forked from jaildesigner-jailgames/jaildoctors_dilemma
Retocado un poco el game over
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@@ -19,10 +19,10 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
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this->options = options;
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// ****
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currentRoom = "03.room";
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const int x = 29;
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const int y = 13;
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spawnPoint = {x * 8, y * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
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//currentRoom = "03.room";
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//const int x = 29;
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//const int y = 13;
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//spawnPoint = {x * 8, y * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
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// ****
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// Crea los objetos
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@@ -40,7 +40,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
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// Inicializa el resto de variables
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ticks = 0;
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ticksSpeed = 15;
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board.lives = 0;
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board.lives = 9;
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board.items = 0;
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board.rooms = 1;
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board.music = true;
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