forked from jaildesigner-jailgames/jaildoctors_dilemma
Treballant en la caché de les paletes
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@@ -14,6 +14,7 @@
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#include "options.h"
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#include "mouse.h"
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#include "surface.h"
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#include "resource.h"
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// [SINGLETON]
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Screen *Screen::screen_ = nullptr;
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@@ -395,6 +396,6 @@ void Screen::nextPalette()
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current_palette_ = 0;
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}
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game_surface_->loadPalette(palettes_.at(current_palette_));
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border_surface_->loadPalette(palettes_.at(current_palette_));
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game_surface_->loadPalette(Resource::get()->getPalette(palettes_.at(current_palette_)));
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border_surface_->loadPalette(Resource::get()->getPalette(palettes_.at(current_palette_)));
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}
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