forked from jaildesigner-jailgames/jaildoctors_dilemma
Trabajando en el ending2
This commit is contained in:
@@ -322,14 +322,14 @@ void Director::loadResources(section_t section)
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{
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// Texturas
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std::vector<std::string> textureList;
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// Texto
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textureList.push_back("smb2.png");
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// Enemigos
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textureList.push_back("abad.png");
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textureList.push_back("abad_bell.png");
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textureList.push_back("amstrad_character_set.png");
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textureList.push_back("amstrad_cs.png");
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textureList.push_back("arounder_fly.png");
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textureList.push_back("arounder_stop.png");
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textureList.push_back("arounder_walk.png");
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@@ -347,13 +347,13 @@ void Director::loadResources(section_t section)
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textureList.push_back("chip.png");
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textureList.push_back("code.png");
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textureList.push_back("demon.png");
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textureList.push_back("dimallas_v.png");
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textureList.push_back("heavy.png");
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textureList.push_back("dimallas.png");
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textureList.push_back("diskette.png");
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textureList.push_back("dong.png");
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textureList.push_back("heavy.png");
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textureList.push_back("jailbattle_alien.png");
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textureList.push_back("jailbattle_human.png");
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textureList.push_back("guitar.png");
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textureList.push_back("jb_alien.png");
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textureList.push_back("jb_human.png");
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textureList.push_back("jailer.png");
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textureList.push_back("jailer2.png");
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textureList.push_back("jailer3.png");
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@@ -370,9 +370,12 @@ void Director::loadResources(section_t section)
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textureList.push_back("tuno.png");
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textureList.push_back("tv_panel.png");
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textureList.push_back("tv.png");
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textureList.push_back("wave_v.png");
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textureList.push_back("shock.png");
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textureList.push_back("wave.png");
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// Player
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textureList.push_back("player.png");
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resource->loadTextures(textureList);
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// Animaciones
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@@ -381,7 +384,7 @@ void Director::loadResources(section_t section)
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// Enemigos
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animationList.push_back("abad.ani");
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animationList.push_back("abad_bell.ani");
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animationList.push_back("amstrad_character_set.ani");
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animationList.push_back("amstrad_cs.ani");
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animationList.push_back("arounder_fly.ani");
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animationList.push_back("arounder_stop.ani");
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animationList.push_back("arounder_walk.ani");
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@@ -399,13 +402,13 @@ void Director::loadResources(section_t section)
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animationList.push_back("chip.ani");
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animationList.push_back("code.ani");
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animationList.push_back("demon.ani");
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animationList.push_back("dimallas_v.ani");
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animationList.push_back("heavy.ani");
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animationList.push_back("dimallas.ani");
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animationList.push_back("diskette.ani");
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animationList.push_back("dong.ani");
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animationList.push_back("heavy.ani");
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animationList.push_back("jailbattle_alien.ani");
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animationList.push_back("jailbattle_human.ani");
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animationList.push_back("guitar.ani");
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animationList.push_back("jb_alien.ani");
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animationList.push_back("jb_human.ani");
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animationList.push_back("jailer.ani");
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animationList.push_back("jailer2.ani");
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animationList.push_back("jailer3.ani");
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@@ -422,9 +425,12 @@ void Director::loadResources(section_t section)
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animationList.push_back("tuno.ani");
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animationList.push_back("tv_panel.ani");
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animationList.push_back("tv.ani");
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animationList.push_back("wave_v.ani");
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animationList.push_back("shock.ani");
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animationList.push_back("wave.ani");
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// Player
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animationList.push_back("player.ani");
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resource->loadAnimations(animationList);
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// Offsets
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@@ -458,7 +464,7 @@ void Director::loadResources(section_t section)
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// Enemigos
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textureList.push_back("abad.png");
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textureList.push_back("abad_bell.png");
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textureList.push_back("amstrad_character_set.png");
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textureList.push_back("amstrad_cs.png");
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textureList.push_back("arounder_fly.png");
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textureList.push_back("arounder_stop.png");
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textureList.push_back("arounder_walk.png");
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@@ -476,13 +482,13 @@ void Director::loadResources(section_t section)
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textureList.push_back("chip.png");
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textureList.push_back("code.png");
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textureList.push_back("demon.png");
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textureList.push_back("dimallas_v.png");
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textureList.push_back("heavy.png");
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textureList.push_back("dimallas.png");
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textureList.push_back("diskette.png");
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textureList.push_back("dong.png");
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textureList.push_back("heavy.png");
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textureList.push_back("jailbattle_alien.png");
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textureList.push_back("jailbattle_human.png");
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textureList.push_back("guitar.png");
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textureList.push_back("jb_alien.png");
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textureList.push_back("jb_human.png");
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textureList.push_back("jailer.png");
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textureList.push_back("jailer2.png");
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textureList.push_back("jailer3.png");
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@@ -499,7 +505,7 @@ void Director::loadResources(section_t section)
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textureList.push_back("tuno.png");
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textureList.push_back("tv_panel.png");
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textureList.push_back("tv.png");
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textureList.push_back("wave_v.png");
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textureList.push_back("shock.png");
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textureList.push_back("wave.png");
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// Items
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@@ -520,7 +526,7 @@ void Director::loadResources(section_t section)
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// Enemigos
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animationList.push_back("abad.ani");
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animationList.push_back("abad_bell.ani");
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animationList.push_back("amstrad_character_set.ani");
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animationList.push_back("amstrad_cs.ani");
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animationList.push_back("arounder_fly.ani");
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animationList.push_back("arounder_stop.ani");
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animationList.push_back("arounder_walk.ani");
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@@ -538,13 +544,13 @@ void Director::loadResources(section_t section)
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animationList.push_back("chip.ani");
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animationList.push_back("code.ani");
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animationList.push_back("demon.ani");
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animationList.push_back("dimallas_v.ani");
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animationList.push_back("heavy.ani");
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animationList.push_back("dimallas.ani");
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animationList.push_back("diskette.ani");
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animationList.push_back("dong.ani");
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animationList.push_back("heavy.ani");
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animationList.push_back("jailbattle_alien.ani");
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animationList.push_back("jailbattle_human.ani");
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animationList.push_back("guitar.ani");
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animationList.push_back("jb_alien.ani");
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animationList.push_back("jb_human.ani");
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animationList.push_back("jailer.ani");
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animationList.push_back("jailer2.ani");
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animationList.push_back("jailer3.ani");
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@@ -561,7 +567,7 @@ void Director::loadResources(section_t section)
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animationList.push_back("tuno.ani");
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animationList.push_back("tv_panel.ani");
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animationList.push_back("tv.ani");
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animationList.push_back("wave_v.ani");
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animationList.push_back("shock.ani");
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animationList.push_back("wave.ani");
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resource->loadAnimations(animationList);
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@@ -1073,8 +1079,8 @@ bool Director::setFileList()
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asset->add("/data/enemies/abad_bell.png", t_bitmap);
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asset->add("/data/enemies/abad.ani", t_data);
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asset->add("/data/enemies/abad.png", t_bitmap);
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asset->add("/data/enemies/amstrad_character_set.ani", t_data);
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asset->add("/data/enemies/amstrad_character_set.png", t_bitmap);
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asset->add("/data/enemies/amstrad_cs.ani", t_data);
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asset->add("/data/enemies/amstrad_cs.png", t_bitmap);
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asset->add("/data/enemies/arounder_fly.ani", t_data);
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asset->add("/data/enemies/arounder_fly.png", t_bitmap);
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asset->add("/data/enemies/arounder_stop.ani", t_data);
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@@ -1109,20 +1115,20 @@ bool Director::setFileList()
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asset->add("/data/enemies/code.png", t_bitmap);
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asset->add("/data/enemies/demon.ani", t_data);
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asset->add("/data/enemies/demon.png", t_bitmap);
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asset->add("/data/enemies/dimallas_v.ani", t_data);
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asset->add("/data/enemies/dimallas_v.png", t_bitmap);
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asset->add("/data/enemies/heavy.ani", t_data);
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asset->add("/data/enemies/heavy.png", t_bitmap);
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asset->add("/data/enemies/dimallas.ani", t_data);
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asset->add("/data/enemies/dimallas.png", t_bitmap);
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asset->add("/data/enemies/diskette.ani", t_data);
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asset->add("/data/enemies/diskette.png", t_bitmap);
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asset->add("/data/enemies/dong.ani", t_data);
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asset->add("/data/enemies/dong.png", t_bitmap);
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asset->add("/data/enemies/heavy.ani", t_data);
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asset->add("/data/enemies/heavy.png", t_bitmap);
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asset->add("/data/enemies/jailbattle_alien.ani", t_data);
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asset->add("/data/enemies/jailbattle_alien.png", t_bitmap);
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asset->add("/data/enemies/jailbattle_human.ani", t_data);
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asset->add("/data/enemies/jailbattle_human.png", t_bitmap);
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asset->add("/data/enemies/guitar.ani", t_data);
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asset->add("/data/enemies/guitar.png", t_bitmap);
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asset->add("/data/enemies/jb_alien.ani", t_data);
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asset->add("/data/enemies/jb_alien.png", t_bitmap);
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asset->add("/data/enemies/jb_human.ani", t_data);
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asset->add("/data/enemies/jb_human.png", t_bitmap);
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asset->add("/data/enemies/jailer.ani", t_data);
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asset->add("/data/enemies/jailer.png", t_bitmap);
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asset->add("/data/enemies/jailer2.ani", t_data);
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@@ -1155,8 +1161,8 @@ bool Director::setFileList()
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asset->add("/data/enemies/tv_panel.png", t_bitmap);
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asset->add("/data/enemies/tv.ani", t_data);
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asset->add("/data/enemies/tv.png", t_bitmap);
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asset->add("/data/enemies/wave_v.ani", t_data);
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asset->add("/data/enemies/wave_v.png", t_bitmap);
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asset->add("/data/enemies/shock.ani", t_data);
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asset->add("/data/enemies/shock.png", t_bitmap);
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asset->add("/data/enemies/wave.ani", t_data);
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asset->add("/data/enemies/wave.png", t_bitmap);
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