forked from jaildesigner-jailgames/jaildoctors_dilemma
Añadida la textura para el mapa
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@@ -102,7 +102,7 @@ section_t Game::run()
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mScreen->clean(color);
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mScreen->clean(mRoom->getBGColor());
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mRoom->draw();
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mRoom->drawMap();
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// Escribe las medidas de ancho y alto de la pantalla
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// mText->writeCentered(GAMECANVAS_CENTER_X, 0, std::to_string(GAMECANVAS_WIDTH), -1);
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