forked from jaildesigner-jailgames/jaildoctors_dilemma
Afegit efecte de fundit a negre per a la paleta principal i per a la secundaria. Implementat en Title
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@@ -21,7 +21,7 @@ Logo::Logo()
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{
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since_1998_sprite_->setClip(0, 0, since_1998_surface_->getWidth(), since_1998_surface_->getHeight());
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since_1998_color_ = static_cast<Uint8>(PaletteColor::BLACK);
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jailgames_color_ = static_cast<Uint8>(PaletteColor::WHITE);
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jailgames_color_ = static_cast<Uint8>(PaletteColor::BRIGHT_WHITE);
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// Crea los sprites de cada linea
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for (int i = 0; i < jailgames_surface_->getHeight(); ++i)
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