forked from jaildesigner-jailgames/jaildoctors_dilemma
Eliminado el procedimiento loadTextureFromFile() de utils.h
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@@ -14,7 +14,7 @@ ScoreBoard::ScoreBoard(SDL_Renderer *renderer, Asset *asset, int *lives, int *it
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// Reserva memoria para los objetos
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texture = new LTexture();
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loadTextureFromFile(texture, asset->get("player01.png"), renderer);
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texture->loadFromFile(asset->get("player01.png"), renderer);
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sprite = new AnimatedSprite(texture, renderer, asset->get("player01.ani"));
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sprite->setCurrentAnimation("walk_menu");
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text = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer);
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