forked from jaildesigner-jailgames/jaildoctors_dilemma
Retocando pantallas y añadiendo sprites
This commit is contained in:
@@ -381,7 +381,7 @@ void Director::loadResources(section_t section)
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textureList.push_back("jeannine.png");
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textureList.push_back("lamp.png");
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textureList.push_back("lord_abad.png");
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textureList.push_back("macaronni_ted.png");
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textureList.push_back("robot.png");
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textureList.push_back("matatunos.png");
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textureList.push_back("mummy.png");
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textureList.push_back("paco.png");
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@@ -396,6 +396,7 @@ void Director::loadResources(section_t section)
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textureList.push_back("tv_panel.png");
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textureList.push_back("tv.png");
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textureList.push_back("shock.png");
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textureList.push_back("upv_student.png");
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textureList.push_back("wave.png");
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textureList.push_back("z80.png");
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@@ -443,7 +444,7 @@ void Director::loadResources(section_t section)
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animationList.push_back("jeannine.ani");
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animationList.push_back("lamp.ani");
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animationList.push_back("lord_abad.ani");
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animationList.push_back("macaronni_ted.ani");
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animationList.push_back("robot.ani");
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animationList.push_back("matatunos.ani");
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animationList.push_back("mummy.ani");
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animationList.push_back("paco.ani");
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@@ -458,6 +459,7 @@ void Director::loadResources(section_t section)
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animationList.push_back("tv_panel.ani");
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animationList.push_back("tv.ani");
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animationList.push_back("shock.ani");
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animationList.push_back("upv_student.ani");
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animationList.push_back("wave.ani");
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animationList.push_back("z80.ani");
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@@ -552,7 +554,7 @@ void Director::loadResources(section_t section)
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textureList.push_back("jeannine.png");
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textureList.push_back("lamp.png");
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textureList.push_back("lord_abad.png");
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textureList.push_back("macaronni_ted.png");
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textureList.push_back("robot.png");
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textureList.push_back("matatunos.png");
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textureList.push_back("mummy.png");
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textureList.push_back("paco.png");
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@@ -567,6 +569,7 @@ void Director::loadResources(section_t section)
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textureList.push_back("tv_panel.png");
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textureList.push_back("tv.png");
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textureList.push_back("shock.png");
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textureList.push_back("upv_student.png");
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textureList.push_back("wave.png");
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textureList.push_back("z80.png");
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@@ -628,7 +631,7 @@ void Director::loadResources(section_t section)
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animationList.push_back("jeannine.ani");
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animationList.push_back("lamp.ani");
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animationList.push_back("lord_abad.ani");
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animationList.push_back("macaronni_ted.ani");
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animationList.push_back("robot.ani");
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animationList.push_back("matatunos.ani");
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animationList.push_back("mummy.ani");
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animationList.push_back("paco.ani");
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@@ -643,6 +646,7 @@ void Director::loadResources(section_t section)
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animationList.push_back("tv_panel.ani");
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animationList.push_back("tv.ani");
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animationList.push_back("shock.ani");
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animationList.push_back("upv_student.ani");
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animationList.push_back("wave.ani");
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animationList.push_back("z80.ani");
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@@ -1227,8 +1231,8 @@ bool Director::setFileList()
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asset->add(prefix + "/data/enemies/lamp.png", t_bitmap);
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asset->add(prefix + "/data/enemies/lord_abad.ani", t_data);
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asset->add(prefix + "/data/enemies/lord_abad.png", t_bitmap);
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asset->add(prefix + "/data/enemies/macaronni_ted.ani", t_data);
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asset->add(prefix + "/data/enemies/macaronni_ted.png", t_bitmap);
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asset->add(prefix + "/data/enemies/robot.ani", t_data);
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asset->add(prefix + "/data/enemies/robot.png", t_bitmap);
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asset->add(prefix + "/data/enemies/matatunos.ani", t_data);
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asset->add(prefix + "/data/enemies/matatunos.png", t_bitmap);
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asset->add(prefix + "/data/enemies/mummy.ani", t_data);
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@@ -1257,6 +1261,8 @@ bool Director::setFileList()
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asset->add(prefix + "/data/enemies/tv.png", t_bitmap);
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asset->add(prefix + "/data/enemies/shock.ani", t_data);
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asset->add(prefix + "/data/enemies/shock.png", t_bitmap);
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asset->add(prefix + "/data/enemies/upv_student.ani", t_data);
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asset->add(prefix + "/data/enemies/upv_student.png", t_bitmap);
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asset->add(prefix + "/data/enemies/wave.ani", t_data);
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asset->add(prefix + "/data/enemies/wave.png", t_bitmap);
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asset->add(prefix + "/data/enemies/z80.ani", t_data);
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@@ -328,9 +328,10 @@ void Ending2::iniSpriteList()
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spriteList.push_back("jailer");
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spriteList.push_back("jailer2");
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spriteList.push_back("jailer3");
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spriteList.push_back("upv_student");
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spriteList.push_back("lamp");
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spriteList.push_back("macaronni_ted");
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spriteList.push_back("robot");
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spriteList.push_back("congo");
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spriteList.push_back("crosshair");
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spriteList.push_back("tree_thing");
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