forked from jaildesigner-jailgames/jaildoctors_dilemma
fix: s'havien fotut els dos finals, pero ja estan corregits
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@@ -663,20 +663,11 @@ void Game::initPlayer(const PlayerSpawn &spawn_point, std::shared_ptr<Room> room
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void Game::createRoomNameTexture()
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{
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auto text = Resource::get()->getText("smb2");
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room_name_texture_ = SDL_CreateTexture(Screen::get()->getRenderer(), SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, GAMECANVAS_WIDTH, text->getCharacterSize() * 2);
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if (room_name_texture_ == nullptr)
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{
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if (options.console)
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{
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std::cout << "Error: room_name_texture_ could not be created!\nSDL Error: " << SDL_GetError() << std::endl;
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}
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}
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// Establece el blend mode de la textura
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room_name_texture_ = createTexture(Screen::get()->getRenderer(), options.game.width, text->getCharacterSize() * 2);
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SDL_SetTextureBlendMode(room_name_texture_, SDL_BLENDMODE_BLEND);
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// Establece el destino de la textura
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room_name_rect_ = {0, PLAY_AREA_HEIGHT, GAMECANVAS_WIDTH, text->getCharacterSize() * 2};
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room_name_rect_ = {0, PLAY_AREA_HEIGHT, options.game.width, text->getCharacterSize() * 2};
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}
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// DEMO MODE: Inicializa las variables para el modo demo
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