forked from jaildesigner-jailgames/jaildoctors_dilemma
Añadiendo animaciones de la jail
This commit is contained in:
10
data/enemies/jailer.ani
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10
data/enemies/jailer.ani
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frames_per_row=4
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frame_width=16
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frame_height=16
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[animation]
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name=default
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speed=4
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loop=0
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frames=0,1,2,3
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[/animation]
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BIN
data/enemies/jailer.png
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BIN
data/enemies/jailer.png
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After Width: | Height: | Size: 351 B |
10
data/enemies/jailer2.ani
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10
data/enemies/jailer2.ani
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frames_per_row=6
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frame_width=16
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frame_height=16
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[animation]
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name=default
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speed=4
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loop=0
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frames=0,1,2,3,4,5,0,1,2,3,4,5,0,1,2,3,4,5,0,1,2,3,4,5,0,1,2,3,4,5,1,3,5,1,3,5,1,3,5
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[/animation]
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BIN
data/enemies/jailer2.png
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BIN
data/enemies/jailer2.png
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After Width: | Height: | Size: 323 B |
10
data/enemies/jailer3.ani
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10
data/enemies/jailer3.ani
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frames_per_row=4
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frame_width=16
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frame_height=16
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[animation]
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name=default
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speed=4
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loop=0
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frames=0,1,2,3
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[/animation]
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BIN
data/enemies/jailer3.png
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BIN
data/enemies/jailer3.png
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After Width: | Height: | Size: 378 B |
10
data/enemies/printer.ani
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10
data/enemies/printer.ani
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frames_per_row=6
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frame_width=16
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frame_height=16
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[animation]
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name=default
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speed=6
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loop=0
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frames=0,1,2,3,4,5
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[/animation]
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BIN
data/enemies/printer.png
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BIN
data/enemies/printer.png
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After Width: | Height: | Size: 318 B |
@@ -10,3 +10,115 @@ roomRight=02.room
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[tilemap]
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[tilemap]
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01.tmx
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01.tmx
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[/tilemap]
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[/tilemap]
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[enemy]
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tileset=jailer.png
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animation=jailer.ani
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width=16
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height=16
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x=1
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y=13
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vx=0
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vy=0
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x1=1
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y1=13
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x2=1
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y2=13
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color=white
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[/enemy]
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[enemy]
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tileset=jailer3.png
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animation=jailer3.ani
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width=16
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height=16
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x=4
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y=13
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vx=0
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vy=0
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x1=4
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y1=13
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x2=4
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y2=13
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color=white
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[/enemy]
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[enemy]
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tileset=jailer.png
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animation=jailer.ani
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width=16
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height=16
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x=7
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y=13
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vx=0
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vy=0
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x1=7
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y1=13
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x2=7
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y2=13
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color=white
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[/enemy]
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[enemy]
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tileset=jailer2.png
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animation=jailer2.ani
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width=16
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height=16
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x=10
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y=13
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vx=0
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vy=0
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x1=10
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y1=13
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x2=10
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y2=13
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color=white
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[/enemy]
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[enemy]
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tileset=jailer.png
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animation=jailer.ani
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width=16
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height=16
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x=13
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y=13
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vx=0
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vy=0
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x1=13
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y1=13
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x2=13
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y2=13
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color=white
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[/enemy]
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[enemy]
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tileset=printer.png
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animation=printer.ani
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width=16
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height=16
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x=2
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y=9
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vx=0
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vy=0
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x1=2
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y1=9
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x2=2
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y2=9
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color=white
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[/enemy]
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[enemy]
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tileset=printer.png
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animation=printer.ani
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width=16
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height=16
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x=5
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y=9
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vx=0
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vy=0
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x1=5
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y1=9
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x2=5
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y2=9
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color=white
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[/enemy]
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
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<map version="1.9" tiledversion="1.9.1" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
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<tileset firstgid="1" source="standard.tsx"/>
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<tileset firstgid="1" source="standard.tsx"/>
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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<data encoding="csv">
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<data encoding="csv">
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@@ -10,14 +10,14 @@
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30,0,127,0,127,0,127,127,127,0,127,0,127,0,0,0,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,
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30,0,127,0,127,0,127,127,127,0,127,0,127,0,0,0,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,
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30,0,127,127,127,0,127,0,127,0,127,0,127,127,127,0,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,
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30,0,127,127,127,0,127,0,127,0,127,0,127,127,127,0,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,
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30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,
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30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,
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30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,
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30,0,0,0,0,0,0,0,30,0,0,0,0,0,0,0,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,
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30,0,0,0,0,0,0,0,30,0,0,0,0,0,0,0,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,
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30,0,0,0,0,0,0,0,30,0,0,0,0,0,0,0,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,
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30,30,30,30,30,30,30,30,30,0,0,0,0,0,0,0,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,
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30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,
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30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,
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30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,
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30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,114,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,
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30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,114,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,
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30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,
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30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,
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30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30
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30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30
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</data>
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</data>
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</layer>
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</layer>
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Before Width: | Height: | Size: 4.7 KiB After Width: | Height: | Size: 4.7 KiB |
@@ -512,6 +512,14 @@ bool Director::setFileList()
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asset->add("/data/enemies/jailbattle_human.ani", data);
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asset->add("/data/enemies/jailbattle_human.ani", data);
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asset->add("/data/enemies/jailbattle_alien.png", bitmap);
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asset->add("/data/enemies/jailbattle_alien.png", bitmap);
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asset->add("/data/enemies/jailbattle_alien.ani", data);
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asset->add("/data/enemies/jailbattle_alien.ani", data);
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asset->add("/data/enemies/jailer.png", bitmap);
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asset->add("/data/enemies/jailer.ani", data);
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asset->add("/data/enemies/jailer2.png", bitmap);
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asset->add("/data/enemies/jailer2.ani", data);
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asset->add("/data/enemies/jailer3.png", bitmap);
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asset->add("/data/enemies/jailer3.ani", data);
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asset->add("/data/enemies/printer.png", bitmap);
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asset->add("/data/enemies/printer.ani", data);
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asset->add("/data/player/player.png", bitmap);
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asset->add("/data/player/player.png", bitmap);
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asset->add("/data/player/player.ani", data);
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asset->add("/data/player/player.ani", data);
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