forked from jaildesigner-jailgames/jaildoctors_dilemma
Trabajando en las notificaciones
This commit is contained in:
@@ -364,7 +364,9 @@ void Screen::renderNotifications()
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return;
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return;
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}
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}
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SDL_RenderSetLogicalSize(renderer, windowWidth * 2, windowHeight * 2);
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// SDL_RenderSetLogicalSize(renderer, windowWidth * 2, windowHeight * 2);
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const int mult = 1 + ((options->windowSize - 1) / 2);
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SDL_RenderSetLogicalSize(renderer, windowWidth * mult, windowHeight * mult);
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notify->render();
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notify->render();
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SDL_RenderSetLogicalSize(renderer, windowWidth, windowHeight);
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SDL_RenderSetLogicalSize(renderer, windowWidth, windowHeight);
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}
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}
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@@ -304,7 +304,7 @@ bool Director::saveConfig()
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// Escribe en el fichero
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// Escribe en el fichero
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file << "## VERSION\n";
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file << "## VERSION\n";
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file << "version=" + options->configVersion + "\n";
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file << "configVersion=" + options->configVersion + "\n";
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file << "\n## VISUAL OPTIONS\n";
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file << "\n## VISUAL OPTIONS\n";
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if (options->videoMode == 0)
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if (options->videoMode == 0)
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@@ -1665,7 +1665,7 @@ void Director::runEnterID()
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std::cout << "\n* SECTION: ENTER_ID" << std::endl;
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std::cout << "\n* SECTION: ENTER_ID" << std::endl;
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}
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}
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// loadResources(section);
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// loadResources(section);
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enterID = new EnterID(renderer, screen, asset, options);
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enterID = new EnterID(renderer, screen, asset, options, section);
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setSection(enterID->run());
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setSection(enterID->run());
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delete enterID;
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delete enterID;
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resource->free();
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resource->free();
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@@ -48,9 +48,9 @@ private:
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struct options_t *options; // Variable con todas las opciones del programa
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struct options_t *options; // Variable con todas las opciones del programa
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// Variables
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// Variables
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section_t section; // Sección y subsección actual del programa;
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JA_Music music; // Musica del titulo
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JA_Music music; // Musica del titulo
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std::string executablePath; // Path del ejecutable
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std::string executablePath; // Path del ejecutable
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section_t section; // Sección y subsección actual del programa;
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std::string systemFolder; // Carpeta del sistema donde guardar datos
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std::string systemFolder; // Carpeta del sistema donde guardar datos
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// Crea e inicializa las opciones del programa
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// Crea e inicializa las opciones del programa
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@@ -5,7 +5,7 @@
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#include <iostream>
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#include <iostream>
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// Constructor
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// Constructor
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EnterID::EnterID(SDL_Renderer *renderer, Screen *screen, Asset *asset, options_t *options)
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EnterID::EnterID(SDL_Renderer *renderer, Screen *screen, Asset *asset, options_t *options, section_t section)
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{
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{
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// Copia la dirección de los objetos
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// Copia la dirección de los objetos
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this->renderer = renderer;
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this->renderer = renderer;
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@@ -31,13 +31,22 @@ EnterID::EnterID(SDL_Renderer *renderer, Screen *screen, Asset *asset, options_t
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// Inicializa variables
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// Inicializa variables
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counter = 0;
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counter = 0;
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section.name = SECTION_PROG_ENTER_ID;
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ticks = 0;
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ticks = 0;
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ticksSpeed = 15;
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ticksSpeed = 15;
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pos = 0;
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pos = 0;
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name[pos] = 0;
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name[pos] = 0;
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maxLenght = 15;
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maxLenght = 15;
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if (options->online.enabled && options->online.jailerID == "")
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{
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this->section.name = SECTION_PROG_ENTER_ID;
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this->section.subsection = section.subsection;
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}
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else
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{
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endSection();
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}
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// Escribe el texto en la textura
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// Escribe el texto en la textura
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fillTexture();
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fillTexture();
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}
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}
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@@ -92,7 +101,6 @@ void EnterID::checkEventHandler()
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// Comprueba las teclas que se han pulsado
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// Comprueba las teclas que se han pulsado
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if ((eventHandler->type == SDL_KEYDOWN && eventHandler->key.repeat == 0) || (eventHandler->type == SDL_JOYBUTTONDOWN))
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if ((eventHandler->type == SDL_KEYDOWN && eventHandler->key.repeat == 0) || (eventHandler->type == SDL_JOYBUTTONDOWN))
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{
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{
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if (eventHandler->key.keysym.scancode >= SDL_SCANCODE_A && eventHandler->key.keysym.scancode <= SDL_SCANCODE_Z)
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if (eventHandler->key.keysym.scancode >= SDL_SCANCODE_A && eventHandler->key.keysym.scancode <= SDL_SCANCODE_Z)
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{ // Si pulsa una letra
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{ // Si pulsa una letra
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if (pos < maxLenght)
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if (pos < maxLenght)
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@@ -101,6 +109,7 @@ void EnterID::checkEventHandler()
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name[pos] = 0;
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name[pos] = 0;
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}
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}
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}
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}
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else if (eventHandler->key.keysym.scancode >= SDL_SCANCODE_1 && eventHandler->key.keysym.scancode <= SDL_SCANCODE_9)
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else if (eventHandler->key.keysym.scancode >= SDL_SCANCODE_1 && eventHandler->key.keysym.scancode <= SDL_SCANCODE_9)
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{ // Si pulsa un número
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{ // Si pulsa un número
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if (pos < maxLenght)
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if (pos < maxLenght)
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@@ -109,6 +118,7 @@ void EnterID::checkEventHandler()
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name[pos] = 0;
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name[pos] = 0;
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}
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}
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}
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}
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else if (eventHandler->key.keysym.scancode == SDL_SCANCODE_0)
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else if (eventHandler->key.keysym.scancode == SDL_SCANCODE_0)
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{
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{
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if (pos < maxLenght)
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if (pos < maxLenght)
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@@ -117,6 +127,7 @@ void EnterID::checkEventHandler()
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name[pos] = 0;
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name[pos] = 0;
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}
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}
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}
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}
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else if (eventHandler->key.keysym.scancode == SDL_SCANCODE_BACKSPACE)
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else if (eventHandler->key.keysym.scancode == SDL_SCANCODE_BACKSPACE)
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{
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{
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if (pos > 0)
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if (pos > 0)
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@@ -199,7 +210,7 @@ void EnterID::render()
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// Escribe el jailerID
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// Escribe el jailerID
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const std::string jailerID = (std::string)name + cursor;
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const std::string jailerID = (std::string)name + cursor;
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const color_t color = stringToColor(options->palette, "white");
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const color_t color = stringToColor(options->palette, "white");
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text->writeDX(TXT_CENTER | TXT_COLOR, GAMECANVAS_CENTER_X, 97, jailerID, 1, color);
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text->writeDX(TXT_CENTER | TXT_COLOR, GAMECANVAS_CENTER_X, (16 * 8 + 1), jailerID, 1, color);
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// Vuelca el contenido del renderizador en pantalla
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// Vuelca el contenido del renderizador en pantalla
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screen->blit();
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screen->blit();
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@@ -211,6 +222,8 @@ void EnterID::iniTexts()
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texts.clear();
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texts.clear();
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"ONLINE CONFIGURATION:", stringToColor(options->palette, "red")});
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texts.push_back({"ONLINE CONFIGURATION:", stringToColor(options->palette, "red")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"YOU HAVE NOT SPECIFIED ANY ID", stringToColor(options->palette, "white")});
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texts.push_back({"YOU HAVE NOT SPECIFIED ANY ID", stringToColor(options->palette, "white")});
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@@ -220,6 +233,7 @@ void EnterID::iniTexts()
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texts.push_back({"LEAVE BLANK FOR OFFLINE MODE", stringToColor(options->palette, "white")});
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texts.push_back({"LEAVE BLANK FOR OFFLINE MODE", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"JAILER_ID:", stringToColor(options->palette, "red")});
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texts.push_back({"JAILER_ID:", stringToColor(options->palette, "red")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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@@ -230,9 +244,6 @@ void EnterID::iniTexts()
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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}
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}
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// Escribe el texto en la textura
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// Escribe el texto en la textura
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@@ -68,7 +68,7 @@ private:
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public:
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public:
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// Constructor
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// Constructor
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EnterID(SDL_Renderer *renderer, Screen *screen, Asset *asset, options_t *options);
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EnterID(SDL_Renderer *renderer, Screen *screen, Asset *asset, options_t *options, section_t section);
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// Destructor
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// Destructor
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~EnterID();
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~EnterID();
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@@ -82,7 +82,7 @@ void Logo::checkEventHandler()
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}
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}
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// Comprueba las teclas que se han pulsado
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// Comprueba las teclas que se han pulsado
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if ((eventHandler->type == SDL_KEYDOWN && eventHandler->key.repeat == 0) || (eventHandler->type == SDL_JOYBUTTONDOWN))
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if ((eventHandler->type == SDL_KEYUP && eventHandler->key.repeat == 0) || (eventHandler->type == SDL_JOYBUTTONUP))
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{
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{
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switch (eventHandler->key.keysym.scancode)
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switch (eventHandler->key.keysym.scancode)
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{
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{
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@@ -125,6 +125,7 @@ void Logo::checkEventHandler()
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break;
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break;
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default:
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default:
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section.subsection = SUBSECTION_LOGO_TO_TITLE;
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endSection();
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endSection();
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break;
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break;
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}
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}
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@@ -317,12 +318,13 @@ void Logo::switchPalette()
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// Termina la sección
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// Termina la sección
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void Logo::endSection()
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void Logo::endSection()
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{
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{
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if (options->online.enabled && options->online.jailerID == "")
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section.name = SECTION_PROG_ENTER_ID;
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{
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//if (options->online.enabled && options->online.jailerID == "")
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section.name = SECTION_PROG_ENTER_ID;
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//{
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}
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// section.name = SECTION_PROG_ENTER_ID;
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else
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//}
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{
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//else
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section.name = (section.subsection == SUBSECTION_LOGO_TO_INTRO) ? SECTION_PROG_INTRO : SECTION_PROG_TITLE;
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//{
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}
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// section.name = (section.subsection == SUBSECTION_LOGO_TO_INTRO) ? SECTION_PROG_INTRO : SECTION_PROG_TITLE;
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//}
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}
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}
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