forked from jaildesigner-jailgames/jaildoctors_dilemma
Animaciones precacheadas
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@@ -13,9 +13,9 @@ ScoreBoard::ScoreBoard(SDL_Renderer *renderer, Resource *resource, Asset *asset,
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this->options = options;
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// Reserva memoria para los objetos
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playerTexture = resource->getTexture("player.png");
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//playerTexture = resource->getTexture("player.png");
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itemTexture = resource->getTexture("items.png");
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sprite = new AnimatedSprite(playerTexture, renderer, asset->get("player.ani"));
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sprite = new AnimatedSprite(renderer, resource->getAnimation("player.ani"));
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sprite->setCurrentAnimation("walk_menu");
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text = new Text("smb2.png", asset->get("smb2.txt"), resource, renderer);
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@@ -117,7 +117,8 @@ ScoreBoard::clock_t ScoreBoard::getTime()
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// Recarga la textura
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void ScoreBoard::reLoadTexture()
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{
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playerTexture->reLoad();
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sprite->getTexture()->reLoad();
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//playerTexture->reLoad();
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itemTexture->reLoad();
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text->reLoadTexture();
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}
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