forked from jaildesigner-jailgames/jaildoctors_dilemma
Revert "Eliminados todos los std:: del código"
This reverts commit 4a2d27dc59.
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@@ -35,7 +35,7 @@ GameOver::GameOver(SDL_Renderer *renderer, Screen *screen, Resource *resource, A
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tvSprite->setPosY(30);
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// Inicializa el vector de colores
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const vector<string> colorList = {"white", "yellow", "cyan", "green", "magenta", "red", "blue", "black"};
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const std::vector<std::string> colorList = {"white", "yellow", "cyan", "green", "magenta", "red", "blue", "black"};
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for (auto cl : colorList)
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{
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colors.push_back(stringToColor(options->palette, cl));
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@@ -104,8 +104,8 @@ void GameOver::render()
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renderSprites();
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// Escribe el texto con las habitaciones y los items
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const string itemsTxt = to_string(options->stats.items / 100) + to_string((options->stats.items % 100) / 10) + to_string(options->stats.items % 10);
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const string roomsTxt = to_string(options->stats.rooms / 100) + to_string((options->stats.rooms % 100) / 10) + to_string(options->stats.rooms % 10);
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const std::string itemsTxt = std::to_string(options->stats.items / 100) + std::to_string((options->stats.items % 100) / 10) + std::to_string(options->stats.items % 10);
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const std::string roomsTxt = std::to_string(options->stats.rooms / 100) + std::to_string((options->stats.rooms % 100) / 10) + std::to_string(options->stats.rooms % 10);
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text->writeDX(TXT_CENTER | TXT_COLOR, GAMECANVAS_CENTER_X, y + 80, "ITEMS: " + itemsTxt, 1, color);
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text->writeDX(TXT_CENTER | TXT_COLOR, GAMECANVAS_CENTER_X, y + 90, "ROOMS: " + roomsTxt, 1, color);
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@@ -185,13 +185,13 @@ void GameOver::updateColor()
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if (counter < half)
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{
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const float step = min(counter, fadeLenght) / (float)fadeLenght;
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const float step = std::min(counter, fadeLenght) / (float)fadeLenght;
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const int index = (colors.size() - 1) - int((colors.size() - 1) * step);
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color = colors[index];
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}
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else
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{
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const float step = min(max(counter, iniFade) - iniFade, fadeLenght) / (float)fadeLenght;
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const float step = std::min(std::max(counter, iniFade) - iniFade, fadeLenght) / (float)fadeLenght;
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const int index = (colors.size() - 1) * step;
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color = colors[index];
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}
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