector.index == 0)
|
||||||
{
|
{
|
||||||
selector.index = item.size();
|
selector.index = item.size() - 1;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -569,7 +580,7 @@ bool Menu::decreaseSelectorIndex()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Establece las coordenadas y altura de destino
|
// Establece las coordenadas y altura de destino
|
||||||
selector.targetY = item[selector.index].rect.y;
|
selector.targetY = item.at(selector.index).rect.y;
|
||||||
selector.despY = (selector.targetY - selector.originY) / selector.numJumps;
|
selector.despY = (selector.targetY - selector.originY) / selector.numJumps;
|
||||||
|
|
||||||
selector.targetH = getSelectorHeight(selector.index);
|
selector.targetH = getSelectorHeight(selector.index);
|
||||||
@@ -603,8 +614,6 @@ void Menu::render()
|
|||||||
|
|
||||||
// Renderiza el rectangulo del selector
|
// Renderiza el rectangulo del selector
|
||||||
const SDL_Rect temp = {selector.rect.x, selector.rect.y - 1, selector.rect.w, selector.rect.h + 1};
|
const SDL_Rect temp = {selector.rect.x, selector.rect.y - 1, selector.rect.w, selector.rect.h + 1};
|
||||||
// temp.y--;
|
|
||||||
// temp.h++;
|
|
||||||
SDL_SetRenderDrawColor(renderer, selector.color.r, selector.color.g, selector.color.b, selector.a);
|
SDL_SetRenderDrawColor(renderer, selector.color.r, selector.color.g, selector.color.b, selector.a);
|
||||||
SDL_RenderFillRect(renderer, &temp);
|
SDL_RenderFillRect(renderer, &temp);
|
||||||
|
|
||||||
@@ -621,40 +630,74 @@ void Menu::render()
|
|||||||
if (i == selector.index)
|
if (i == selector.index)
|
||||||
{
|
{
|
||||||
const color_t color = {selector.itemColor.r, selector.itemColor.g, selector.itemColor.b};
|
const color_t color = {selector.itemColor.r, selector.itemColor.g, selector.itemColor.b};
|
||||||
text->writeColored(item[i].rect.x, item[i].rect.y, item[i].label, color);
|
text->writeColored(item.at(i).rect.x, item.at(i).rect.y, item.at(i).label, color);
|
||||||
}
|
}
|
||||||
else if (item[i].selectable)
|
|
||||||
|
else if (item.at(i).selectable)
|
||||||
{
|
{
|
||||||
text->write(item[i].rect.x, item[i].rect.y, item[i].label);
|
text->write(item.at(i).rect.x, item.at(i).rect.y, item.at(i).label);
|
||||||
}
|
}
|
||||||
else if (item[i].greyed)
|
|
||||||
|
else if (item.at(i).greyed)
|
||||||
{
|
{
|
||||||
text->writeColored(item[i].rect.x, item[i].rect.y, item[i].label, colorGreyed);
|
text->writeColored(item.at(i).rect.x, item.at(i).rect.y, item.at(i).label, colorGreyed);
|
||||||
}
|
}
|
||||||
|
|
||||||
else
|
else
|
||||||
// No seleccionable
|
{ // No seleccionable
|
||||||
{
|
if ((item.at(i).linkedUp) && (i == selector.index + 1))
|
||||||
if ((item[i].linkedUp) && (i == selector.index + 1))
|
|
||||||
{
|
{
|
||||||
const color_t color = {selector.itemColor.r, selector.itemColor.g, selector.itemColor.b};
|
const color_t color = {selector.itemColor.r, selector.itemColor.g, selector.itemColor.b};
|
||||||
text->writeColored(item[i].rect.x, item[i].rect.y, item[i].label, color);
|
text->writeColored(item.at(i).rect.x, item.at(i).rect.y, item.at(i).label, color);
|
||||||
}
|
}
|
||||||
else // No enlazado con el de arriba
|
else // No enlazado con el de arriba
|
||||||
{
|
{
|
||||||
text->write(item[i].rect.x, item[i].rect.y, item[i].label);
|
text->write(item.at(i).rect.x, item.at(i).rect.y, item.at(i).label);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Establece el rectangulo de fondo del menu y el selector
|
// Establece el rectangulo de fondo del menu y el selector
|
||||||
void Menu::setRectSize()
|
void Menu::setRectSize(int w, int h)
|
||||||
{
|
{
|
||||||
rectBG.rect.w = findWidth() + text->getCharacterSize();
|
// Establece el ancho
|
||||||
rectBG.rect.h = findHeight() + text->getCharacterSize();
|
if (w == 0)
|
||||||
|
{ // Si no se pasa un valor, se busca si hay uno prefijado
|
||||||
|
if (this->w == 0)
|
||||||
|
{ // Si no hay prefijado, coge el item mas ancho
|
||||||
|
rectBG.rect.w = findWidth() + text->getCharacterSize();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{ // Si hay prefijado, coge ese
|
||||||
|
rectBG.rect.w = this->w;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{ // Si se pasa un valor, se usa y se prefija
|
||||||
|
rectBG.rect.w = w;
|
||||||
|
this->w = w;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Establece el alto
|
||||||
|
if (h == 0)
|
||||||
|
{ // Si no se pasa un valor, se busca de manera automatica
|
||||||
|
rectBG.rect.h = findHeight() + text->getCharacterSize();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{ // Si se pasa un valor, se aplica
|
||||||
|
rectBG.rect.h = h;
|
||||||
|
}
|
||||||
|
|
||||||
// La posición X es la del menú menos medio caracter
|
// La posición X es la del menú menos medio caracter
|
||||||
rectBG.rect.x = x - (text->getCharacterSize() / 2);
|
if (this->w != 0)
|
||||||
|
{ // Si el ancho esta prefijado, la x coinccide
|
||||||
|
rectBG.rect.x = x;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{ // Si el ancho es automatico, se le da un poco de margen
|
||||||
|
rectBG.rect.x = x - (text->getCharacterSize() / 2);
|
||||||
|
}
|
||||||
|
|
||||||
// La posición Y es la del menu menos la altura de medio caracter
|
// La posición Y es la del menu menos la altura de medio caracter
|
||||||
rectBG.rect.y = y - (text->getCharacterSize() / 2);
|
rectBG.rect.y = y - (text->getCharacterSize() / 2);
|
||||||
@@ -687,10 +730,28 @@ void Menu::setSelectorTextColor(color_t color)
|
|||||||
void Menu::centerMenuOnX(int value)
|
void Menu::centerMenuOnX(int value)
|
||||||
{
|
{
|
||||||
isCenteredOnX = true;
|
isCenteredOnX = true;
|
||||||
centerX = value;
|
if (value != 0)
|
||||||
|
{
|
||||||
|
centerX = value;
|
||||||
|
}
|
||||||
|
else if (centerX == 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// Establece la nueva posición centrada en funcion del elemento más ancho
|
// Establece la nueva posición centrada en funcion del elemento más ancho o del ancho fijo del menu
|
||||||
x = (value) - (findWidth() / 2);
|
if (w != 0)
|
||||||
|
{ // Si se ha definido un ancho fijo
|
||||||
|
x = (centerX) - (w / 2);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{ // Si se actua en función del elemento más ancho
|
||||||
|
x = (centerX) - (findWidth() / 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Actualiza el rectangulo de fondo y del selector
|
||||||
|
rectBG.rect.x = x;
|
||||||
|
selector.rect.x = x;
|
||||||
|
|
||||||
// Reposiciona los elementos del menu
|
// Reposiciona los elementos del menu
|
||||||
for (auto &i : item)
|
for (auto &i : item)
|
||||||
@@ -700,6 +761,12 @@ void Menu::centerMenuOnX(int value)
|
|||||||
|
|
||||||
// Recalcula el rectangulo de fondo
|
// Recalcula el rectangulo de fondo
|
||||||
setRectSize();
|
setRectSize();
|
||||||
|
|
||||||
|
// Vuelve a centrar los elementos si fuera el caso
|
||||||
|
if (areElementsCenteredOnX)
|
||||||
|
{
|
||||||
|
centerMenuElementsOnX();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Centra el menu respecto un punto en el eje Y
|
// Centra el menu respecto un punto en el eje Y
|
||||||
@@ -733,14 +800,13 @@ void Menu::centerMenuElementsOnX()
|
|||||||
void Menu::addItem(std::string text, int hPaddingDown, bool selectable, bool greyed, bool linkedDown)
|
void Menu::addItem(std::string text, int hPaddingDown, bool selectable, bool greyed, bool linkedDown)
|
||||||
{
|
{
|
||||||
item_t temp;
|
item_t temp;
|
||||||
// Si es el primer item coge la posición en el eje Y del propio menu
|
|
||||||
if (item.size() == 0)
|
if (item.empty())
|
||||||
{
|
{ // Si es el primer item coge la posición en el eje Y del propio menu
|
||||||
temp.rect.y = y;
|
temp.rect.y = y;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
// En caso contrario, coge la posición en el eje Y a partir del elemento anterior
|
{ // En caso contrario, coge la posición en el eje Y a partir del último elemento
|
||||||
{
|
|
||||||
temp.rect.y = item.back().rect.y + item.back().rect.h + item.back().hPaddingDown;
|
temp.rect.y = item.back().rect.y + item.back().rect.h + item.back().hPaddingDown;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -751,13 +817,14 @@ void Menu::addItem(std::string text, int hPaddingDown, bool selectable, bool gre
|
|||||||
temp.linkedDown = linkedDown;
|
temp.linkedDown = linkedDown;
|
||||||
|
|
||||||
item.push_back(temp);
|
item.push_back(temp);
|
||||||
|
|
||||||
setItemCaption(item.size() - 1, text);
|
setItemCaption(item.size() - 1, text);
|
||||||
|
|
||||||
if (item.size() > 0)
|
if (item.size() > 1)
|
||||||
{
|
{
|
||||||
if (item[item.size() - 1].linkedDown)
|
if (item.at(item.size() - 2).linkedDown)
|
||||||
{
|
{
|
||||||
item[item.size()].linkedUp = true;
|
item.back().linkedUp = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -768,13 +835,10 @@ void Menu::addItem(std::string text, int hPaddingDown, bool selectable, bool gre
|
|||||||
// Cambia el texto de un item
|
// Cambia el texto de un item
|
||||||
void Menu::setItemCaption(int index, std::string text)
|
void Menu::setItemCaption(int index, std::string text)
|
||||||
{
|
{
|
||||||
item[index].label = text;
|
item.at(index).label = text;
|
||||||
item[index].rect.w = this->text->lenght(item[index].label);
|
item.at(index).rect.w = this->text->lenght(item.at(index).label);
|
||||||
item[index].rect.h = this->text->getCharacterSize();
|
item.at(index).rect.h = this->text->getCharacterSize();
|
||||||
reorganize();
|
reorganize();
|
||||||
|
|
||||||
const std::string texto = item[index].label + ":" + std::to_string(item[index].rect.w);
|
|
||||||
printf("Adding menu item -> %s\n", texto.c_str());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Establece el indice del itemm que se usará por defecto al cancelar el menu
|
// Establece el indice del itemm que se usará por defecto al cancelar el menu
|
||||||
@@ -850,41 +914,69 @@ int Menu::findHeight()
|
|||||||
// Recoloca los elementos del menu en el eje Y
|
// Recoloca los elementos del menu en el eje Y
|
||||||
void Menu::replaceElementsOnY()
|
void Menu::replaceElementsOnY()
|
||||||
{
|
{
|
||||||
item[0].rect.y = y;
|
item.at(0).rect.y = y;
|
||||||
|
|
||||||
for (int i = 1; i < (int)item.size(); i++)
|
for (int i = 1; i < (int)item.size(); i++)
|
||||||
{
|
{
|
||||||
item[i].rect.y = item[i - 1].rect.y + item[i - 1].rect.h + item[i - 1].hPaddingDown;
|
item.at(i).rect.y = item.at(i - 1).rect.y + item.at(i - 1).rect.h + item.at(i - 1).hPaddingDown;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Establece el estado seleccionable de un item
|
// Establece el estado seleccionable de un item
|
||||||
void Menu::setSelectable(int index, bool value)
|
void Menu::setSelectable(int index, bool value)
|
||||||
{
|
{
|
||||||
item[index].selectable = value;
|
item.at(index).selectable = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Establece el estado agrisado de un item
|
// Establece el estado agrisado de un item
|
||||||
void Menu::setGreyed(int index, bool value)
|
void Menu::setGreyed(int index, bool value)
|
||||||
{
|
{
|
||||||
item[index].greyed = value;
|
item.at(index).greyed = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Establece el estado de enlace de un item
|
// Establece el estado de enlace de un item
|
||||||
void Menu::setLinkedDown(int index, bool value)
|
void Menu::setLinkedDown(int index, bool value)
|
||||||
{
|
{
|
||||||
item[index].linkedDown = value;
|
item.at(index).linkedDown = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Calcula la altura del selector
|
// Calcula la altura del selector
|
||||||
int Menu::getSelectorHeight(int value)
|
int Menu::getSelectorHeight(int value)
|
||||||
{
|
{
|
||||||
if (item[value].linkedDown)
|
if (item.at(value).linkedDown)
|
||||||
{
|
{
|
||||||
return item[value].rect.h + item[value].hPaddingDown + item[value + 1].rect.h;
|
return item.at(value).rect.h + item.at(value).hPaddingDown + item.at(value + 1).rect.h;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
return item[value].rect.h;
|
return item.at(value).rect.h;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Establece el nombre del menu
|
||||||
|
void Menu::setName(std::string name)
|
||||||
|
{
|
||||||
|
this->name = name;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Establece la posición del menu
|
||||||
|
void Menu::setPos(int x, int y)
|
||||||
|
{
|
||||||
|
this->x = x;
|
||||||
|
this->y = y;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Establece el tipo de fondo del menu
|
||||||
|
void Menu::setBackgroundType(int value)
|
||||||
|
{
|
||||||
|
backgroundType = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Establece la fuente de texto que se utilizará
|
||||||
|
void Menu::setText(std::string font_png, std::string font_txt)
|
||||||
|
{
|
||||||
|
if (!text)
|
||||||
|
{
|
||||||
|
text = new Text(font_png, font_txt, renderer);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,15 +1,15 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <SDL2/SDL.h>
|
#include <SDL2/SDL.h>
|
||||||
#include "asset.h"
|
#include <vector>
|
||||||
#include "input.h"
|
|
||||||
#include "jail_audio.h"
|
|
||||||
#include "sprite.h"
|
#include "sprite.h"
|
||||||
#include "text.h"
|
#include "text.h"
|
||||||
|
#include "asset.h"
|
||||||
|
#include "input.h"
|
||||||
#include "utils.h"
|
#include "utils.h"
|
||||||
#include <fstream>
|
#include "jail_audio.h"
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
#include <vector>
|
#include <fstream>
|
||||||
|
|
||||||
#ifndef MENU_H
|
#ifndef MENU_H
|
||||||
#define MENU_H
|
#define MENU_H
|
||||||
@@ -68,6 +68,13 @@ private:
|
|||||||
int a; // Cantidad de transparencia para el rectangulo del selector
|
int a; // Cantidad de transparencia para el rectangulo del selector
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// Objetos
|
||||||
|
SDL_Renderer *renderer; // Puntero al renderizador de la ventana
|
||||||
|
Text *text; // Texto para poder escribir los items del menu
|
||||||
|
Input *input; // Gestor de eventos de entrada de teclado o gamepad
|
||||||
|
Asset *asset; // Objeto para gestionar los ficheros de recursos
|
||||||
|
|
||||||
|
// Variables
|
||||||
std::string name; // Nombre del menu
|
std::string name; // Nombre del menu
|
||||||
int x; // Posición en el eje X de la primera letra del primer elemento
|
int x; // Posición en el eje X de la primera letra del primer elemento
|
||||||
int y; // Posición en el eje Y de la primera letra del primer elemento
|
int y; // Posición en el eje Y de la primera letra del primer elemento
|
||||||
@@ -85,10 +92,6 @@ private:
|
|||||||
JA_Sound soundAccept; // Sonido al aceptar o elegir una opción del menu
|
JA_Sound soundAccept; // Sonido al aceptar o elegir una opción del menu
|
||||||
JA_Sound soundCancel; // Sonido al cancelar el menu
|
JA_Sound soundCancel; // Sonido al cancelar el menu
|
||||||
JA_Sound soundMove; // Sonido al mover el selector
|
JA_Sound soundMove; // Sonido al mover el selector
|
||||||
SDL_Renderer *renderer; // Puntero al renderizador de la ventana
|
|
||||||
Text *text; // Texto para poder escribir los items del menu
|
|
||||||
Input *input; // Gestor de eventos de entrada de teclado o gamepad
|
|
||||||
Asset *asset; // Objeto para gestionar los ficheros de recursos
|
|
||||||
color_t colorGreyed; // Color para los elementos agrisados
|
color_t colorGreyed; // Color para los elementos agrisados
|
||||||
rectangle_t rectBG; // Rectangulo de fondo del menu
|
rectangle_t rectBG; // Rectangulo de fondo del menu
|
||||||
std::vector<item_t> item; // Estructura para cada elemento del menu
|
std::vector<item_t> item; // Estructura para cada elemento del menu
|
||||||
@@ -105,12 +108,6 @@ private:
|
|||||||
// Asigna variables a partir de dos cadenas
|
// Asigna variables a partir de dos cadenas
|
||||||
bool setItem(item_t *item, std::string var, std::string value);
|
bool setItem(item_t *item, std::string var, std::string value);
|
||||||
|
|
||||||
// Inicializa las variables
|
|
||||||
void init();
|
|
||||||
|
|
||||||
// Establece el rectangulo de fondo del menu
|
|
||||||
void setRectSize();
|
|
||||||
|
|
||||||
// Actualiza el menu para recolocarlo correctamente y establecer el tamaño
|
// Actualiza el menu para recolocarlo correctamente y establecer el tamaño
|
||||||
void reorganize();
|
void reorganize();
|
||||||
|
|
||||||
@@ -143,7 +140,7 @@ private:
|
|||||||
|
|
||||||
public:
|
public:
|
||||||
// Constructor
|
// Constructor
|
||||||
Menu(SDL_Renderer *renderer, Asset *asset, Input *input, std::string file="");
|
Menu(SDL_Renderer *renderer, Asset *asset, Input *input, std::string file = "");
|
||||||
|
|
||||||
// Destructor
|
// Destructor
|
||||||
~Menu();
|
~Menu();
|
||||||
@@ -179,7 +176,7 @@ public:
|
|||||||
void setSelectorTextColor(color_t color);
|
void setSelectorTextColor(color_t color);
|
||||||
|
|
||||||
// Centra el menu respecto a un punto en el eje X
|
// Centra el menu respecto a un punto en el eje X
|
||||||
void centerMenuOnX(int value);
|
void centerMenuOnX(int value = 0);
|
||||||
|
|
||||||
// Centra el menu respecto a un punto en el eje Y
|
// Centra el menu respecto a un punto en el eje Y
|
||||||
void centerMenuOnY(int value);
|
void centerMenuOnY(int value);
|
||||||
@@ -208,7 +205,20 @@ public:
|
|||||||
// Establece el estado de enlace de un item
|
// Establece el estado de enlace de un item
|
||||||
void setLinkedDown(int index, bool value);
|
void setLinkedDown(int index, bool value);
|
||||||
|
|
||||||
// hacer procedimientos para establecer el titulo, la x, la y, la tipografia y el tipo de fondo
|
// Establece el nombre del menu
|
||||||
|
void setName(std::string name);
|
||||||
|
|
||||||
|
// Establece la posición del menu
|
||||||
|
void setPos(int x, int y);
|
||||||
|
|
||||||
|
// Establece el tipo de fondo del menu
|
||||||
|
void setBackgroundType(int value);
|
||||||
|
|
||||||
|
// Establece la fuente de texto que se utilizará
|
||||||
|
void setText(std::string font_png, std::string font_txt);
|
||||||
|
|
||||||
|
// Establece el rectangulo de fondo del menu
|
||||||
|
void setRectSize(int w = 0, int h = 0);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
|
#include "../const.h"
|
||||||
#include "movingsprite.h"
|
#include "movingsprite.h"
|
||||||
|
|
||||||
// Constructor
|
// Constructor
|
||||||
@@ -45,7 +45,7 @@ MovingSprite::MovingSprite(float x, float y, int w, int h, float velx, float vel
|
|||||||
spriteClip = {0, 0, w, h};
|
spriteClip = {0, 0, w, h};
|
||||||
|
|
||||||
// Establece el centro de rotación
|
// Establece el centro de rotación
|
||||||
center = {0, 0};
|
center = nullptr;
|
||||||
|
|
||||||
// Establece el tipo de volteado
|
// Establece el tipo de volteado
|
||||||
currentFlip = SDL_FLIP_NONE;
|
currentFlip = SDL_FLIP_NONE;
|
||||||
@@ -73,7 +73,7 @@ void MovingSprite::clear()
|
|||||||
|
|
||||||
angle = 0.0; // Angulo para dibujarlo
|
angle = 0.0; // Angulo para dibujarlo
|
||||||
rotateEnabled = false; // Indica si ha de rotar
|
rotateEnabled = false; // Indica si ha de rotar
|
||||||
center = {0, 0}; // Centro de rotación
|
center = nullptr; // Centro de rotación
|
||||||
rotateSpeed = 0; // Velocidad de giro
|
rotateSpeed = 0; // Velocidad de giro
|
||||||
rotateAmount = 0.0; // Cantidad de grados a girar en cada iteración
|
rotateAmount = 0.0; // Cantidad de grados a girar en cada iteración
|
||||||
counter = 0; // Contador interno
|
counter = 0; // Contador interno
|
||||||
@@ -101,7 +101,9 @@ void MovingSprite::move()
|
|||||||
void MovingSprite::render()
|
void MovingSprite::render()
|
||||||
{
|
{
|
||||||
if (enabled)
|
if (enabled)
|
||||||
texture->render(renderer, (int)x, (int)y, &spriteClip, zoomW, zoomH, angle, ¢er, currentFlip);
|
{
|
||||||
|
texture->render(renderer, (int)x, (int)y, &spriteClip, zoomW, zoomH, angle, center, currentFlip);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Obtiene el valor de la variable
|
// Obtiene el valor de la variable
|
||||||
@@ -158,8 +160,8 @@ double MovingSprite::getAngle()
|
|||||||
return angle;
|
return angle;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Establece la posición del objeto
|
// Establece la posición y el tamaño del objeto
|
||||||
void MovingSprite::setPos(SDL_Rect rect)
|
void MovingSprite::setRect(SDL_Rect rect)
|
||||||
{
|
{
|
||||||
x = (float)rect.x;
|
x = (float)rect.x;
|
||||||
y = (float)rect.y;
|
y = (float)rect.y;
|
||||||
@@ -267,7 +269,14 @@ void MovingSprite::setRotate(bool value)
|
|||||||
// Establece el valor de la variable
|
// Establece el valor de la variable
|
||||||
void MovingSprite::setRotateSpeed(int value)
|
void MovingSprite::setRotateSpeed(int value)
|
||||||
{
|
{
|
||||||
rotateSpeed = value;
|
if (value < 1)
|
||||||
|
{
|
||||||
|
rotateSpeed = 1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
rotateSpeed = value;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Establece el valor de la variable
|
// Establece el valor de la variable
|
||||||
@@ -326,15 +335,6 @@ SDL_Rect MovingSprite::getRect()
|
|||||||
return rect;
|
return rect;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Establece los valores de posición y tamaño del sprite
|
|
||||||
void MovingSprite::setRect(SDL_Rect rect)
|
|
||||||
{
|
|
||||||
x = (float)rect.x;
|
|
||||||
y = (float)rect.y;
|
|
||||||
w = rect.w;
|
|
||||||
h = rect.h;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Deshace el último movimiento
|
// Deshace el último movimiento
|
||||||
void MovingSprite::undoMove()
|
void MovingSprite::undoMove()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -30,7 +30,7 @@ protected:
|
|||||||
int rotateSpeed; // Velocidad de giro
|
int rotateSpeed; // Velocidad de giro
|
||||||
double rotateAmount; // Cantidad de grados a girar en cada iteración
|
double rotateAmount; // Cantidad de grados a girar en cada iteración
|
||||||
int counter; // Contador interno
|
int counter; // Contador interno
|
||||||
SDL_Point center; // Centro de rotación
|
SDL_Point *center; // Centro de rotación
|
||||||
SDL_RendererFlip currentFlip; // Indica como se voltea el sprite
|
SDL_RendererFlip currentFlip; // Indica como se voltea el sprite
|
||||||
|
|
||||||
public:
|
public:
|
||||||
@@ -88,8 +88,8 @@ public:
|
|||||||
// Obtiene el valor de la variable
|
// Obtiene el valor de la variable
|
||||||
Uint16 getRotateSpeed();
|
Uint16 getRotateSpeed();
|
||||||
|
|
||||||
// Establece la posición del objeto
|
// Establece la posición y el tamaño del objeto
|
||||||
void setPos(SDL_Rect rect);
|
void setRect(SDL_Rect rect);
|
||||||
|
|
||||||
// Establece el valor de la variable
|
// Establece el valor de la variable
|
||||||
void setPosX(float value);
|
void setPosX(float value);
|
||||||
@@ -151,9 +151,6 @@ public:
|
|||||||
// Devuelve el rectangulo donde está el sprite
|
// Devuelve el rectangulo donde está el sprite
|
||||||
SDL_Rect getRect();
|
SDL_Rect getRect();
|
||||||
|
|
||||||
// Establece los valores de posición y tamaño del sprite
|
|
||||||
void setRect(SDL_Rect rect);
|
|
||||||
|
|
||||||
// Deshace el último movimiento
|
// Deshace el último movimiento
|
||||||
void undoMove();
|
void undoMove();
|
||||||
|
|
||||||
|
|||||||
@@ -22,7 +22,9 @@ Screen::Screen(SDL_Window *window, SDL_Renderer *renderer, options_t *options, i
|
|||||||
// Crea la textura donde se dibujan los graficos del juego
|
// Crea la textura donde se dibujan los graficos del juego
|
||||||
gameCanvas = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, gameCanvasWidth, gameCanvasHeight);
|
gameCanvas = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, gameCanvasWidth, gameCanvasHeight);
|
||||||
if (gameCanvas == nullptr)
|
if (gameCanvas == nullptr)
|
||||||
|
{
|
||||||
printf("TitleSurface could not be created!\nSDL Error: %s\n", SDL_GetError());
|
printf("TitleSurface could not be created!\nSDL Error: %s\n", SDL_GetError());
|
||||||
|
}
|
||||||
|
|
||||||
// Establece el modo de video
|
// Establece el modo de video
|
||||||
setVideoMode(options->fullScreenMode);
|
setVideoMode(options->fullScreenMode);
|
||||||
@@ -344,7 +346,7 @@ void Screen::renderSpectrumFade()
|
|||||||
const float step = (float)spectrumFadeCounter / (float)spectrumFadeLenght;
|
const float step = (float)spectrumFadeCounter / (float)spectrumFadeLenght;
|
||||||
const int max = spectrumColor.size() - 1;
|
const int max = spectrumColor.size() - 1;
|
||||||
const int index = max + (0 - max) * step;
|
const int index = max + (0 - max) * step;
|
||||||
const color_t c = spectrumColor[index];
|
const color_t c = spectrumColor.at(index);
|
||||||
SDL_SetTextureColorMod(gameCanvas, c.r, c.g, c.b);
|
SDL_SetTextureColorMod(gameCanvas, c.r, c.g, c.b);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
|
||||||
#include "text.h"
|
#include "text.h"
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
@@ -5,13 +6,12 @@
|
|||||||
// Constructor
|
// Constructor
|
||||||
Text::Text(std::string bitmapFile, std::string textFile, SDL_Renderer *renderer)
|
Text::Text(std::string bitmapFile, std::string textFile, SDL_Renderer *renderer)
|
||||||
{
|
{
|
||||||
texture = new LTexture(renderer, bitmapFile);
|
// Carga los offsets desde el fichero
|
||||||
sprite = new Sprite({0, 0, 0, 0}, texture, renderer);
|
initOffsetFromFile(textFile);
|
||||||
sprite->setTexture(texture);
|
|
||||||
sprite->setRenderer(renderer);
|
|
||||||
file = textFile;
|
|
||||||
|
|
||||||
init();
|
// Crea los objetos
|
||||||
|
texture = new LTexture(renderer, bitmapFile);
|
||||||
|
sprite = new Sprite({0, 0, boxWidth, boxHeight}, texture, renderer);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Destructor
|
// Destructor
|
||||||
@@ -21,35 +21,6 @@ Text::~Text()
|
|||||||
delete sprite;
|
delete sprite;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Inicializador
|
|
||||||
void Text::init()
|
|
||||||
{
|
|
||||||
// Inicializa a cero el vector con las coordenadas
|
|
||||||
for (int i = 0; i < 128; ++i)
|
|
||||||
{
|
|
||||||
offset[i].x = 0;
|
|
||||||
offset[i].y = 0;
|
|
||||||
offset[i].w = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Carga los offsets desde el fichero
|
|
||||||
initOffsetFromFile();
|
|
||||||
|
|
||||||
// Inicia los valores del sprite que dibuja las letras
|
|
||||||
sprite->setWidth(boxWidth);
|
|
||||||
sprite->setHeight(boxHeight);
|
|
||||||
sprite->setPosX(0);
|
|
||||||
sprite->setPosY(0);
|
|
||||||
sprite->setSpriteClip(0, 0, sprite->getWidth(), sprite->getHeight());
|
|
||||||
|
|
||||||
// Establece las coordenadas para cada caracter ascii de la cadena y su ancho
|
|
||||||
for (int i = 32; i < 128; ++i)
|
|
||||||
{
|
|
||||||
offset[i].x = ((i - 32) % 15) * boxWidth;
|
|
||||||
offset[i].y = ((i - 32) / 15) * boxHeight;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Escribe texto en pantalla
|
// Escribe texto en pantalla
|
||||||
void Text::write(int x, int y, std::string text, int kerning, int lenght)
|
void Text::write(int x, int y, std::string text, int kerning, int lenght)
|
||||||
{
|
{
|
||||||
@@ -138,10 +109,19 @@ int Text::lenght(std::string text, int kerning)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Inicializa el vector de offsets desde un fichero
|
// Inicializa el vector de offsets desde un fichero
|
||||||
void Text::initOffsetFromFile()
|
void Text::initOffsetFromFile(std::string file)
|
||||||
{
|
{
|
||||||
|
// Inicializa a cero el vector con las coordenadas
|
||||||
|
for (int i = 0; i < 128; ++i)
|
||||||
|
{
|
||||||
|
offset[i].x = 0;
|
||||||
|
offset[i].y = 0;
|
||||||
|
offset[i].w = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Abre el fichero para leer los valores
|
||||||
|
const std::string filename = file.substr(file.find_last_of("\\/") + 1).c_str();
|
||||||
std::ifstream rfile(file);
|
std::ifstream rfile(file);
|
||||||
printf("Reading file %s\n", file.c_str());
|
|
||||||
|
|
||||||
if (rfile.is_open() && rfile.good())
|
if (rfile.is_open() && rfile.good())
|
||||||
{
|
{
|
||||||
@@ -173,14 +153,21 @@ void Text::initOffsetFromFile()
|
|||||||
};
|
};
|
||||||
|
|
||||||
// Cierra el fichero
|
// Cierra el fichero
|
||||||
printf("Closing file %s\n\n", file.c_str());
|
printf("Text loaded: %s\n", filename.c_str());
|
||||||
rfile.close();
|
rfile.close();
|
||||||
}
|
}
|
||||||
|
|
||||||
// El fichero no se puede abrir
|
// El fichero no se puede abrir
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
printf("Warning: Unable to open %s file\n", file.c_str());
|
printf("Warning: Unable to open %s file\n", filename.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Establece las coordenadas para cada caracter ascii de la cadena y su ancho
|
||||||
|
for (int i = 32; i < 128; ++i)
|
||||||
|
{
|
||||||
|
offset[i].x = ((i - 32) % 15) * boxWidth;
|
||||||
|
offset[i].y = ((i - 32) / 15) * boxHeight;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,5 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <SDL2/SDL.h>
|
|
||||||
#include "sprite.h"
|
#include "sprite.h"
|
||||||
#include "utils.h"
|
#include "utils.h"
|
||||||
|
|
||||||
@@ -16,26 +15,24 @@
|
|||||||
class Text
|
class Text
|
||||||
{
|
{
|
||||||
private:
|
private:
|
||||||
Sprite *sprite; // Objeto con los graficos para el texto
|
struct offset_t
|
||||||
|
|
||||||
struct Offset
|
|
||||||
{
|
{
|
||||||
int x;
|
int x;
|
||||||
int y;
|
int y;
|
||||||
int w;
|
int w;
|
||||||
};
|
};
|
||||||
Offset offset[128]; // Vector con las posiciones y ancho de cada letra
|
|
||||||
|
|
||||||
int boxWidth; // Anchura de la caja de cada caracter en el png
|
// Objetos
|
||||||
int boxHeight; // Altura de la caja de cada caracter en el png
|
Sprite *sprite; // Objeto con los graficos para el texto
|
||||||
std::string file; // Fichero con los descriptores de la fuente
|
|
||||||
LTexture *texture; // Textura con los bitmaps del texto
|
LTexture *texture; // Textura con los bitmaps del texto
|
||||||
|
|
||||||
// Inicializador
|
// Variables
|
||||||
void init();
|
int boxWidth; // Anchura de la caja de cada caracter en el png
|
||||||
|
int boxHeight; // Altura de la caja de cada caracter en el png
|
||||||
|
offset_t offset[128]; // Vector con las posiciones y ancho de cada letra
|
||||||
|
|
||||||
// Inicializa el vector de offsets desde un fichero
|
// Inicializa el vector de offsets desde un fichero
|
||||||
void initOffsetFromFile();
|
void initOffsetFromFile(std::string file);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
// Constructor
|
// Constructor
|
||||||
|
|||||||
Reference in New Issue
Block a user