forked from jaildesigner-jailgames/jaildoctors_dilemma
Cambiado el fichero de tiles con colores de zxspectrum
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media/tilesets/standard_zxarne.png
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media/tilesets/standard_zxarne.png
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@@ -7,8 +7,6 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input)
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clock = SDL_GetTicks();
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currentRoom = "01.room";
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spawnPoint = {2 * 8, 12 * 8, 0, 0, 0, s_standing, SDL_FLIP_NONE};
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spawnPoint = {154, 72, 0, 0, 0, s_standing, SDL_FLIP_NONE};
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debug = true;
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// Copia los punteros
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this->renderer = renderer;
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@@ -31,7 +29,10 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input)
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ticksSpeed = 15;
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playerLives = 9;
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itemsPicked = 0;
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player->setInvincible(true);
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debug = true;
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player->setInvincible(debug);
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musicEnabled = !debug;
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section.name = SECTION_PROG_GAME;
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section.subsection = SUBSECTION_GAME_PLAY;
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@@ -89,6 +90,9 @@ void Game::checkEventHandler()
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case SDL_SCANCODE_D:
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debug = !debug;
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player->setInvincible(debug);
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musicEnabled = !debug;
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musicEnabled ? JA_PlayMusic(music) : JA_StopMusic();
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break;
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case SDL_SCANCODE_M:
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@@ -129,8 +133,11 @@ void Game::checkEventHandler()
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// Bucle para el juego
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section_t Game::run()
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{
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if (musicEnabled)
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{
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JA_PlayMusic(music);
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}
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while (section.name == SECTION_PROG_GAME)
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{
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@@ -33,6 +33,7 @@ private:
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Text *debugText; // Objeto para los textos de debug del juego
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ScoreBoard *scoreboard; // Objeto encargado de gestionar el marcador
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JA_Music music; // Musica que suena durante el juego
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bool musicEnabled; // Indica si ha de sonar la musica durante el juego
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int ticks; // Contador de ticks para ajustar la velocidad del programa
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int ticksSpeed; // Velocidad a la que se repiten los bucles del programa
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section_t section; // Seccion actual dentro del juego
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