forked from jaildesigner-jailgames/jaildoctors_dilemma
Ya muestra la lista de logros de forma preliminar
This commit is contained in:
@@ -45,11 +45,11 @@ Title::Title(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *
|
||||
letters[0].enabled = true;
|
||||
marqueeSpeed = 3;
|
||||
|
||||
// Crea el cartel de PRESS ENTER
|
||||
// Crea el cartel de PRESS ENTER
|
||||
#ifdef GAME_CONSOLE
|
||||
const std::string caption = "PRESS START TO PLAY";
|
||||
const string caption = "PRESS START TO PLAY";
|
||||
#else
|
||||
const std::string caption = "PRESS ENTER TO PLAY";
|
||||
const string caption = "PRESS ENTER TO PLAY";
|
||||
#endif
|
||||
const color_t textColor = stringToColor(options->palette, "white");
|
||||
const color_t strokeColor = stringToColor(options->palette, "bright_blue");
|
||||
@@ -64,6 +64,29 @@ Title::Title(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *
|
||||
// Crea el sprite
|
||||
pressEnterSprite = new Sprite(128 - (pressEnterTexture->getWidth() / 2), 192 / 5 * 4, pressEnterTexture->getWidth(), pressEnterTexture->getHeight(), pressEnterTexture, renderer);
|
||||
|
||||
// Crea la textura con el listado de logros
|
||||
cheevosTexture = new Texture(renderer);
|
||||
cheevosTexture->createBlank(renderer, GAMECANVAS_WIDTH - 16, GAMECANVAS_HEIGHT - 16, SDL_TEXTUREACCESS_TARGET);
|
||||
cheevosTexture->setAsRenderTarget(renderer);
|
||||
cheevosTexture->setBlendMode(SDL_BLENDMODE_BLEND);
|
||||
const color_t cheevosBGColor = stringToColor(options->palette, "bright_blue");
|
||||
SDL_SetRenderDrawColor(renderer, cheevosBGColor.r, cheevosBGColor.g, cheevosBGColor.b, 0xFF);
|
||||
SDL_RenderClear(renderer);
|
||||
const vector<cheevos_t> cheevosList = cheevos->list();
|
||||
int pos = 1;
|
||||
const color_t cheevoLockedColor = stringToColor(options->palette, "white");
|
||||
const color_t cheevoUnlockedColor = stringToColor(options->palette, "white");
|
||||
color_t cheevoColor;
|
||||
for (auto cheevo : cheevosList)
|
||||
{
|
||||
cheevoColor = cheevo.completed ? cheevoUnlockedColor : cheevoLockedColor;
|
||||
infoText->writeColored(1, pos, cheevo.caption, cheevoColor);
|
||||
pos += 6;
|
||||
}
|
||||
|
||||
// Crea el sprite para el listado de logros
|
||||
cheevosSprite = new Sprite(8, 8, cheevosTexture->getWidth(), cheevosTexture->getHeight(), cheevosTexture, renderer);
|
||||
|
||||
// Cambia el color del borde
|
||||
screen->setBorderColor(stringToColor(options->palette, "bright_blue"));
|
||||
}
|
||||
@@ -76,6 +99,8 @@ Title::~Title()
|
||||
delete sprite;
|
||||
delete pressEnterSprite;
|
||||
delete pressEnterTexture;
|
||||
delete cheevosSprite;
|
||||
delete cheevosTexture;
|
||||
delete text;
|
||||
delete infoText;
|
||||
}
|
||||
@@ -92,6 +117,18 @@ void Title::checkEventHandler()
|
||||
section->name = SECTION_PROG_QUIT;
|
||||
break;
|
||||
}
|
||||
if (eventHandler->type == SDL_KEYDOWN)
|
||||
{
|
||||
switch (eventHandler->key.keysym.scancode)
|
||||
{
|
||||
case SDL_SCANCODE_A:
|
||||
showCheevos = !showCheevos;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -179,7 +216,7 @@ void Title::renderMarquee()
|
||||
// Dibuja la linea de información inferior
|
||||
void Title::renderInfo()
|
||||
{
|
||||
const std::string loginText = options->online.enabled ? "OnLine: " + options->online.jailerID : "OnLine: OFF";
|
||||
const string loginText = options->online.enabled ? "OnLine: " + options->online.jailerID : "OnLine: OFF";
|
||||
infoText->writeDX(TXT_CENTER | TXT_COLOR, GAMECANVAS_FIRST_QUARTER_X, 1, loginText, 1, stringToColor(options->palette, "white"));
|
||||
infoText->writeDX(TXT_CENTER | TXT_COLOR, GAMECANVAS_CENTER_X, 1, "H: Help", 1, stringToColor(options->palette, "white"));
|
||||
infoText->writeDX(TXT_CENTER | TXT_COLOR, GAMECANVAS_THIRD_QUARTER_X, 1, "A: Achievements", 1, stringToColor(options->palette, "white"));
|
||||
@@ -239,6 +276,12 @@ void Title::render()
|
||||
// Dibuja la linea de información inferior
|
||||
renderInfo();
|
||||
|
||||
// Dibuja la información de logros
|
||||
if (showCheevos)
|
||||
{
|
||||
cheevosSprite->render();
|
||||
}
|
||||
|
||||
// Vuelca el contenido del renderizador en pantalla
|
||||
screen->blit();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user